The constant complaints that it will fuck up people’s games sounds silly…as if the opponent is always going to delay their wakeup.
Like any new move or mechanic, you can read when your opponent will likely use delayed wakeup (DW). If you are going to guess at the DW, you can adjust your setup timing and still maintain your okizeme.
All this just means is that now the player who scored the knockdown is not guaranteed 100% their setup will be successful. 100% doesn’t mean it’ll “never” work.
Off the top of my head all one would have to do is whiff a jab. If I’m not mistaken our 4 frame jab is 11 frames from start to finish. Once everyone gets this thing and is able to fully play around with it, people will figure it out.
Worst case is you’d have to stay grounded an extra 7 frames in from a general standpoint right? Plus jump frames or IDK…wont kill the wakeup smash factor
I really wonder why they didn’t map kongo like this.
lp - kongo beats all crouching attacks
mp- kongo beats all standing attacks
That would make it way more efficient to use. Nothing sucks worse than trying to kongo a low attack and you needed to mp kongo it instead… but the opponent is sitting down on the floor. lol…
That was exactly what I asked for on the freaking poll.
It would make perfect sense to to parry at least all the crouching attacks that hit under his waist (not Cammy’s cr.HP for example).
Its like when they changed kongo properties…one guy says ok now lets finish these related changes as a result of making kongo 3 zones…the other guy goes…shit I just put in my PTO request, im gone all next week …its not like anyone uses him anyways.
I must admit, 2 zone kongo was kinda op on jump ins… lol Either they empty jump or get countered… with no chance of him getting hit in a weak spot. lol
lp counters all grounded attacks that hit bellow his waist
hp counters all grounded attacks above his waist and jump ins that hit in front
mp counters all airborne attacks that hit crossup
There’s no excuse to leave it as it is now. Just plain lazyness.
That sounds good too. I think there are a few things they could do to tweak it in general, that wouldn’t be too op.
Our change list was quite short for Ultra though… There are still other things I would address before buffing kongo though… re-calculating lp and mp to work against crouching vs. standing would be more than enough for me… but I’d gladly take a kongo buff if we didn’t have to give up something else for it.
If we had to have a nerf to get it, I’d say address’ 3 or 4 smaller things… but it seems that we are nearing the final version… until the Ultra patch… lol
The only way kongo would be op with two zones is if the move was turned into a general damage explosion AND it countered moves like it does now. As of now, the explosion isn’t even guaranteed!