Gouki and Gouken : Mu vs Ten

this is the first street fighter game where Ryu’s Shoryuken is actually does more damage gameplay wise then Ken’s

SF3 Third Strike

Life Bar 170 points ( using Ryu)

SF4

Life Bar 1,000 points ( using Ryu)

SF3

Akuma

Zankuu Hadouken: 8 points

8

5% damage

Shakunetsu Hadouken

20

12% damage

Gou Shoryuken

24

14% damage

Tatsumaki Senpuu Kyaku

Ground

21

12% and a half damage

Air

22

13% damage

Gou Hadouken

Far

8

5% damage

Close

14

8% damage

Ken

Hadouken

8

5% damage

Ex 16

9.4 % and a half

Tatsumaki Senpuu Kyaku

27

16% damage

EX

33

19.4 % and a half

Shoryuken

25

15%

EX

28

16.4%

Ryu

Hadouken

8

5% damage

Ex 16

9.4% damage

Shoryuken

24

14% damage

Ex

27

16% damage

SF4

Ryu’s Hadouken

70 points of damage

7% damage

Ex Hadouken

100 points of damage

10% damage

Ryu’s Shoryuken

160 points of damage

16% damage

Ex

140

14% damage

Ken’s Hadouken

60 points of damage

6% damage

Ex

90 points of damage

9% damage

Ken’s Shoryuken

140 points of damage

14% damage

Ex

240 points of damage

24% damage

Akuma

Akuma’s Hadouken

60 points of damage

6% damage

Ex

120 points of damage

12% damage

Sastuku Hadouken

150 points of damage

15% damage

Ex

180 points of damage

18% damage

Zanku Hadouken

40 points of damage

4% damage

Ex

80 points of damage

8% damage

Goshoryuken

190 points of damage

19% damage

Ex

190 points of damage

19% damage

Gouken Hadouken

Uncharged

70 points of damage

7% damage

EX

140 points of damage

14% damage

Charged

120 points of damage

12% damage

EX

240% damage

24% damage

Dan’s Gadoken

70 points of damage

7% damage

Ex

110 points of damage

11% damage

Koryuken

140 points of damage

14 % damage

EX

130 points of damage

13% damage

Sakura’s Hadouken

uncharged

60 points of damage

6% damage

Ex

100 points of damage

10% damage

mid charge

80 points of damage

8% damage

EX

120 points of damage

12% damage

Full charge

120 points of damage

12% damage

EX

140 points of damage

14% damage

Shouoken

155 points of damage

15.5% damage

Ex

200 points of damage

20% damage

Sagat’s Tiger uppercut

170 points of damage

17% damage

EX

200

20% damage

Rokiseph:

I brought up the question of the SGS and Gouken because in his ending it looks as if he performs a non lethal version of the SGS on Ryu. You see several quick open hand strikes and a bright light of energy then Ryu passes out.

It was almost the complete opposite of Akuma’s SGS. No death, bright light instead of darkness, ending facing towards your opponent instead of away.

My theory on Gouki’s red hair is that it was originaly black but stain with Goutetsu’s blood after Gouki killed him with the SGS.

sources containing cocpets of mysticism / magic.

