I didn’t know that was you talking to combofiend with me Reipin, i would have said whats up :(.
Anyway i think gouken is a very strong character in ultra. Ill give you the breakdown on my thoughts on each change.
Cr.jab is good, like, much better than i thought it would be. a 3 frame chainable jab added with the fact that his cr jab has decent range is a GREAT tool for gouken to use to discourage people from mauling you. Its very quick, and you will all see when the game drops how good this change actually turned out to be. jab jab jab palm works now (its a pretty tight link though)
Ex Tatsu was obviously a great change. You have to spend meter for your only reversal, and its like…-97 on block. But changing the hitbox helps him ALOT. Having a reversal no matter how bad on block is a great tool, and people will now have to respect the option, regardless of how unsafe it is, and 3 meters can make it safe. Ex tatsu being 5 frames helps alot well, it feels and just looks alot faster. Anti airs will be easier, and reacting to moves like jaguar kicks will also feel a bit easier.
St.lk being cancellable was a change i thought was way overblown. Its good, but it doesnt really change much. One really good use for this buff is now you can st.lk buffer ex tatsu in footsies. If they press a button ex tatsu comes out, and since his ex tatsu is better now, it actually combos from like max distance. This was the only practical use i could find for this change though, i thought the range on lp palm would be better so st.lk xx palm would be good enough to reach at max distance, but i hardly noticed the extended range on lp palm, if there even is one, so st.lk xx ex tatsu is the only practical use i could find for this change.
Cr.mp buff is really good, but not for the reason i originally visioned. I originally thought that at most distances cr.mp xx hado would combo from most distances, making gouken a more deadly character in the neutral game giving him a solid poke into hado, but sadly, goukens startup and travel time for the hadouken makes cr.mp into hado still unable to combo in most ranges, even on counter hit its pretty difficult. The reason this is actually a GREAT buff however is that since delayed wakeup is a factor, gouken now has a high low game that he can rely on to open his opponent up without the use of setups/set play.
Overall delayed wakeup benefits goukens game as he didnt have great wakeup options before. While delayed wakeup hurts his safejump/setup options, it helps him defensively. Gouken overall will still have some offensive capabilities, but will be a much stronger defensive character. I didnt get to test much with red focus, but gouken all ready does so much damage, that im not sure if you can even get more using it, plus you might wanna save your meter for ex tatsu fadc at some point.