Group Photo Ops- The Frank West Team Building Thread

So I was talking to a buddy about running Spencer (Restand) / Trish (Low Voltage) / Frank (Duh) and I ran across this:

Looks pretty hot. Got some great concepts in mind.

Have fun playing Trish assistless and getting level ups when the low voltage is on a grounded opponent! ;). Creative stuff but pretty impractical.

Too-Gimmicky-to-work-but-Fun-with-a-Capital-F-Team Idea:
Dante/Frank/Phoenix

Dante builds a lot of bar in his combos, levels Frank easily, and Frank has a TAC infinite. Frank builds ~3 bars in his BnB’s, can reset into FFC for more meter build + the kill, and will probably build you a lot of bar if he dies. Genius idea or GENIUS! idea

pls don’t shoot me

I thought about something like that too. Could be interesting.

Dude, I told you Frank/Phoenix was a good idea! The only thing i’d complain about is having to use bar to level up Frank with Dante though. But other than that, it would be pretty godlike IMO.

Cless, there are plenty of ways which you would not need the bar, and beyond that you could also run Zero / Frank / Phoenix.

Oops, I forgot about the sky dance level up my bad haha. That wouldn’t be a bad idea to have zero instead. What about specner/frank/phoenix?

What is a good combo that level 1 frank can do with an otg assist?

I’ve been trying to figure what the best order for my team is. Currently, I’ve been having Frank West (Shopping Cart)/Dante (Jam Session)/Phoenix Wright (Get 'em Missile), but I’m still not sure if that’s the best order for my team. Any input?

I need to build a dedicated Frank team one of these days…

Meta:

I would run PW, Dante, Frank and play your normal PW game. I bet that you can DHC from either of PW’s supers into Devil Trigger and set up a wall bounce which lets you hard tag into Frank. That will also leave you with Dante as anchor, which is ideal.

I also have an order question… I run Chris on point, but I’m not sure if I should go Dante/Frank or Frank/Dante behind. I have my personal preference of course but Frank is not my best character so I want the Frank professionals’ opinion on where he goes and most importantly WHY he goes there???

Graci. Is that a wall bounce into hard tag hit? Gonna have to go into the lab. I’ll try Order in the Court into Devil Trigger into Sky Dance (I think that’s the name?) and Order into Trigger into raw hard tag, though I’m not to sure about that one.

Why is anchor Dante ideal?

In my opinion it should go Chris / Dante / Frank for multiple reasons.

This allows Chris to have a safe DHC into Dante (Devil Trigger) as well as strong THC options and follow ups (depending on your assist). You can also end with sweep combo and when the Magnum hits DHC to Devil Trigger, then whiff cold shower and hit Stinger 2 to a wall bounce, bold cancel to Sky Dance and tag Frank. Generally a free level 5. Cart and Jam Session are both strong for Chris as they help him keep people away, but Jam Session still lacks helping Chris with the top corner (unless you have the opponent all the way in the corner). This also allows you to use Dante to level Frank if Chris dies or gets steam rolled. Dante also has entrance options (Double Jump and in Devil Trigger he has Psycho Crusher) to help him get in safe and set up Frank.

Which Chris assist are you thinking?

Dante becoming anchor with Frank and chainsaws gives you insane neutral, likely only beaten by Zero with Jam Session. As for the DHC into Devil Trigger, you want to do it into a wall bounce (Stinger 2) which can be done from S~H~fH then bold cancel to Sky Dance and hard tag Frank.

I can try to get some concept videos for you both this week if I have time.

Dante anchor also lets you use Chris’s crossover counter assist if you choose Boulder Punch, which can be a nice option to keep in the pocket. A Chris/Frank/Dante player from SC (who is thinking about switching his order as per Cape’s advice elsewhere IIRC) told me fairly recently he was going to switch to Boulder Punch because he wasn’t having as much success as he expected with Chris’s machine gun assist. I’m not sure whether he’s pushed Machine Gun to its limits coming to that conclusion, but I know him well enough to respect his judgement there.

The more important thing is that Frank can DHC if he needs to. A final order of Frank/Dante/Chris makes DHC’ing very risky because if Dante somehow gets clipped and dies, Frank/Chris is exponentially weaker. And then if something happens to Frank, you have Chris/Jam Session instead of Dante/mediocre assist (for Dante).

Chris also has hard tag setups off of grenade that allow for some huge damage off of Tag Frank --> THC (with Million Dollars). They require Jam Session to set up the grenade IIRC so if you convert off of Shopping Cart your damage won’t be as good as, say, Magneto’s, but it’s still quite strong.

Thank both of you for the input!! I can 100% attest to your buddy switching to boulder punch with Chris and that’s the assist I use. He is one of the characters that come out in front of u when you call him and for me he gets either bopped or birthdayed way too often. His cross over counter being invulnerable at start is super handy if you know how/when to use it and he gets full combo with the follow up. I will try this order for awhile using the outstanding videos for level up concepts, I believe Chris with cart is his top 3 shells after Vajra and Jam so hopefully I can be successful. Thanks again!

Would be cool. Gonna be able to go into the lab on Tuesday, I’ll get back to you hopefully then.

Hey guys, i have never seriously thought about making a frank team until recently but was wondering if anyone has worked with the modok/frank pairing before. I am using modok/dante/frank at the moment and have some good level up methods with and without meter so far.

I haven’t personally worked on it more than in passing, but I talked to discovigilante about a guy he used to set with who ran that team and had some very dirty tech. He said “MODOK/Dante/Frank,” but his description of the level-up tech seemed to me to indicate that he was actually running MODOK/Frank/Dante.

That’s a team that I’m not convinced benefits from placing Frank on anchor. Yes, you may well be able to MODOK combo into DHC to DT/Skydance, but I’ve had the opportunity of playing an usually high-execution/optimal MODOK, and saving his bounces (especially his ground bounce) can become really difficult even if it’s possible…and some DT setups are much more difficulty if you can’t DHC into Beehive’s ground bounce.

Also, on the off chance that you discover a reliable hard tag setup to Frank, running M/D/F is going to give you anchor MODOK…which is pretty bad. That same tag setup might let you tag Frank from second and THC immediately (to skip MODOK while he’s in recovery) with Million Dollars anyway.

Just something to think about in terms of general synergy. It would also be better to have MODOK/Frank together in case you discover that Killer Illumination/FFC setups actually offer you something.

Other than that I think it’s a good team. A lot of MODOK players say you can’t really play him without Missiles, but I still think putting Cart/JS behind him would be very solid. Frank/Dante (or Dante/Frank) is an excellent lockdown-oriented assist shell (with AA capabilities obvously), which seems to play nicely to MODOK’s strengths. The speed of the assists may well help you set up his stronger positionings as well.

And then Frank with PB/JS sounds pretty godlike I gotta say. My favorite thing about PB assist is that its blockstun seems absurdly long. It’s not active in the way Unibeam is (don’t have my frame data on me so I can’t make a comparison), but it feels as if it locks down for close to as long…pretty crazy assist.

Here is a crosspost of what im using so far:

You can both save ground bounce and reliably hard tag to frank as MODOK from anywhere on screen but as you mention MODOK anchor is bad. I was trying to keep dante second for the THC option but jumping through hoops to get MODOK back out is too restrictive I think.

You should be able to combo into HPB and then DHC to Devil Trigger on the last hit and do S to bullets and have it work. You can also try to DHC to Dante and then jS and call MODOK’s assist so that you can do df+H~HHH into Stinger 2.

The Killer Illumination and FFC DHC is really solid. It can be used both ways as well which is what is really nice.