Until he gets EX hado, is pretty free to do so try to see if you can use it to control the pace of the match up. He needs to get close and chicken wing w/o EX loses to hado. You basically want to bait a rekka and nj. a bit while you a throwing hado’s just to keep him honest. This beats his jump in and he’s rekka. If he rekkas into a n.j. hp either pain train him > zoning bs again or end with a vortex starter and then safe jump his wake up. If he has Ultra II either faux safe jump him > wait and see or grab, empty safe jump him > wait and see or grab, or Hyakki Gosai him, even if you whiff if he ignited Ultra II the punish is yours. If he has U1, keep on safe jumping him.
Mid-FAR Chicken Wings: Kongo all of them even the EX. Only the first hit has armor break, as the first hit doesn’t land you are good to go. You can also use cr. fp to knock him out of it if it’s telegraphed. Even the EX version.
Up Close Chicken Wings: cr. mk, and st. mp seem to either stop them or trade in your beneift. St. mp almost always beat them out. Kongo is useless against chicken wing at this range.
Rekka- You can kongo it if he’s predictable with it, but your main purpose isn’t to kongo telegraphed rekkas it’s go to n.j. pain train them. Save kongo for his block strings, until you catch the timing of his rekka.
If you stay right outside of his range or close and he does EX chicken wing use cr. lk and it will whiff and he will land right beside you and you can cr. roundhouse him > vortex. Depending on where he lands you may can grab him, but the knock down is a sure bet. Edit: Raun I guess we replied at the same time, didn’t mean to mention this twice.
The only normal he has that is an airtight block string is close mp > cl. lp. close mp is +3 frames on block, close lp has a 3 frame start up. Aside from that, you can interrupt any of his block strings with kongo during the frame gaps. You just don’t do it all the time b/c you’ll get grabbed so be tactful with it, mix this in with blocking and teching until you catch their rhythm.
Other than that, make it a bitch for him to get in close. Control the spacing with hado and st. mp (faux fake hado) to keep him honest, and when he get’s EX to jump through the fireballs kongo him.
if you knock him down and he doesn’t have Ultra II— Go Nuts! Pressure him into using the rising kick so you can punish, and if you feel as if you need to get the fuck out of there dive kick > cr. roundhouse to safety > controlling the space again, or use some other block string that ends with cr.lk./cr. mp > lp hado just in case he tries to focus attack.
Other than that, get the hell in when he’s knocked down, and keep knocking him to the other side of the screen to frustrate him or keep knocking him down rinse and repeat.
Most Agressive Fei’s will try to focus absorb to get in close. So keep them honest and off guard with charged Fireballs and cr. mp/lk > hado frame traps.
Though alot of this stuff is easier said than done b/c he’s fast, versatile, and very good, but when I win against Fei Long these are the things that have brought the most success.
Hope this helps,