I was beginning to become curious about this assist myself, as my new team construct does not exactly take much advantage of the shopping cart, and I could always do well with a little extra chip from the chainsaw oar.
EDIT: I played with Frank’s Beta assist for a little while and am loving it so far. The chip damage on it is massive, and when combined with Chris’ flamethrower in a corner, it reaches about 230,000 damage.
Without a varied assortment of teams to try it on, though, I would have to only guess that between the shopping cart and the tools that the decision would come down to both preference and team synergy. I, for one, adore the chip damage and take great delight in using it before one of Wesker’s teleports, or during Chris’ corner beatdowns.
I think the problem with it, though, may be that Frank runs a greater risk of KO without that cart pushing and pressuring threats away, and of course, if you can’t or for whatever reason decide not to get him to at least Level 4 before switching out, it’s practically useless. Also, you really don’t want to have to start off combos with this thing, as the ten weak hits totally murder the damage scaling. Carries and finishes some combos just as well if not better than the cart, though, it seems. I love chip enough to run these risks at least for a while, though. What do some other teams think?
ALSO: [COLOR=#ffffff]I’ve been playing around with easy routes to Level 4 and 5, and though I have been able to do so with Wesker’s and Chris’ combined alpha assists, it’s simply too unreliable to do consistently, at least for me right now.[/COLOR]
[COLOR=#ffffff]Until I can figure that out, I’ve been favoring a regular 17-or-so-hit combo into a snapshot to Chris’ punch combo, to another snapshot, cancelled with X-Factor, and finally a third snapshot. Chris’ alpha reaches pretty far, and the X-Factor isn’t horribly difficult to time. I lose an X-Factor, but it’s an easy road until I can figure something else out.[/COLOR]
You could always use wall bounces. I happen to be running Wesker’s Ghost Butterfly at the same time to extend Chris’ combos, and it is actually more potent than Chris’ punches for helping Frank level, especially when used in tandem with another hard knockdown assist, just a lot harder to pull them both in one combo due to hitstun degradation. Totally possible, though, I’ve done it. That said, I am beginning to reconsider Chris’ assist . . .
TL;DR: [COLOR=#ffffff]Frank’s beta assist is pretty damn cool so far, but may not work for all teams or players, also Chris’ boulder punch, as well as any other assist with a wall bounce or hard knockdown is great for a cheap second snapshot, and two snapshots in a row is entirely possible with proper X-Factor cancelling.[/COLOR]