Gouken, Make him a Master, SSF4 Changes

I’ve done EX-Palm and mashed low counter on block, and have KOed a few people. Tis hilarious.

Feeble attempt at an insult to my apparently haughty diction(:confused:) = fail.

Actually, you sound remarkably like one of the random scrubs who I use for combo practice on-line in ‘IV’, only to have them [insert any given low skill prerequisite spam or cheapness with a broken character] me then retort my obligatory post-bout trash text (pointing out their obvious scrubbiness) with a digression not dissimilar to your aforementioned drivel.

An expected off-shoot I suppose, given you scrubs all seem to share the same single braincell. :coffee:

On topic:
-Air-parry to recover immediately upon landing - if you draw a false stroke, you should be rewarded with a guaranteed combo op.

-Shin Ultra to have invincibility start-up - Zangayf’s armpit should not trade with said move. -_-

Wow he’s still at it.

I love how he boasts about his superior vocabulary and then falls back to names like “Zangayf” and “Wii-yu” that even a middle-schooler would think lame. It’s pretty clear that he’s trolling, anyway. His posts being so loaded with “Gouken should be the best character in the game, he should always be at an advantage and have no weaknesses” rhetoric that it’s a dead giveaway.

This is everyone’s problem in this thread.

You are all talking about Gouken’s game.

What game exactly?

The man has no solid gameplan at all.

He has no footsies or ways to confirm big damage aside from jumpins, cross-ups and dive kicks.

His whole game is just zone and go for mix-ups that don’t lead to anything substantial. Yeah he has huge damage output but without reliable hit confirms his damage is inconsistent.

He really is a watered down Gouki.

He is half assed in everything aside from raw damage, and people say raw power is great because hey isn’t that why Sagat is so good? Nope. Sorry, you need a close range game, you need footsies, you need hit confirms. And Gouken isn’t threatening enough as he is to get by without footsies like Seth for example, another character who relies on zoning and mix-ups. He also has no frame traps either which Sagat relies on heavily for his rushdown.

Gouken needs a 3 frame jab.

He really does. His tatsu needs to be fixed.

He needs to be a character with a RELIABLE and CONSISTENT gameplan.

And there you have it folks…the verdict is in.

Or you could let him keep the 4 frame jab and change the advantage to +2 on guard so he can get counter hit during tick throw situations if he wants to and continue jabbing to stop people from tech throws from crouch.:china:

Seriously.

Why would anyone defend a 4 frame jab that gives no frame advantage on block?

Are you people on drugs?

Yup.

I don’t know if it was Capcom’s intention, but when using Gouken you need to develop a good sense of predicting your opponent.

If you can read him then you have the tools to take advantage of the situation from most distances (even full screen).

If you suck at reading, then you’re a goner.

Of course you can say this is true for every character, but I would say this is even more true for Gouken

I know the programmers were trying to be slick but it could be better than what I know the real mix up is.

If someone crouch tects a throw in SF IV the only thing that is going to come out is crouching short kick. Every crouching kick in the game accept for Ken comes out in 4 frames or more…so…

the programmers wanted you to do… #1)crouching jab walk up throw, #2) crouching jab walk up low counter, #3) crouching jab walk up and do nothing to bait reversals. Remember reversals specials armor break kongonshin…get the the point on bating reversals…:cybot:

Bear in mind the Kongonshin counters all non-reversal DPs. I use this flow chart when I play Gouken to shut down Sagats and Ryus mostly. This does not work on Zangifu for obvious reasons.

But I feel exactly what you are saying bro.:china:

Yeah, not so much. If you look at the way the tier list is arranged, the uppermost characters are invariably the ones that have the most very low risk or zero risk/high reward options.

Ryu doesn’t have to predict shit to do 100% safe in all situations SRK FADC.

Now you get it, daigo is good but he is playing with power.

Seriously.

Sagat and Ryu are GODS with full bar.

Where the fuck is Gouken’s good shit.

Not even godly shit. Just shit he can fall back on and not get rocked if he fucks up.

Where?

I was always under the impression that much like Guile, Gouken’s gameplan is about punishment. Am I mistaken?

Yes.

What was your idea of his godly shit? :cool:

He has like…nothing.

He has a bunch of random mix-up options combined with pretty good zoning.

That’s not a character. It’s a character outline.

why’d you think ryu and ken decided to learn from akuma instead? well their style closer to akuma’s than gouken’s anyways.

Sucky thing is when Gouken walks forward all of this gets option selected by a grab.

In scenario 1 you would just tech. Scenario 2 and 3 Gouken’s opponent gets the grab.

GGPO Gouken.

You guys lose that much with Gouken? I don’t think Ryu and Sagat are as god-like as you’re making them out to be. I’ve killed plenty before with a little careful reading. ::shrug::

Not to mention … I personally feel cheap when using Ryu or Sagat… they’re beginner’s characters in my book.

Edit: And the whole FADC to the ultra juggle thing. Ahem – Gouken has a simple backthrow to an ultra :rolleyes: