Group Photo Ops- The Frank West Team Building Thread

That sounds pretty convincing lol. What is the situation you are referring to where you can reset and guarantee it? I’m pretty new to Frank so I haven’t been exposed to all of Franks stuff yet.

He has a post somewhere…maybe the vid thread? 22 mins in on last week’s Option Select stream. Really good pressure game, especially once he gets frank leveled up.

Look at my topic on Unblockable Funny Face Crusher Resets; it’s slightly assist-sensitive (though you can have a wide variety of options if you’re a bit creative usually), but it takes away all the guessing work and applies at the end of a combo, not the middle.

Been working on that reset, using doom missiles with it and its pretty hard to get the hit stun just right so I gotta mess around with it some more.

My team is Spencer/Frank/Doom and it is clean and deadly.
A clean hit from spencer or Frank shopping cart leads to 900k combo and level 4 Frank. Got shopping cart to control the ground and missiles to control the air.

When Spence dies and only West/Doom left, I have solo combos that take me to level 3, and if I have doom assist available for a combo, takes me to level 4.
Off a raw grab with level 1 frank, I’ll usually snapshot into XFC and do a combo to level frank to 4 and also kills a character (1mil damage, or 1.3 with doom dhc). I usually opt for this lvl 2 XF instead of saving for lvl 3 doom because a level 4 frank with missiles is not easy to deal with for any character. If order gets switched up and it becomes doom/frank, Doom combo still leads to lvl 4 frank. XF3 doom always nice too.

And still options to TAC into frank for levels, or into doom for corner damage.

Frank runs like butter on this team.

Trying to figure out a way to level frank off a random bionic arm and this team will be ridiculous.

Funny, I just posted that this was the team I wanted to try this team out as it seemed really nice. For the bionic arms I actually found out that if you DHC to Survival techniques and whiff you should be able to land a launcher (followed by your standard launcher level up BS) from that. I tested it out and while the timing and spacing is tricky it can be done. Might also be possible with a cH into S as well.

Past that though, you can always use Bionic Maneuvers and DHC on the (Last or Second to last hit) into a whiffed Survival techniques into snap. Not sure that one gives you the timing to relaunch tho, but it works just like any of the other old DHC glitch starters.

Hmmm, that’s a bit trickier than some of the others. Bear in mind some characters literally offer no assists to accomplish the reset (Hawkeye’s a good example, nothing has good enough hitstun to extend early or later in the combo for Frank), but most do. Either way, the goal is to either A Extend the combo early with snapshot/roundhouse + assist and save your groundbounce for the end (finishing the combo with Air Tools H >> Tools M (wallbounce) >> Tools M (flip out) ) or B do a standard Frank combo, use assists to extend at the very end, do 1-2 Tools M depending on wallbounce.

In that team’s case, you’d probably be better off with a mid combo extender. I’m assuming your Spencer assist is slant shot (Beta)? For spencer assist, I imagine a reset would probably be along these lines (this is a guess and could require some tinkering like adding a Tools L for more decay or something):

LMHS MMHS Snapshot + Spencer assist C.HS MMHS Tiger Knee Tools H Tools M Tools M Funny Face Crusher.

Doom would be similar, but you’d need to be a bit more proactive in calling him. probably something like:

LMH S + call doom MMHS (missiles OTG) HS MMHS Tiger Knee Tools H Tools M Tools M Funny Face Crusher.

I know you can combo extend with snapshot + slant shot, it’s just a bit fickle based on spacing. Either way, I imagine some variant of either of those could work. How useful they’d be is another matter (that’s one of the perks of using Nova, he makes setting up the reset brain dead easy AND universal. I can even do it off a ground throw on some characters! lol).

The team is excellent, but then again, I’ve been running Spencer/x/Doom since vanilla so I am very strong with both characters and I know how to utilize all their tools especially to help out Frank and his leveling. Was experimenting with a bunch of different chars for the middle slot and finally settled on Frank. Now I just need to get used to Frank as a character.
edit: Yea but for the raw bionic arm stuff, figured out a way to get to lvl 5 or 4 depending on how many assists I have and what combo I want to do. Can delay the DHC a bit too to see if it actually connects or not.
Only problem is I realized my doom missiles combo don’t work as well on small characters so I’ll have to figure something out.
I use different assists than what you’re using so not sure how applicable the stuff I find with this team are for you, as i think your team will function differently than mine, but I’d be happy to share if you are really interested in picking up the team.

