So who are the characters who can’t get frank to level 4 off a DHC? I think I asked this question before, but Don’t know if I ever got an answer. I’ll try to develop tech for those said characters.
Check TheCape’s compilation, that should have the answers for you on it.
Hawkeye and Doctor Strange for sure. Its a MAYBE if you DHC from Super Scatter Shot or Spell of Vishanti into BLS but I doubt it. I should have more time to flesh that out more as time goes on. In the interim, you all should submit stuff to it!
With Hawkeye, it’s possible but it’s FAR too impractical (requires about 3 bars) to work and requires percise Spacing.
Skrull/Frank/Arthur
That works. Straightforward badasses in the right spots with good assists helping them. I’d be careful of snapbacks, though, Skrull is a nice anchor, but have some setups specific for helping level Frank off of Arthur.
I have plenty of resets and tricks. Example: Frank camera + fire bottle = air tech. Easy AA Super for frank.
Same with tenderizer.
Skrull, as I am doing his air d.H I call shopping cart, back dash right when i can, AA command grab. very easy.
As for arthur, I haven’t played with him that much, I just know I want/need him to do what I want to. With 3 meters with skrull on point, after meteor smash, delay so they get close to the ground, inferno+mash DHC into Survival Techniques (it will hit) then as soon as the bat hits, DHC into Arthur Armor, bring frank back in and instant level 5.
Also, if they snap arthur in to kill, I can meteor smash, inferno, DHC to Survival, X-factor picture = level 5
I figured out all of this within an hour (didn’t look it up, but i am sure someone has beat me to this by far lol)
Not all of that is necassary, because Skrull can whiff the DHC for big money for 2 meters, and Arthur DHC would be 3 meters used (I do like that, though, because you get super fire bottle assist, which is GODLIKE). I love daggers, but skrull still has a good approach assist (cart) and gets an otg for easy extension that saves the ground bounce for doublestonesmite stuff (for the record, don’t ask me for combos with that, I am speculating, I have never played Skrull with an otg), and supercrazy damage. Skrull also has those AA resets with fire bottle, and I bet they could be tricky.
Yeah, fire bottle could totally work, but daggers are so good. I would be torn between unique-assist streetcred (bottle) and the allure of the cheap-and-simple (daggers).
Also, in case Arthur gets brought in (whether snapback, or the match is going terribly, skrull dies, and lvl1 frank DHCs shopping cart to Arthur to stay safe), I haven’t labbed this yet, but it definitely should work. Arthur during a combo can go into golden armor mode, or perhaps even with the help of an X-factor cancel, either way. His Hellhound Slash H is both a ground bounce and a hard knockdown when in armor, that should allow Frank to tag in and take a picture. How many hits you are able to get before the Hellhound Slash, that’s the tricky part, but even if you get only 2 levels from it, lvl3 frank with Golden Armor daggers (or fire bottle) is crossup city, and extremely dangerous, much better than lvl1 Frank or arthur with a shopping cart.
I figured the shopping cart and Skrulls mobility was good enough for getting in, because my BNB with Skrull involves (after first knockdown) his “worm smash” (d,d,H) and you call Arthur bottle just before it, when it ends, bottle OTG’s perfectly in midscreen for combo extension all the way to the corner. (if you do bottle in the corner, the timing is kinda tricky at first because fire will only hit once and you have to c.S)
So for shits and giggles it is like, c.L s.M S air: L - M - H - S (delayed), Call arthur, dash forward down down H (worm smash). At the end of worm smash the fire bottle will OTG with 4-5 hits and then you can relaunch to the corner, then do the regular air d.H for self OTG then meteor smash super.
but after fire bottle you could also do qfc.H qcb. H for a wall bounce, launch, super.
Basically, my midscreen/corner to corner combo BNB does ~530,000+ with no super. (if everything hits correctly)
Skrulls fire bottle resets are a little bit more tricky compared to using shopping cart, but they are def doable. Fire bottle resets work best with frank IMHO. (because hes so close and low for franks AA Super)
Thank you for the input and comments. I take it all into consideration. (especially Arthur)
Phoenix Wright can get to Level 3 Frank only. Out of Turnabout Mode, the combo scales too much, in Turnabout Mode, it usually ends up being a kill instead.
I was thinking of running Deadpool with Frank but can’t think of an anchor. My ideal would be to start lvl 1 Frank and just thc to level 4 off of one combo, but I’d get abused her for such sacrilege.
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If you can pull it off then do it, its just a risky move as Frank gets zoned out hard even at level 4. Deadpool has DHC options to get Frank leveled up if you prefer to run him point, or your third character even.
I just started using those two together a week ago /w felicia on point and forgive me because I am hella newb but these are my thoughts. At first the only way I could think of to level up frank was the good ol tac, but after playing some high level (imho) players I found that it’s just not worth the trouble. Having deadpool in the back and leveling up frank off a random thc or hit confirm combo into thc /w deadpool made the leveling up of frank pretty reasonable. The problem I was finding was that he is so ass in lvl 1 that I couldn’t land a hit if I managed to live past the incoming mixup. So with that said I’m going to put deadpool in front and let dark felicia be the anchor. My next challenge is getting two bars from a deadpool combo so I can use cutting time dhc /w frank to get a camera shot. The other reason I’m going to be putting deadpool in front is because he can hit confirm pretty easily off of guns a1 shopping cart telelport full bnb and it makes his teleport safe.
