Planning on using Frank West on your team? Discuss your strategies here! This will be updated once I obtain the guide and the game drops.
ASSISTS
Drinking
[details=Spoiler]**What Is It?: **Frank takes a swig, causing a 30% gain in hyper meter.
**Why Use It?: **Coming Soon
Technical Info: Coming Soon[/details]
Shopping Cart
[details=Spoiler]**What Is It?: **Frank comes out rushing forward with a shopping cart. He travels a bit more than half-screen hitting multiple times.
**Why Use It?: **Coming Soon
Technical Info: Coming Soon[/details]
L Tools of Survival
[details=Spoiler]What Is It?: Frank comes out and does his :l: Tools of Survival, jabbing multiple times and pulling the opponent towards it. The range and weapon changes based on Frank’s level.
**Why Use It?: **Coming Soon
**Technical Info: **Coming Soon[/details]
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GOOD ASSISTS FOR FRANK
Underlined Assists are Recommended
Projectiles/Beams
Spoiler
Coming Soon!
Anti-Airs
Spoiler
Coming Soon!
Overheads
Spoiler
Coming Soon!
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DHCs and THCs
Blue Light Special
[details=Spoiler]**What Is It?: **Frank rushes forward with a weapons filled shopping cart and damages everything in his path. This hyper OTGs and ends with a wall bounce.
DHC Potential: Coming Soon[/details]
Survival Techniques
[details=Spoiler]**What Is It?: **Using a whole arsenal of weapons that change based on his level, Frank beats down the opponent leaving them in a aerial state. It has some startup invincibility that increases at higher levels and is cinematic.
DHC Potential: Coming Soon[/details]
THC/DHC and Exp
Quick Level Gain
[details=Spoiler]One of the quickest ways to fully level up with Frank is to DHC to him after a long combo or to perform a THC. Certain hypers that have a lot of hits to them, such as Dante’s Million Dollars (80-90 hits). If Frank is DHC’d in or comes in during a THC and follows up with a photo, he can gain 4-5 levels instantly. With two bars of meter, you can do a THC with only two characters. Frank’s Blue Light Special should finish before your partner’s does, thus allowing a quick snapshot.
These are the intervals for Frank’s levels…
Level 2: 5 Hits
Level 3: 20 Hits
Level 4: 50 Hits
Level 5: 100 Hits
(Please Note: All intervals are halved if Bottoms Up (drinking) is done prior to the combo. Vomiting can be avoided by tagging out Frank before ten real life seconds occur. He will will not get sick if you tag him back in.)[/details]
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If you plan on creating a team, please fill out the following questionnaire first.
Questionaire
[details=Spoiler]
Ultimate Marvel VS Capcom 3
Newcomer’s Team Assessment Questionnaire
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Who characters and teams will you use (in order of selection)?
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What type of game-play strategy are you pursuing with this team? (Explain)
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What advantages does your point (first selected) character have?
What disadvantages does your point character have?
What maneuverability options does your point character have?
How will your assists aid your point character?
- What advantages does your secondary character have?
What disadvantages does your secondary character have?
What maneuverability options does your secondary character have?
How will your assists aid your secondary character?
- What advantages does your last character have?
What disadvantages does your secondary character have?
What maneuverability options does your last character have?
How will your assists aid your last character?
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What kind of Delayed Hyper Combo opportunities do you think your team will have?
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What type of impact will your Team Hyper Combo have on your opponent (Explain)?
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What are some of the weaknesses of your team?
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After filling out this questionnaire, are you still comfortable with your team?[/details]
This isn’t necessary for regular questions.