1 Occult

2 Wicca

3 Yoga

4 Vedanta

5 Zen Buddhism

6 Taoism

pressure points chart

http://users.erols.com/ziring/hiranoya/kempop2r.htm

Arm inside

1 Seirei

2 Shokai

3 Keikyo

4 Tai-en

5 Shinmon

6 Shinkoku

Arm outside

1 Gori

2 Churyo

3 Sanri

4 Yokei

5 Yokoku

6 Chusho

7 Gokoku

8 Kokoku

Leg Front

1 Kisho

2 Yako

3 Fukuto

4 Fushi

5 Kekkai

6 Ryokyu

7 Shintsugan

8 Sanri

9 Ko-Ri

10 San-Inko

11 Taisho

12 Rinkyu

Legs Back

1 Shofu

2 Inmon

3 In-Koku

4 I-chu

5 I-Yo

6 Shokin

7 Chikuhin

8 Naika

9 Gakia

Head

1 Shin-e

2 Yongo

3 Gango

4 Nichigestu

5 Ryogen

6 Kenryo

7 Sankaku

8 Jinchu

9 Shosho

10 Mlkazukl

11 Bukkotsu

12 Hyaku-e

13 Furin

14 Ryoji

15 dokko

16 noko

17 A-mon

18 Tenchu

19 Keikatsu

20 Keichu

21 Matsukaze

22 Kelmyaku

Torso front

1 Kisha

2 Reikyo

3 Kyo-In

4 Ganka

5 Sammai

6 Yoko-Sammai

7 Tentotsu

8 Danchu

9 Kyosen

10 Suigetsu

11 Kikai

12 Kinteki

Torso back

1 Hairyu

2 Tenso

3 Shindo

4 Reidai

5 Kan-Yu

6 Sekichu

7 Komon

8 Chokyo

total number of pressure points

77

Nice one! I was looking for a chart like this but couldn’t, All I got were the ones for Acupuncture, and those are very different…thanks Sagatryu!

Gouki’s SGS SSGS , Gouki’s hair color in SF4

1 Hair color, his hair color is a dark red almost close to the color of blood instend of orange like it is in previous games.

2 the SGS has purple effects on it instend of the usually yellow hit effect like in previous games. also it’s the exact same color purple as his Gouhadouken there’s even a disperse of Ki at the end.

3 Vega’s claw or mask comes off if he gets hit by the SGS twice or the SSGS Once. sometimes both his claw and mask comes off if he’s hit by a SSGS

edit: this happens during the blackout not after.

4 when characters get hit by the SSGS they do their ko cry.

edit: happens during the blackout

now the question is if SGS sends the user to hell then why does Vega’s Claw or mask come off if he gets hit by the SGS ( twice) or the SSGS once. should his mask and claw be kept on his face?

note: I notice these things because I own street fighter 4 for the PS3.

Edit 2: I believe that Seth , Bison and Rose are taoists. Seth has the Taijitu , The taoist symbol for Taiji ( Great Ulitmate). Bison has a immortal soul that can survive after death, and Rose is a fortune teller.

Hmmm, I hope they expand on that, it’s also something I’m interested about…I like that YagamiFire and you mentioning open fisted strikes as opposed to Gouki’s Fisted ones. It’s fittingly opposite.

Yeah I seen that too and I know the exact areas Gouken hits Ryu in. they are Yokei, Chushou , Gokoku, Reikyo, Kyo-in, Ganka and Sammai. Gouken does not hit Ryu in the Daitan which would be located at the Kikai.

edit: Ryu also says power of nothingness master in a tone of voice that suggest that he got the wind knock out of
him by Gouken.

Also the scene of Gouken doing quick open hand strikes happens after Gouken’s fight with Ryu. The Gouken and Ryu fight is a flashback Ryu has before he passes out.

LOL at Gouken having a SHun SlapYou Satsu. I guess Gouken is a pimp now.

A question Rokiseph: If Goutetsu were in a fighting game, what moves would he likely use? I originally thought it would just be vanilla Hadouken, Shoryuken and Tatsumaki blablah, but since Gouken and Gouki naturally use altered/more lethal versions of these moves, would he do the same?

Would he have Gou Hadouken instead of Hadouken? Would he use Messatsu Hadouken? WHich is stronger?

Would he use Kinjite Shoryuken or Gou Shoryuken as a regular attack, instead of a simple Shoryuken? Is there any different between the two? Is one stronger than the other? How does either relate to Ryu’s Metsu Shoryuken in SFA3?

Would you consider Tatsumaki Gou Rasen to be the “Gou” version of the Tatsumaki Senpuukyaku, the way Gou Hadouken is the more lethal version of, well, Hadouken?

And the answer to this question keeps changing: Did or did not Goutetsu know the SGS at all? I figure he at least knew about it, but did he know how to do it? I heard his mastery of SnH was such that he could turn it on and off like a switch - what say you? If this is so, how would it affect his moves?

Thanks in advance for any replies.

Hahaha! Shun Slapyouuu SATSU! 15 Pimp Slaps
Ryu cries like a girl

Sigh, i can only dream of it…

If Goutetsu were in a game, gosh, that’d be cool and his moves?