I was playing with this today:
Corner combo:
PW: jdHS LMHfH(call Frank) MHS sjMMHS (land) QCF+M S MMHS (land) ddS QCB+AA DHC to Frank with QCB+AA and then picture. If you use your Akuma assist it should allow you to hit level 4. Sadly it will not let me use the Phoenix Wright Assist.
Midscreen:
PW: jdHS LMHfHS MHdHS (land) (dash) ddSxxQCB+AA DHC to QCF+AA with Frank then dash to S sjHS (land) (call PW) picture S sjS (whiff knee drop) picture
Both should land your team in the level 4 range. Play with it a bit.
I also found out that if done early in a combo the Maya super DHCed into BLS can lead to a cLS after the Shopping Cart and you can use the Phoenix Assist after that too. Something like:
jS LMHfHxxQCF+AA DHC to Frank QCF+AA (dash) cLS sjS (land) call PW picture S sjS picture.
The timing is best done when Phoenix is almost completely stood up. That way Maya’s trip hits before the launch and puts the opponent higher up.
Break the Witness can also be linked into a hard tag and then you can get further follow up with using the assist version of it.
You can hard tag after a BtW? Wow, I’ve been DHCing with Order in the Court. Did not know that. Saves bar. Thanks. What’s the follow up after a hard tag?
Are the combos Investigation, Trial, or Turnabout combos?
I only played around with Investigation so far. So that QCF+M is Maya. Break the Witness’s wall bounce to hard tag hit has to be timed, you cannot just hold hard tag and have it hit. I think I was holding right when the opponent peaked in height. Generally I can get a launcher. Late in the combo that allows you to only do S sjS but thats enough to get a picture in. I think you can also possibly just straight up picture or if you are really lucky you can get a knee drop since that lets you use the break the witness assist and get two pictures.
DHCing from Order in the Court with a shopping cart midscreen seems to be very effective. My PW is terrible (played him for an hour today ever) so thats all I have so far, but I’ll keep looking.
Also, this should work:
jdHS LMHfHS sjMMHS (land) QCF+M HS MMHS (land) ddS QCB+AA DHC to Frank with QCB+AA and then call PW (picture at 20) S sjS (whiff) dH (picture at 26) gets you 46. Thats a good start.
Thanks. Trial mode combos are usually more practical (the point of Investigation mode is to collect evidence). Also, in Trial mode combos, not having f.:h: or jd.:h: (Hold It!) isn’t a bad idea, so that they aren’t limited to when one doesn’t have a full set of evidence. In fact, if the combo ends in Survival Techniques, I can DHC to Maya Smelting for an Objection! should I have a full set.
I have a decent Turnabout combo in two Turnabout loops (s.:s: sj.:h::d:+:h:) into a stun into a Break the Witness into Order in the Court DHC to Survival Tech whiff (31 hits), but I’ll try raw tagging. Actually, stunning might allow for raw tags if they’re standing… but not sure about if I stun them in the air.
Does the raw tag whiff and I take a picture, or does it hit and I have to do a follow up? If so, what is said follow up?
Since you can pick them up with anything off the ground its a good possibility that you can just stun them in the air in any mode and hard tag as soon as you hit the ground then pick them up with slide or launcher or something. Might even be possible to hard tag and picture with your assist into a launcher combo and another snapshot. Who knows really.
If you time the hard tag correctly it will hit and your follow up should be launcher to sjS if I recall correctly. Depends on percents and stuff I’m sure. If you can somehow get it to link into a dH then you are golden since you can call your PW assist and get another snapshot off.
Yeah, I’ll be in the lab later this weekend. Break the Witness so useful, for leveling up, although it hitstun scales heavily, unless the combo is less than 15 or so hits, they’ll fall out too fast for another photo. Then again, it DOES have 12 hits, so I have the easiest Level 3 to 4/4 to 5 combo, especially in the corner.
:s:, sj.:h:, :qcf:+:l:, ( :h: if in corner):d:+:h, :a1::qcf:+:s:(wallbounce) j.:s:, :qcf:+:s: :qcb:+:atk::atk:
Easiest level up combo ever. The :d:+:h: sometimes whiffs out of the corner, though.
It’s also great for FFC resets if you put at the end of a combo. Need to perfect the timing, personally, though it’s not hard.
Corner ToD with reset, does 700K before reset. (Shoutouts to BlueLightning for the vid that helped with this combo.)
MdMHS sj.M qcfL qcfL M qcfL M H s.S MMHS s.A1(BtW)s. qcfH* xx DPFatkatk s.qcfH s.S…
If you’re level 4, you can Snapshot instead to get to Level 5. You can also do Survival Techniques for around 800K preDHC if you don’t trust a reset for some reason (have poor timing, they can airdash, etc.).
Investigation mode:
jdHS MHfH(call Frank)MHS sjMHdHS QCF+M fHS sjdH should be able to hard tag from this as they are stunned and pick them up. Its a theory combo and I think it does 20 before you tag Frank in, but its something.