I actually use horizontal shot for spencer. Runs much better on the team as a whole. Tons of reasons why but I digress.

I’ve been doing:
:m:, cr. :m:, cr. :h:, :s:, Air :m::m::h::s:, land, Tools :h:, :h:, :s:+Missiles, Air :m::m::h::s:, (missiles otg) TK Tools :m:, land Tools :m:. Can’t get it consistent because the spacing is too finnicky. I’ll try out the way you mentioned with the Missiles as the first otg and Tools :h: as second OTG instead.

I almost always do st :m:, cr. :m: in all my combos because I wanna commit it to muscle memory. More hits and better for starting from long range. Especially the case in lvl 4 because there’s really no point in starting your pokes/combos with :l: in a practical setting.

Yeah the starter doesn’t matter much; hitstun decay really doesn’t start having an impact until you take to the skies (you cause more decay on air hits than ground hits, which is why Frank can do a solo combo starting with Zombie toss L and it causes the reset because the MH after the zombie toss are on an airborne opponent, but I digress). So LMH and M C M C H should have more or less the same effect. But i digress.

Yeah, horizontal doesn’t surprise me that much; makes double snapshots hella easy and Doom is one of the best OTGers in the game. I’d tinker with Snapshot + Horizontal and see if you can space it to link a launcher with Frank (snapshot recovers a few frames faster than roundhouse), I don’t know if you can offhand. If not mid-combo missiles OTG should work, or absolute worse case scenario there are a few assist-free setups for the reset that I noted.

Snapshot + horizontal does get me a launcher occasionally. The timing is pretty tight since the snapshot doesn’t lift the opponent off the ground that much and you need a few extra frames to recover so you have to snap and delay the assist call every so slightly. And I have to be point blank to the opponent. It can still lead to OTG pickups but not all the time so still really good. That assist gives me just enough time to do a block string, call assist and do zombie toss so its safe.

Haven’t tested the reset yet, but looks promising.
But how safe are his supers when done at point blank? I ask because when I randomly bionic arm, I gotta see if it connects and DHC into the right super. So wondering if they are safe if it is blocked point blank.

Neither of Frank’s hypers are safe. Shopping cart is -30 or so, Tools -12 I think.

Well that sucks, then I should def not random bionic arm lol. Can’t really get Frank in safely with spencer then :/.

Anyways I tried out the way you mentioned with mid-combo missiles to reset, still not enough hit stun to have the opponent pop up high enough to make it inescapable. Need to do different Frank combos with missiles, maybe do some Tools :l: in the air or something.

Was trying out different things like TK snapshot see if I can remove some of the recovery, but unfortunately doesn’t look too promising.

I’ve tried to find a lesser used character to back up Frank, so I can work more on learning how to use a more diverse array of tactics/counters. I’m going to main Frank forever, (Dudley from Street Fighter as DLC notwithstanding) so I need a more balanced, less “outzoneable” team. I’ve considered Morrrigan, Chun-Li, Rocket Racoon, Dormammu, and Tron. Any suggestions?

High enough? It’s usually a matter of whether they’re flipping out at all after the Tools of Survival M, which is just a balance between hitstun decay and height that the Tools of Survival M is done at. For example, even though Wesker OTG is the freest relaunch at the end of a combo, it’s less ideal for the reset because at maximum hitstun decay you have to hit the tools M super early and they’re not high enough off the ground to flip out. (Whereas Nova always groundbounces so they’re always at idea height).

If I get a chance I’ll take a look at it for you and see if I can find something that works. Adding in Tools L might work, as well as maybe something like this:

LMHS (Call Doom) Air MMHS (Missiles OTG) Air Tools of Survival M (dash to catch after the wall bounce) S Air MMHS Air Tools of Survival H Ground Tools of Survival M

Mostly I’d have to tinker with Missiles in terms of what follow-up options they present besides just raw launcher. Should be a way or two to add the decay you need if that’s what you’re lacking.

