Guile vs Nash vs Remy

Who needs WW. Guile? CE/HF. Guile were just as dominant.

Throws - In SF2, Guile’s throw didn’t lead into juggles, because in that game, Juggles wasn’t “prevalent” nor needed. If SF2 Guile was able to juggle, he’d be stupid broken. Guile’s throws took a boat load more damage then Remy’s and not only that, Guile’s MP throw allowed him a fast poke “if” he missed the throw, and also a powerful positioning tool which works into Guile’s Favor.

Air Attacks - This is very irrelevant for Guile, because he didn’t really need this to be dominant in SF2. His Air Throw is very good, because after wards he’s in a very dominating position to control the match up. Jumping MK is also very good, as well as jumping FK. I’d rather choose, more damage potential, better positioning air attacks over a single juggle potential.

Sonic Boom - Guile’s Best Sonic Boom was 10-20, Remy’s, I have absolutely no clue, but that isn’t the important factor here since both were made w/ the intentions of trying to do the same thing…allow positiong and zoning. Remy plays in a Parry System Based SF game so his version of the Sonic Boom is Less Effective. High/Low mixups aren’t as effective, this isn’t Sagat Tiger Shots here, Remy still needs to charge and yeah, he has Ex-Options. Guile’s Options in SF2 in what he can do afterwards is staggering, as testament to his dominance.

He can air throw if someone tries to jump over, or he can regular AA with normals, he can Back Fist after Sonic Boom (If its a 2 in 1, Guile has a dizzy which ='s a free combo), Guile can C.mk afterwards, he can knee bazooka and go into another SB, and that’s just a few of what he can do that is so effective.

Normals - Guile>>>>>>Remy. Is this even close here?

Flash Kick - Guiles>>>>Remy. Guile’s back in the OG days before they were nerfed to pedestrian levels arched outward more, was far more safer, did huge damage, high ridiculous priority, and even went over Fireballs as well. For example, at certain ranges, CE/HF Guile could do a flash kick over a Hadouken, completely bypass it while hitting Ryu and Ken. He could also do this to characters like Sagat as well when they tried to Low Tiger. Guile’s Flash Kick was significantly better beating it out on all categories.

Damage - Again, not even close.

Dizzies - Does this one need answering?

So all in all, Guile not only does more damage, he has better options with his Sonic Booms (No need to worry about Parry), a better Flash Kick, and superior normals, all of which contribute to his more dominant and powerful zoning and positioning game.

they all suck in bed.

Remy is BETTER because he has WAY more options…which makes sense since 3S (sf3 series in general) is a big step up from sf2.

I NEVER said anyone’s game would be more deterred by parries…lol… I don’t believe that one bit. Parries are part of the system of 3S and Remy has parries too.

Remy can out zone Guile in 3S for the simple fact he HAS MORE OPTIONS. Guile would ONLY be better if they purposely gave it high stamina and priority over Remy, similar to Chun.

and I stated all this in my first post you stupid fucking trollfuck, try better next time.

No he doesn’t. Did you not read a single thing TrueSephiroth just posted?

LOL yes, unfortunately, and only to someone that DOESN’T play SF3 and plays SF2/4,ETC would that might make sense to.

Especially him saying its no contest to their projectiles LOL (all of it is really bad though)… yeah, I’m done here, you guys believe what you want and think what you want about Remy.

No, I mustn’t have played SF3, even though I entered in it during two Evo’s in the past before…:rolleyes:.

If you can somehow make a credible statement to how Lov’s in a Parry System gives more advantage to Remy in contrast to Guile in SF2 who doesn’t have any such system to prevent limitations on his fireballs+he has better normals, then I am all ears.

But see, the problem here is that you guys see all of this from the point of view of SF2. Okay, let’s play two hypothetical games. The first game is, “What if Remy existed in SF2?” If Remy existed in SF2, he would completely own the game because he’d be able to have multiple LoVs on the screen and lock you down with pokes and CBK. He wouldn’t even need to throw a single flash kick. END OF STORY.

Second hypothetical game, “What if Guile existed in 3S?” If Guile existed in 3S he would be worse then Remy because he has fewer options then Remy. He has no CBK, he has no juggle starters, he has a much weaker mix-up high/low game. The only advantage that Guile has over Remy in 3S is that he can air parry into throw like Chun Li. Guile’s Sonic Hurricane is probably a lot better then Remy’s LoV super too. That’s it. Guile is a watered down Remy in 3S.

Keep talking about SF2-- its a weak comparison because normal throws do what, 30% to 40% damage and you can get dizzies after 4 hits? That shit does not exist in modern games like SSF4 and 3S. But if it makes your argument work, then go ahead and use SF2.

conceptually remy has more tools than guile, so theorically he should be better than guile the problem is that in the only game that he appears his tools arent well developed, contrary to guile were in almost any game that he appears he is good

in concept remy > guile
in practice guile >>>>>> remy

of course we all know that this only happens when guile tools are well developed and arent a joke like sf4 guile

but truth be told

Cedric>>>>>>>>>>>>Ash>>>>>>>>>>>>Guile>>>>>>>>>>>>Charlie>>>>>>>>>>>>Remy

:lol::lol::lol:

This could be a possibly endless argument

Fucking step kick and TAK, man.

not only that, he was also the 1st to have the shades of glory

don’t listen to artayes because he clearly doesn;t know guile can buttfuck any man better than charlie or remy.

remy is garbage tier because his small dick can’t penetrate anybody elses ass in 3s, not even 12’s.

Agreed. I don’t understand why everyone is using SF2 guile when a far more comparable version exists in IV. At least that way you can consider juggles, damage ratios, and ex moves.

A few points that haven’t been made:

Remy has charge partitioning. SFIV Guile doesn’t.

Remy has a faster dash.

yes, yes, yes…
I don’t need to respond because ramberk did it much better.

could you imagine Remy in SF2?? omg He would be god tier and one of the most broken character EVER! No one wold know who Guile is because no one would ever pick him! lol

I don’t think that Remy would be able to have more than one boom on screen at the same time if he were adapted into the SF2 engine though . . .

If he did though, then yeah, he would wreck Guile for free. But Capcom wouldn’t be dumb enough to allow that to happen. Or if they did, they would toss some dumb limitation on it.

Ash may not be OP good like K’/Kula/Liz etc. but he has a lot more strengths than people give him credit for.

Wasn’t Ash top tier is not high tier in 03 and MIRA? He’s considered A or B tier in XIII IIRC. Ash at his worse is XI. That’s not bad for the 4 games he’s been in.

That’s exactly what I was saying. If Remy weren’t being created for 3S he wouldn’t have that shit.

Its dumb to think like that. If people are going to compare these three, forget about the twin sonic booms. Parry and stuff, SF2 having stronger throws/game mechanics aren’t important. Its simple; Guile/Charlie have better normals, better damage, better stamina, better combos and supers. Remy has more options but so much other stuff holds him back it doesn’t matter.

Well, in 2003, Duo Lon was God Tier by himself(lol) and Ash was Top Tier with K’/Gato/Kim etc. In KOF MIRA, Ash was definitely Top Tier. Like you said XI was at his worst but he still wasn’t at the very bottom. He was A/B IIRC. KOFXIII nobody really picks him but he’s obviously not as good as K’/Liz/Raiden/Kula/Kyo.