I think that his level SnH wasn’t that of Gouki’s, for the simple probability that he stuck to the ban and didn’t even learn the SGS (I’ll go into that later). After all SnH is not an absolute but can reach up to the high levels (Like when you finally use SGS).

THe Moves!

If we go by what we hear so often, then it’s Likely Goutetsu’s moves are closer to Gouki’s, since Vanilla HST is a purified, non body destroying versions.

But he gets to choose, which is great! but say he sticks to his own ways where he isn’t like GOuken, then his Shoryuken will be closer to Gouki’s, where he doesn’t mind hitting up from the Navel up to the face, he would have a few types of Hadokens as well, just like Gouki, His Tatsumaki…IDK, I don’t know how it’s purified so he could take either.

Yeah it’s kinda iffy, I really really want to say that he’s going to use Kinjite, Metsu Hadoken and Whatever TMSPK All The Time, because…why not? Right? Of course, seeing as how he had to take time to build up the Metsu Hadoken and got hit by SGS instead means he has to take ime doing it, so whats going to be a faster version…hmmmm

Ok, Ok I’ll stop blabbering and just reply according to how you phrased it…
This will be ingame moves so a lot of other factors have to be considered

Yes, he would have the Gou Hadouken instead. His Shoryuken will be similar to Gou Shoryuken because that’s the only way Capcom can pull off a Kinjite Shoryuken as a regular move. His Tatsumaki will be closer to Gouki’s version too, except taht him having Gou rasen isn’t a problem as well.

Which is stronger? Gou Hadouken or Hadouken or Metsu Hadoken? For an SnH Practitioner, and to end the fight quicker for the least amount of affort, Gou hadouken for a quick one, Metsu Hadoken for a Super one, due to his ability to enter SnH mode. It’s any of these are stronger I’m comparing Output vs Effort.

Again, there’s absolutely no reason in story if he were to use the Kinjite all the time, but for game purposes, making Kinjite do little damage is insulting to it’s reputation, so he’ll have to stick to Gou SRK for any combo versions. He CAN however keep the Kinjite as a regular move provided that

  1. It doesn’t combo into
  2. If it hits an Airborne opponent, it will just graze just like the other shoryukens, for minimal damage.

How Capcom can do this, is to process his Shoryuken movements so that if you press the button and release, Gou SRK comes out. If you hold on to it a while longer it becomes a half strength Kinjite.

It’s only fair it comes out later because if it requires extra effort, then he would need to gather enough Ki to do it properly, but since he’s not using up a Super bar, it would be explained ingame as having a slight moment store up power for it.

THe only difference between the two can’t be seen ingame, they do things to damage you, but the lasting effects are different, Kinjite and Gou are supposed to damage you internally, thus the multiple hits to damage your internals, normal Shoryuken just wants to knock you out with one Blow of Ki from the fist. Hmmm,RYu’s Metsu SRK, I have to go look more into that, interesting Dodge move…

I always thought Gouki’s version is the Gou version. Gou Rasen is Gouken’s own move. after all, he did teach Ken and Ryu the Normal Horizontal tatsumaki right? I think They gave him this move to show why Ken developed it into his Super later on. I don’t know if it’s supposed to be more lethal.

Hmmm, you figured right, Goutetsu ; did he know how to do it, I don’t know. He knew about it, sure. He knew how to do it, I don’t know.

If he knew how to do it, did he ever do it? Looking at everything, probably not.

I’ve always been wary of using the word “Tap” when it comes to SnH. I think that it does make it seem like SnH is just a source of power you can make use of, and tends to mislead people into thinking that SnH is an absolute…

Look at it this way…In the SF world, there are three types of SnH users. The ones who have not used SGS, and have not reached that level of utilising SNH, during fights, they can go into varying degrees of succumbing to SnH to use all the moves like Hadoken, SRK, and TMSPK, these are the ones who go into it but don’t go too deep for fear that they lose themselves.

Then there are those who use the SGS, and failed, and SnH takes over them permanently but they also have the uncontrollable urge to kill. permanently, which in turn forces those around them to kill these unfortunates.

