Guile vs Nash vs Remy

The theory argument being made over Remy having better options is exactly the same as the point the theory fighter was making earlier that Remy had a superior moveset, but Capcom gave him ass stamina, stun and move properties.

Also throw leads into Super and so…

what I don’t understand is why the massive arguements about decorated hitboxes? all these characters are just decorated hitboxes- which change in each iteration mind you.

5 pages full of nothing :confused:

Well, since we’re on the topic of comparison, I thought I’d throw these two videos out there and remind the world of the stylish soldier that Charlie is.

[media=youtube]wCc0v2NaZYQ[/media]
[media=youtube]IpZFuUcFCmA[/media]

( Also, it merits mention that Charlie was one of the first characters with a double-tap dash -and- possessed his old A2 moves in the form of B+MP and B+HP. Just thought I’d throw that out there. )

GodDAMN this thread is pointless. Reading the first post, I don’t even know why the hell he put Remy into this in the first place. From what I gather, OP was trying to draw a comparison between complaints about shoto-clones and Guile/REmy/Charlie being another example of the same problem. Yes?

Character tier lists are a good way of telling which playstyles and what character elements are the most important/effective in a given game. Pokes and supers are the most important parts of 3s, so as such, the characters with the best pokes and supers are going to be top tier. Remy doesn’t have tons of great pokes and his supers are good but situational. Also, he’s a zoning character in a game where that playstyle is not as effective as it was in SF2/4. That said, I main Remy in 3s and he’s a lot more fun to play than Guile is in SF2/4.

Zoning is far more important than poking in 3S

When you lose to a Chun in 3S, was it because you got poked a lot or was it because someone confirmed SA2s on you a bunch of times? Her normals keep you away with their priority and relative meter-building safety, actual poking and counter-poking in the traditional SF sense are not really all that important in 3S (it’s way easier to “get in” on the SF3 series than on any other SF). As a matter of fact, often there’ll be no thought (I don’t mean this as criticism, it’s merely a byproduct of 3S’s system) to a Chun player’s “normal spam”, they’ll be doing b+HPs as fast as they can for meter, not in order to stuff anything you might throw at them or for any other “deeper” reason

Unless that’s what you meant by “pokes being important”, the way they zone. Sorry if that’s what you meant

I meant “zoning” in a more “fireball” sort of way I guess. Chun and Yun aren’t super dangerous in 3s until they get meter. Chun because that SA2 can happen at any time, from any distance, and Yun, because if you mess up once, it’s Keeper Jin for you. Which is also how you can tell supers are a big part of 3s. Without Genei Jin, Yun is a mid tier character at best.

What I mean by “poking” is that sticking out quick normals and canceling a poke (like crouching Forward xx Super) is a big part of 3s. Normals are the biggest part of SF3 in general because SF3 takes place in much closer quarters than SF2/4. Which is also part of the reason why zoning isn’t as effective in SF3, because it’s hard to zone a character that’s in close quarters to you.

But you are right that characters with good pokes DO keep their opponents at a distance (zoning). So we’re both correct in that sense.

@Apartheid, those were some crazy V-ism combos!

Well, though they’re the same more or less, that’s all that really differs between Charlie and Guile.

( this is a bad thread, but well, might as throw a throwback in there just to alleviate the bad posts )