Maybe I don’t understand the reset enough, but when they pop up at the point when they are ALMOST about to the touch the floor, they are so low to the ground it seems they cannot be caught with the FCC until they tech to a certain height. So with forward tech, by the time they are able to get hit with the FCC, then they are already over me and so you can just forward tech to escape it.

Catching them in the reset isn’t about their height, it’s about how long they are in the animation of recovering. Fortunately, back/forward/neutral techs all take 10 frames so there’s no guesswork on that front (though neutral techs are lower to the ground so they land faster). So you’re right in that you do have to wait a bit (a good half a second or so really, for them to fall towards the ground and then flip out), but you’re waiting for them to recover. During their flip animation they’re unable to act until it completes, so you’re unable to hit them with an attack until they at least had some perceived chance to try to defend themselves.

The low height is actually the whole reason the reset is near-inescapable (certain double jumpers/air dashers may be able to escape, haven’t found a good way to test that. If not it’s Morrigan/Sentinel/maybe Skrull). If they tech forward Frank’s model interferes with their momentum so they can’t get far enough behind you, and if they tech back they’re not high enough to escape. Letting them tech at higher heights would allow them to either cross you up teching forward or being too high on a back tech, which is why the level 3 reset is harder because the sweet spot is far more fickle.

Long story short, if they’re flipping low you’re set, just get the timing down. If you do it enough times you’ll know whether or not it hit before you see it come out.

Anybody use Felicia and Frank together?

They are my favorite two characters and Id love to use them together!

I’ve been running felicia/frank. It’s a pretty solid team except for the fact that felicia sucks at leveling frank up (which is kind of a huge deal, lol). If you want to play felicia on point I think the best thing would be to play Felicia/Frank leveler/Frank. Jwong’s Felicia/Nova/Frank is a solid example so you can land a hit with Felix, DHC into Supernova then whiff Survival Techniques to get the snap into a likely level 5. Cart + delta kick into command throw on block is pretty broken and you can throw in a quick low/overhead to crack em open if you catch them blocking on the ground.

Oddly enough, I don’t hate playing level 1 frank as an xf anchor anymore. I didn’t have reliable level up setups for a long time so I had a fair amount of practice when I screwed up. He does pretty stupid damage in xfs, his incoming pressure is pretty solid in any level, and you can always use xf to get a relaunch after cart.

On my team I play X-23/Frank/Felix and I finally found 3 or 4 options I can get him to a level 4 pretty reliablly. if shit doesn’t work out and X-23 dies before I can level Frank there’s still a few options, though. If I can manage to land a hit with Frank I’ll get as many hits as possible and going into a survival techniques/kitty helper level up loop. Being able to pick up into a combo after a knee drop is nice since I use sand splash but I’m sure Franks air normals are strong enough to work well with rolling buckler unblockables. In the best situations I can get level 4 with 2 meters. If I can’t crack them open I’ll use Cart super into Kitty helper for a safe DHC and if you’ve managed to land a hit with the cart super you can follow-up off the wall bounce. With Felicia on point, you can always go for the Noel Brown style TAC > Level up loop as a last ditch effort to get him leveled up though I’m not a huge fan of that option. I’m sure there’s gotta be at least one way to level up frank coming from felicia but I haven’t found it yet.

^^^ good info, I’ve been looking to maybe start X-23 on point. Mind sharing your tech on how to level up frank with X-23? Feel free to PM me if you don’t want to clutter up the board.

I actually posted a vid back on the X-23 forums a couple weeks back. The main options I’ve found with her are either 35 hit combo > otg assist WXP > Whiff Survival Techniques or power up super into hard tag. With her back to the corner you can do a combo into cr.HxxRage Trigger>DHC into cart and that puts you at the right height/range to relaunch with frank to get at least 45 hits, most small/mid characters will give you 50 hits after the relaunch tho. TAC (yuck) or full combo > rage trigger > survival Techniques > power up super > hard tag (still yuck, but better than nothing.) I’ve also got a vid on running oki mixups with x-23 + cart to give you an idea of how dirty they work together and a recent 45 minute set of me running my current team. I do a pretty lousy job of leveling up frank in the vids tho. :confused:
My Team Vids

Spoiler

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