And then there are those like Gouki, he’s definitely not the first person to get to this state, but it is extreme in that he can be himself after doing his first SGS, meaning that he can freely do anything without limitations from then on.

Goutetsu, is the first type. He can freely utilise SnH as long as it is for moves that don’t require you to go into the deep end. So to answer you, how it affects his moves is that they can all be the Gou version, anytime. He can do everything Gouki does, except for moves like SGS. Unfortunately this also means that looking at things, he’s actually weaker than Gouki in many aspects by now.

Do you think there are any redeeming qualities to Goutetsu if he’s ingame? Gouken has gone Mu, Gouki has gone SnH, Goutetsu? Vast experience and passed down teaching from his peers? A better ability to fight other SnH users? What both Gouken and Gouki don’t have is that they’ve never really fought other SnH users regularly before, so their defense against them are not so up to par, GOutetsu may have had this priviledge, so ingame, he would have moves that could actually be technically used to beat Gouki up bad, while keeping to his Hadoken, Shoryuken and Tatsumaki roots.

His Supers can also be the Normal strength Kinjite, probably even stronger ingame damage wise than Gouken’s because Gouken probably doesn’t want to put in his Ki behind every blow, but Goutetsu doesn’t have this limitation.

And WHY doesn’t Gouki ever use it? I wish he sorta had it you know…or is his Multiple Hitting Super move already his own improved variation of it? Maybe thats when you said he improved on it huh?

It’s very possible in the SF world now to have other fighters Using SnH that isn’t embroiled in the Current drama. Just like Gouki, they simply don’t care about tournaments (THat’s how you can also have new characters every new game, there’s always someone who didn’t care about the previous tournaments, or wasn’t related to the story).

If someone else came along and could do SGS, it would be a pleasant surprise but not a shock. Whatcha think?

I’m not even going to go into the concept of non-shotos (for lack of a better term) using SGS.

Anyway, from what I heard, Goutetsu seems closer to the 3rd type of SNH user you mentioned, in that he could enter and exit the state and use moves with no lasting consequence. But that indeed could be attributable to the fact that he doesn’t use the really dangerous techniques (or doesn’t use them often enough). So we really don’t know if he used SGS at all, eh? Bah… >:|

I wouldn’t worry about in-game representation. That would depend entirely on what they wanted to do: They could have be a boss-only type character and have, say, a Kinjite Shoryuken that does 35% damage as a normal move (a la ST Gouki). But I already have an idea for what gimmick Goutetsu would use to differentiate him from Gouken and Gouki.

So in terms of strength, would you say this is accurate in terms:

Hadouken < Gou Hadouken < Messatsu Hadouken / Messatsu Go Hadou
Shoryuken < Gou Shoryuken < Kinjitedy Shoryuken < Messatsu Shoryuken / Messatsu Go Shoryu
Tatsu Senpuukyaku < Tatsumaki Zankuu Kyaku < Tatsumaki Gou Rasen

BTW, don’t forget that Gouki uses Tatsumaki Gou Rasen as well.

Actually when I mentioned SGS in the previous post, I was always thinking of the Shotos (sigh, lack of better term too) and their predecessors, maybe like Goutetsu’s master’s master’s master or something and their related martial art family. Also when I mentioned that there could be other fighters utilising SnH, it’s always related to the Shoto family because that’s what makes them unique, that they use SnH, because using Shoryu Hadou Tatsumaki was developed in conjunction with SnH.

The main difference between the 1st and 3rd type is only that one has already crossed the line and done SGS. The 1st kind can literally do anything they want to, just like Goutetsu can, as long as they don’t cross that line. Being able to tap in and out isn’t supposed to be something very very hard to do because as long as you don’t try SGS, you’re not in that kind of danger. So you can just go ahead and learn to Do Metsu Hadoken, the Original shoryuken (dubbed Kinjite only after Gouken) and any of the SnH moves.

Maybe i should elaborate.

