You’re right about blocked LP. Palm after cross up MK > CS.MK and DFK > CS.MK.
It’s safe from other ranges but not after those.
I don’t know why I thought it was.
C.MP > MP. Palm, however, combos at point blank now, so I’m guessing it will combo from any distance with a 2 frame buff.
It’s not exactly a gift from God.
I don’t know what they’re doing with him either.
Remember when they took away our old LP.Palm for an entire patch then finally gave it back as MP.Palm?
Wth was that about?
That’s one of Gouken’s best tools and they just arbitrarily yanked it.
They don’t give him anything without gutting something else.
Man… I was hoping that cr. lp, lp, stand lk > lp palm would work.
All I wanted from Gouken was to be able to do a combo from a string cancel off of lp or lk.
However, in that footage video of that first ultra gouken, you see him do a cr. lp lp stand lk > palm but unfortunately it was blocked so we can’t really tell if it does connect.
Also, I noticed he was using close mk. as anti-air. Has it always been that good as an anti air?
Would love to see more vids of some of these “buffs” in ultra.
I thought originally that a combo from light attacks would be too much, especially in the corner because it combos into ultra 2, but the entire combo does like 225 damage so whatever. Reduce the stun on Ultra 2 if needed, I say.
The thing about Gouken that makes him hard to buff is the sheer amount of damage and stun he can generate with even 1 bar of meter and with no additional resets, setups, or reads. Like if you give him a c.lp hitconfirm into a special, it’s gonna be like 180 damage. That seems pretty harmless, but Gouken hurts a ton already and a single reset can already mean a lost round. What if you add the ability to combo from a c.lp, now you’re not only giving him additional options at close range (which he arguably needs) but additional reset and mix-up opportunities (that he might not need).
I’m for Gouken buffs but realistically… a lot of what makes Gouken, Gouken is also dooming him to good-when-players-make-mistakes tier. If you want him to get that lp combo you’ve got to think also about what you’d be willing to give up to get it, because he isn’t going to have 400+damage punishes, 200+ damage with no meter, ridiculous zoning, and that lp combo. I just don’t think it’ll ever happen no matter how much we want it.
I like Gouken because he hits hard. His punishes are strong and his hits are visceral and powerful. But if he’s just going to be terrible with this arrangement it might be time to consider reducing his raw power for more consistent tools. Just a thought.
Yes, but what is the point? Since you can only do that point blank. You might as well just use st.cl.mk right from the start since the range requirement is the same and you get a 3 frame punish instead of a 4 frame one.
if standing far mk become a command normal, everything would be significantly better. What gouken really need is a 3 frame move that doesn’t only come out point blank so we can at least try to punish most supposedly unsafe moves. Which is the biggest problem of Gouken anyway, his inability to punish a lot of unsafe stuff due to not having any 3 or even 4 frame normal that can combo from. Therefore, unless it ends point blank, or it is -5 on block. Gouken can’t punish it any more then jab.
For a character that relies on punishing people’s mistake, that is kinda bad.
That extra moment to hitconfirm the LP to MK can make all the difference in a hitconfirm what you cancel the clMK into. Also when it comes to punishing then yes, straight MK is better, because no need to hitconfirm then.
To be fair the new footage really didn’t show us much that we can count on. We don’t know whether things actually combo or he was actually crouching, etc.
Problem is he can only special cancel his cl. LK and not his far LK. His far version is like Ken, Ryu and Akuma’s instead of like Gouken, Sakura, or Sagat. So while yes it’s nice to have, it’s nothing special without the range. I guess that’s how they “balanced” it to prevent it from being too good.