Who needs WW. Guile? CE/HF. Guile were just as dominant.
Throws - In SF2, Guile’s throw didn’t lead into juggles, because in that game, Juggles wasn’t “prevalent” nor needed. If SF2 Guile was able to juggle, he’d be stupid broken. Guile’s throws took a boat load more damage then Remy’s and not only that, Guile’s MP throw allowed him a fast poke “if” he missed the throw, and also a powerful positioning tool which works into Guile’s Favor.
Air Attacks - This is very irrelevant for Guile, because he didn’t really need this to be dominant in SF2. His Air Throw is very good, because after wards he’s in a very dominating position to control the match up. Jumping MK is also very good, as well as jumping FK. I’d rather choose, more damage potential, better positioning air attacks over a single juggle potential.
Sonic Boom - Guile’s Best Sonic Boom was 10-20, Remy’s, I have absolutely no clue, but that isn’t the important factor here since both were made w/ the intentions of trying to do the same thing…allow positiong and zoning. Remy plays in a Parry System Based SF game so his version of the Sonic Boom is Less Effective. High/Low mixups aren’t as effective, this isn’t Sagat Tiger Shots here, Remy still needs to charge and yeah, he has Ex-Options. Guile’s Options in SF2 in what he can do afterwards is staggering, as testament to his dominance.
He can air throw if someone tries to jump over, or he can regular AA with normals, he can Back Fist after Sonic Boom (If its a 2 in 1, Guile has a dizzy which ='s a free combo), Guile can C.mk afterwards, he can knee bazooka and go into another SB, and that’s just a few of what he can do that is so effective.
Normals - Guile>>>>>>Remy. Is this even close here?
Flash Kick - Guiles>>>>Remy. Guile’s back in the OG days before they were nerfed to pedestrian levels arched outward more, was far more safer, did huge damage, high ridiculous priority, and even went over Fireballs as well. For example, at certain ranges, CE/HF Guile could do a flash kick over a Hadouken, completely bypass it while hitting Ryu and Ken. He could also do this to characters like Sagat as well when they tried to Low Tiger. Guile’s Flash Kick was significantly better beating it out on all categories.
Damage - Again, not even close.
Dizzies - Does this one need answering?
So all in all, Guile not only does more damage, he has better options with his Sonic Booms (No need to worry about Parry), a better Flash Kick, and superior normals, all of which contribute to his more dominant and powerful zoning and positioning game.