Gouken, Make him a Master, SSF4 Changes

Mmm… pretty sure gouken can’t have multiple projectiles on the screen…

Though I like the idea of being able to cancel his fireball charge; perhaps being able to dash out of it?

Maybe a pure feint but no well i can throw it if I want even after executing or choose to anti-air instead : /

As a Gouken player I think that some of you all looking for buffs need to change the way you play him. He really doesn’t need much of anything and as far as Boxers go I’m better than 80% against them.

Good stuff.

EX hurricane is a great anti-air, for the record. Just space it right so you don’t spin by your lonesome self, and it’s as good as Ryu’s EX shoryu.

Gouken does not need a faster jab. He’s not the only one with a slow jab.

I’m not going to go through what tweaks I think he should get, but I think he’s pretty much perfect as is.

I wouldn’t want MP overhead to hit twice. Maybe you want it against FA but I prefer a swift single hit with better range. Sure you could have both but let’s say you can’t because nobody else can either…

Gouken only needs a couple things:

  1. If any part of tatsu connects, the rest should be guaranteed. That move is almost unusable in high level play, because if even just the last hit does not connect, it is a free ultra against you.

  2. slightly better wakeup options. Right now, if you don’t have ex meter, you’re in big trouble. Even with EX meter, a good player can dominate you. EX reversal tatsu needs to hit crouching characters. I also think EX demon flip should be safer – the parry should have NO unsafe frames when landing. Other than that, I don’t think they should give gouken faster jabs/inside game. His zoning is so strong, I think players who get inside and fight close should be rewarded. They already have to contend with a parry pushing them back out.

  3. Parry needs no change. It’s already extremely strong – it can be linked into super or ex-cancelled into ultra or other combos. The only weaknesses are that you are vulnerable to throws and armor breaks. It can even break many ultras (Sagat’s, Ryu’s, Guile’s, Blanka’s just to name a few). No improvement needed.

  4. His F+MP needs to be helped. It’s an anathema right now. That move does not give him any advantage. Example: if you F+MP on a crouching char, then D+LP, they can jab you before your D+LP connects. Connecting with F+MP should give him like a 2-3 frame advantage so he can follow with pressure. Note that F+MP cannot be linked out of or EX-cancelled.

By the way, all his crouching techniques that do not knock down the opponent can be linked into tatsu. Even D+LK. Just be sure the crouching attack hits :slight_smile: It would be nice if his fireball came out as quickly.
That’s my $0.04.

This is certianly obvious and not what i was talking about. Capcom needs to give this move definition and purpose outside of combos. Hell, we have an EX version of it for a reason.

This i understand as well, I just misspoke. I more am referring to those times when there is a break in the stun and you are either thrown or attacked. EX Kongoshin the way i described it would briefly be able to cover all the bases. I still think that high Kongoshin parrying non-command throws would be great and would give us one less thing to worry about instead of like 4 things. A failed Kongoshin would still be just as punishable as a failed srk.

The only two things I’ve read in this thread that seem plausible are the suggestions that you should be able to cancel charging fireballs similar to c.viper’s cancels, by pressing another punch button while holding the charge, just for some more fun mindgames, and the suggestion to buff tatsu so that once one part of it connects, the rest should connect until the final hit.

i don’t know much about frame data, so this suggestion is just based on my experience - i might be completely off base.

the only suggestion i would really push for is giving longer blockstun to a grounded opponent on gouken’s j.mk. sometimes i like to rushdown the opponent instead of waiting for him to come to me. i don’t know how many times i’ve been srk’ed right after a blocked j.mk in middle of a simple j.mk > c.fp > palm combo, or even j.mk > c.lp > blockstring. arguably my timing could be a little off, but i’ve never had that happen to me when i use any of the shoto players.

otherwise, i think gouken has a very unique tool set that makes him hold his own very well. some of the other issues to address would be nice (e.g., faster recovery after tatsu), but i don’t think he’s broken without the improvement. my only fear is that if most other chars receive buffs but he does not, then he will end up being on the short end of the stick in ssf4.

Well all i know for sure is that Tatsu needs to be fixed. There’s no reliable use for it outside of combos, and even in combos the opponent recovers faster than you do. :shake:

c.mp comboing into a fireball is not plausible? Would that be to overpowering? :rofl:

Saying it can break Ultras is useless pretty much. I can’t remember the last time I had a random Ultra just thrown out there that I needed to parry. Unless you are getting comboed into an Ultra, the only time you are likely to see them is on wakeup, in which case it was probably a reversal and has armor break.

I’d like to see the parry be immune to armor break from reversals. It needs to be able to be armor broken by normal armor breaking moves though. It would just be too much if it was immune to armor breaking moves.

Completely agree.

nah air parry needs to be able to counter reversals otherwise it’s nigh useless.

Even than pretty worthless.

His air focus needs to have recovery. Otherwise he’d have an incredibly safe jump-in against almost everyone. I think the only improvement that it needs it that it shouldn’t lose to armor-break.

It won’t be if you give it the same properties you dumbass.

These threads suck.

like c viper? awesome!

relax kid. cancel your account if you dont like it!

Saying you’re better then scrubs doesn’t magically make your opinion worth listening to you know.

I’m with EMP3ROR T3HK. These character buff threads are getting silly (not just this one … those Ryu/Sagat threads nearly killed me)…

Try accepting that your character should have some weaknesses (it’s part of the game balance) and actually try getting better with him/her.

Personally, I’d rather practice more than pray to a shrine of Ono that character X will receive buff Y. Some of you might as well go all the way and ask for an “Instant Win” move, LoL.

It has been mentioned quite a bit, but he definitely needs at least one 3-frame attack, and he also needs at least one reliable hit-confirm combo that doesn’t require fierce.