Guile vs Nash vs Remy

Charlie has a usable sweep and a j.mk crossup, I’ll take that over Guile or Remy ktnx

(remy is more like charge sagat than guile anyway)

Minus the stamina or damage output.

yeah remy is a better char than the other two technically its just 3s systems make him less effective.

as irysa and tech romancer said hes more of a guile sagat hybrid

that fight wasnt nothing extraordinary imo

That’s the problem with Remy, he plays in a SF game with Parries in mind. Yeah, he has a “zoning, positioning” type game in 3S, however in contrast to say, SF2 Guile, 3S Remy’s is absolutely pedestrian in comparison to what SF2 Guile can get off of his Sonic Boom options in there.

SSF4 Guile is epic, its similar to like SF2 Guile once again (although not as badass or as amazing). Guile is the superior Charge Character, his normals are 10x more epic, C.FP, S.FP, C.MK <— that single move alone is one of the greatest normals in any SF game period.

Remy can actually juggle. That puts him above Guile in my book. :confused:

Perhaps the same could be said of all religions, WW Guile was hilariously overpowered

So yeah, Remy is such a great character and the best Remy player getting close to winning against an Upper-mid tier character is the best you can hope for?

Great argument, bro.
Thanks for reminding me why the 3S noobs were just as dumb as the SF4 noobs.

What do you mean “technically”? Remy has been in a grand total of one game and low-tier for a lot more reasons than just parry.
How are you even able to make a valid comparison? Please explain to me how Remy even comes close to SF2 Guile, who has one of the best normals (cr. forward) and Anti-airs of ALL-TIME.

srsly?

But anyway if you want to get technical, Guile can do juggles in EX. And I suppose you can count alpha because of air recovery in A3 and the CC system.

1- you don’t play 3s, you know nothing about it.

2- if you, or anyone else, does not GET how that video does not show off Remy’s pure gamestyle and abilities then don’t ever bother thinking you can speak about Remy’s gameplay again.

3- Either RX or Pierrot could have won that fight. The point is not winning or losing, but what options he has to utilize himself against other characters; and better yet other characters being controlled by pro/top players such as RX.

4- You need to see Remy winning - here you go- [media=youtube]rWUwQIa2Shg&feature=related]YouTube - Pierrot vs Various - [media=youtube]oSGvmGecmRM - http://www.youtube.com/watch?v=grDeYRdML58&feature=related[/media] - [url[/media]

5- for those who said it is Remy’s health and stun bar that keep him from being a higher tier is correct.

“If” you removed parry from 3S, then yes, I can agree, Remy becomes much better. However, so does everyone else, Ryu can finally zone as well, hell, so can Ken, and how about Gouki anyone? These characters become even better as well, because they can also position more dominantly, something that they couldn’t do as effectively prior too.

Remy is not as good as Guile, especially SF2 Guile. That’s not even close in comparison, Guile was not only more powerful hit for hit, he had some of the greatest normals in the history of all the SF games. Ask SSF4 Guile if he wouldn’t mind his beastly S.FP or C.MK of his WW/CE/HF days, he would literally have wet dreams about those.

Back in the Prime of SF2, if you played a good Guile, he would literally pin you to a wall, or put so much fear into you to even wanting to throw out an attack. Because his SB gave him endless options, his range on his normals and his power made piss run down players legs.

Guile’s AA’s, the priority on his OG Flash Kick which was stupid good, his Godly OG Sonic Boom (10-20 Frames of Beast Mode). He literally wrecked and raped everyone with his zonining and positioning game.

No other Charge character has dominated in the likes of which Guile did back in his Golden Days, not, Charlie, and no, not Remy. They literally had to nerf Guile in multiple versions of SF2 in order for him to finally be who he was in ST…average.

Guile>>>>>All Charge characters.

I’m pretty sure that IS the point of what determines a great character, you twat.

If you’re going to make some kind of asinine comparison of Remy being far better than Guile, you need to show how Remy wins where Guile does not.
Virtually no one has ever won a 3rd Strike tourney with Remy but Guile has won plenty of tournaments in multiple games.

The only argument you have is that Guile would be worse than Remy if he was put into 3rd Strike because his zoning game would be even more deterred than Remy’s by parry and then immediately contradict yourself saying that parry isn’t the problem for Remy but his poor defense.
If that’s the case, then Guile having far superior stamina, poking normals, and throws than Remy WOULD make him better if you put him in 3S.

Ash and her fine hips might have something to say about that! :cool:

Oh shit, now I’m having MI:RA flashbacks…

The horror…

Screw SNK.

I was only speaking of SF, however if Ash has dominated in multiple SNK games in as much or equivalent to Guile, then I can agree with you.

I think this thread got -completely- derailed because people focused on tiers. Let’s forget about WW Guile because he is a completely broken character. Focus on the specifics. Feel free to add/argue, I’m not as familiar with Guile and Charlie as I am with Remy.

Air attacks. Guile has an air throw which is very useful. Remy has a juggle starting j.HP. I don’t know much about Charlie. I can’t really argue what’s better of the two, although you can create much more damage off the juggle then the throw.

Overhead. Guile got that new overhead in SSF4- is it useful? Remy has his universal overhead and command overhead (f+LK I think). Remy can actually combo off his UOH and I think he can kara-throw off his command overhead. More options- I say Remy wins here.

Throws. Guile has an air and ground throw. Remy has two ground throws, one of which can be a juggle starter if you are in the corner. Tough call, but I’d rather have the corner juggle starter throw then an air throw. I say this goes to Remy just cause you can inflict more damage with his juggle starter throw.

Sonic Boom. Remy can throw multiple on the screen. has high and low ones and can combo into and out of them. I want to hear why people think Guile’s boom is better. I’d say all three characters have really short recovery times after throwing them-- can’t argue who does that better.

Flash Kick. Can’t tell a difference.

Normals. I really like Remy’s normals but I get the feeling that Guile has higher priority and certainly does more damage with his. This one goes Guile.

Supers. Sonic Hurricane vs a ton of LoVs-- what’s better?

Ash is extremely good in all the games he’s in. In KOFXIII, however, so many idiots play Ash as strictly anti-air, not realizing his flash kick doesn’t have that much invincibility anymore. He’s more of a keep-away troll character that has some serious combos.

Just want yall to know canonically its

Tier 3
Charlie/Nash
Tier 4
Guile
Tier 8
Remy

…dude…you know Ash is a guy right…

No.

No.

No.

No.

And…no.

Return of Shiki wins… at saying no.

Don’t tell me no.

MIRA Alternate Ash looked like a chick. Just admit it!