I don’t know when it started that people thought it was a very big deal to be able to “tap in and out” of SnH. (Thus my dislike of using that term), but they forget that being able to do so was commonplace among the “Shoto Family”, Gouken and Gouki were already learning to do all these moves and were in no danger of going berserk as long as they didn’t do the Banned SGS. Goutetsu could naturally do all these moves because he trained to do so. Seriously, everytime anyone said that it was a big deal that Goutetsu could tap in and out of SnH, I was going “Wha…? Compared to the average Joe yeah, but nothing compared to Gouki.” Also, that’s where a lot of confusion comes for people when it comes to SnH.

It’s also to do with how Ryu reacts to SnH all the time, in Mangas, Anime etcetc it seems like everytime he’s succumbing to it, he seems like he goes into a berserk rage, but everyone misses the point that it’s not that SnH makes you go berserk, it’s that Ryu was never properly trained to handle SnH. It’s a very very significant point that just about everyone who doesn’t look at it carefully misses out on. That’s why Gouki wanted Ryu to succumb to SnH, not to go into a berserk mode and fight him, but to accept it and train along using it.

Back to SnH/SGS and Goutetsu…

The real big deal to the Shoto family at that time, only came about when Gouki went and did SGS and stayed sane.

If we are to look at the whole story, and how during Goutetsu’s time even he told Gouki and Gouken that SGS was banned, it tells a lot actually, I didn’t want to go into it previously because it’s not mentioned in canon, but knowing that he was happy that Gouki reached that state, it is extremely likely that he himself doesn’t know how to perform SGS, simply because if he did, he would have already broken the ban himself and wouldn’t need to adhere to it and be happy that one of his students “made it”.

That much i can say,
He Knows about it,
Mayyybe he knew how to do it
But he hasn’t done it.

Once you understand that “Tapping in and out” isn’t a big deal, it’s easier to see the bigger picture.


Hadouken < Gou Hadouken < Messatsu Hadouken / Messatsu Go Hadou
Shoryuken < Gou Shoryuken < Kinjitedy Shoryuken < Messatsu Shoryuken / Messatsu Go Shoryu
Tatsu Senpuukyaku < Tatsumaki Zankuu Kyaku < Tatsumaki Gou Rasen

Well, in terms of name and using less power for more efficient output, I’d agree with the hadoken ones, because if you tried to make the Normal Hadoken, it becomes a Shinkuu hadoken, if you tried to make a more powerful Gou hadoken, it’d become metsu HDK.

The shoryuken ones, well, If you tried to do a more power based Shoryuken, it’s become…a more powerful Shoryuken, probably a Shin Shoryuken, if you can utilise SnH easily then for the same amount of effort you probably can do a Gou Shoryuken which would be more injurious. Ok Whether Kinjite Shoryuken is more or less powerful than Messatsu Gou Shoryu, I don’t know, because I can’t say if Gouki improved on Kinjite to develop it, or it’s his own take on creativity.

If you consider Gouki’s Tatsumaki Gou Rasen, are you talking about his Messatsu Gou Rasen? The Gou Rasen moves are the Vertical counterparts of Sen Puu Kyaku, their strength difference is unknown, if not the same, but Zankuu Kyaku should be stronger that normal Tatsumaki, all else equal.

I actually don’t want to say that a Gou move is stronger than the ‘pure’ counterpart, because, it depends on the user how heavily he wants to do it. yeah…something like that.

Goddarnit I have to go…I’ll see if I have anything else to continue with tomorrow.

Ah yes, my mistake: I had forgotten Gouki’s super was Messatsu Gou Rasen, not Tatsumaki Gou Rasen. Ignore that one then. :stuck_out_tongue:

I see your point about SGS being the cutoff point separating the 1st and 3rd SNH users. But with regards to "tapping"SNH - would there ever be a time when Goutetsu wouldn’t want to kill his opponent? Perhaps if his mastery over SNH was such that he could turn it on and off like a switch, it meant to say that he could use killing and non-killing moves equally adroitly, and could switch between the two types effortlessly. Perhaps, compared to Gouken and pre-SGS Gouki, Goutetsu’s mastery on SNH was superior.

Anyway, I think I have the info I was looking for, thanks.

One last thing: Goutetsu would know the other stuff GOuki knows, like the teleport, the Shakunetsu Hadouken and the Air FB, right?

Yeah, sure, Gouken knows the teleport too, Shakunetsu definitely, air fireball I should think so, but these last two I will say…conjecture, although logically it wouldn’t make sense for him to not know it.

And that Tapping in and out, don’t be surprised if Gouken can do it too. If he can do Kinjite Shoryuken, it means just exactly what I’ve been saying, that any SnH wielder can “Tap in and out” easily depending on what moves he wants. It’s just what level he can reach, as in, intensity , not duration. And yes, I’m quite sure when it was pre SGS Gouki, Goutetsu was of course more experienced in doing so…

And that Tapping in and out, don’t be surprised if Gouken can do it too. If he can do Kinjite Shoryuken, it means just exactly what I’ve been saying, that any SnH wielder can “Tap in and out” easily depending on what moves he wants. It’s just what level he can reach, as in, intensity , not duration.

Now I’m not saying that Gouken can’t tap into Snh, but I thought he was supposed to be above that. I think that out of all his moves Kinjite Shoryuken is the one that has the most potential kill which is the reason its forbidden, but to use SnH in at least one of his moves would go against his principles.

Yes, you’re right, he is above all that. He probably doesn’t in all the rest of his moves, and I guess capcom put the Kinjite Shoryuken in his movelist just to show what it’s supposed to look like. Of course, it’s not from the game that we know he can use SnH if he wants to, he did use to learn it after all, what Goutetsu used to teach Gouki and Gouken was the normal Hadoken Shoryuken and TMSPK, which were are SnH based.

Realizing none of these questions were addressed to me if your not intereseted in my thoughts simply don’t click the spoilers :china:

RE: would gouken knows gouki moves sans SGS?

I’ld say yes because…

[details=Spoiler]1. Ryu/Ken have a fire based special each (hadou shakunetsu being the important one)
2. Goutetsu is assumed to know at least Akuma’s SSF2T moveset (sans SGS)
3. Senkugoshoha essentially starts as Senku Ashura and ends with a horizonal dragon palm
4. He was Goutetsu’s chosen successor; not Akuma

IMHO Gouken currently does not use even what he’s taught Ryu/Ken (note SF4 AI is sans Kenjite SRK) for ideological reasons.

his style has “evolved”[/details]

RE: what did Goutetsu actually teach?

I’ld lean toward…

[details=Spoiler]SnH based SRK HDK TSMZK and some sneaky senku goodness.
ie Akuma’s SSF2T move set (sans SGS)

I’m of the impression Gouken learned to use these attacks without the need for SnH (thus a step in purification of the style) which impressed Goutetsu. Gouken would later teach this mastered form to Ken/Ryu while continuing to refine his own style. As the Kenjite SRK was the epitome of his SnH style this and his Shin SRK are his only fist based strikes in SF4. Apparently the Shin SRK is the pinnacle of Gouken’s current style.
[/details]

RE: so what would Goutetsu’s in game moves be?

Goutetsu moveset

[details=Spoiler]NORMALS
Look and data favors SF2:WW to SSF2
Spd like Ryu data; Ken spd for standing close and vertical jumps
Dmg like Ken data; Ryu dmg for standing close and vertical jumps
HP + HK each do chip dmg on block (ala Hulk/Gill) for boss feel

S.NORMALS
=>+HP: Gouken’s EX.slide palms launch strike/ryu’s slide hp into launcher
=>+HK: Gouken’s FA/ryu’s lk joudan

**SPECIALS **

  1. Gou Hadou : QCF+P "Thunderous Surge"
    SF2:ww ken spd, general dmg increase, and Ryu’s fire based Ex; air (MvC2 Ryu)

  2. Gou Shoryuken: DP+P "Thunderous Rising Dragon Fist"
    SF2:ww ryu properties, SF2:ce ryu # hits, and Ken’s fire based Ex

  3. Gou Tatsumaki kyaku: QCB+K "Thunderous Tornado Kick"
    1st hit like SF2:ww ryu but clears FBs like SF2:ce, other hits do less dmg, and shock based EX (MvC2 Akuma juggle)

  4. Ashura Senkuu : DP+K/ r.DP+K (simplified)
    lk= short range warp, mk= long range warp, hk= cancelable run (looks like a long range warp but vulnerable); note: dash looks like short range warp

SUPERS

  1. Satsu no Shoryuken: QCF(x2)+K.
    looks like Kenjite SRK

  2. Satsu no Hadou: QCF(x2)+P.
    looks like Metsu Hadou

  3. Satsu no Shakunetsu: QCB(x2)+P.
    looks like Gouki’s Shakunetsu; acts like Yoga Catastrophe

:lame: fanboy move
8. Senkuu Ryu Rasen Hadou : “flash-void Dragon Spiral Surge”.

SGS type “warp” rushes forward very quickly and goes into an auto grab SRK combo; must hold HP or will stop rush and act as auto hit SRK combo. 1st hit is same as SF4 Gouken’s Shin SRK Ultra…

if close will continue into Gou Rasen (similar to Gouki’s) with shock base and finish with air hadouken.

if far will do multi hit SRK (similar to Gouken’s) with shock base and multi air hadoukens diagonally downward (similar to Gouki)…[/details]

Oh come on don’t hide it, that was good posting! Unhide it unhide it!

Thx, Rokiseph for the vote of confidence.

here are a few conjecture thoughts.

If pre-SGS Gouki had less mastery of SnH (perhaps less intensity) than Goutetsu, all his attacks could have been comparably inferior to Goutetsu’s in raw power.

So… Pre-SGS Gouki and 1st time-SGS Gouki should have a considerable gap in power from SnH intensity. Goutetsu could fit nicely between them or still have been greater than post-SGS Gouki with regards to non-SGS raw ability (ie still more skill).

I’m of the impression post-SGS Gouki waterfall-fought a pre-ShinSRK Gouken reluctant to use his Kinjite Supers… potentially easy pickings for Gouki.

If pre-SGS Gouki couldn’t beat Goutetsu or even Gouken, was that a full SnH using Gouken or friendly Shoto Gouken with only Kinjite SnH Supers? While we know Gouken vs Gouki is 1:1, we don’t really know how Gouken was fighting at either time.

Further could Gouken have become the successor without facing Goutetsu? If not, did he fight him in his master’s SnH style or with an amalgamation of what he likely taught Ryu/Ken later.

Don’t thank me, thank your own logical curious thoughts :smiley:

Yes, it’s although it’s open how strong Goutetsu was, it is possible he was actually stronger skill-wise to post SGS Gouki (just post not, wayyy after post) due to skill. And as for the gap between the two, we’re still not sure either, we only know he dared to up the intensity to perform the SGS, but his other moves could just have been as strong or slightly stronger, or much stronger like you mentioned, could be any way at that moment. Ok wait I must clarifiy, Post and Pre with a time frame of how long?

The waterfall one…is the one where Gouki lost to Gouken the first time right?

I’m personally thinking it was Gouken just fighting but not needing to use any of the killing moves because he’s skillful enough not to have to use those to beat Gouki. IOW no he wasn’t going full out to kill GOuki, but just to incapacitate him, Gouki at that point…probably was just Raw power but not so focused…

Remember, Goutetsu was caught unaware by Gouki’s attempt at the SGS, Gouken knew that Gouki would be willing to do it so even if he were reluctant to use the unpurified versions of the moves (if he had developed them at all), he would still not be an uneven match to Gouki.

Actually, Aside from the SGS, a Just Post SGS Gouki (a few years?) shouldn’t be that much stronger than Gouken (if at all) because Gouken also trained the same way as Gouki did up till Goutetsu’s death .

Yeah you see I’m not sure if Goutetsu chose him because he had no choice…as Gouki had already left…and as to how he chose him, we don’t know, I don’t think they need to fight and win in order to become a sucessor, because it’s not like GOutetsu was getting older and weaker or anything. If he had fought Goutetsu, he would have been using everything he had, but without having to kill.

It’s like…even right now, when you learn martial arts from your master, and he teaches you moves that are probably banned in tournaments, you don’t really use them on people either, even for practice. You fake the move, maybe apply a part of it but don’t go all the way. You do however, get observed by your master, and you get to continually spar with him and he gets to feel your improvements and know what level you are at. So he knows that you’re ready to represent that art now.


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Gouken doing the SGS in Ryu Final.