I wish I could tell you exactly why, but I think it’s a side effect that scrubs with them can’t do much of anything, most vipers and rufus have at least some decent gameplay knowledge which already makes fighting them 99% than most Blankas, who even when they have this knowledge go balls to the walls insane(see what I did thar?). Viper can go insane too, but I just have a much easier shutting her down(online I mean btw, offline bad blankas are way easier and I NEARLY enjoy fighting good ones) when being dumb as a brick. Will2pac and Latif have been some of the most fun fights I’ve ever had. Same with Rufus, they tend to be far more emasured and smart when playing(till they go EX jezus kick ofcourse :3) and that helps make me enjoy the matches so much more. As opposed to Ryu no.1187
who decides Jumping in or Jump back Hadou random Tatsu are the only way to play the character.(God good ryus are so much fun, sadly few and far between )
Our c.:mk: OS tech shuts down divekick spam(thanks to rufus’s gigantic hitbox, I wish it worked as good vs the twins) and forces them to counterhit setup or guess messiah and bam suddenly we have a real match. As for burn kicks 50/50’s if they go crazy with that we have one of the best tools in the entire game for it, Kongoshin and thanks to the shortcut bug it is ridiculously easy to get it to come out, especially if they crossed us up.
Fuerte and Blanka are just so more likely to refuse to play the game and just sit back, run in try something then run the hell away, it’s like turtling is part of their design(can’t fault them for that) and it just makes the matchup so much more boring. Vipers will turtle a bit, but eventually they’ll try to come in go nuts or I’ll get in. It’s just such a difference of the feel of playing someone who is making legit choices and someone who is closing there eyes and going nuts on their controller.
Please tell me how to do this easily.
I always have trouble Kongo’ing Burning Kicks, cause her kick hits you with delay so you have to do it late, and most the time it wont come out because she’s crossed you over while your waiting for that moment.
so it says in the frame-data that Akuma’s Flip to Palm has 8 frames of start-up, however when I react to his sissy-jump from across the screen the moment he flashes yellow, and try to beat him first with either jump-back or -forward MP or HK, I’m just beat clean. What gives??
I almost always get kongos when I don’t want them after people cross me up and I use a punch. But :db::df::db: is all one needs to kongo and crossups should trigger it even faster.
I usually start with holding :db: from before they jump over, if they do crossup just that already turns that into a:df:(you know from the mirrored side, that might sound a bit confusing), without even moving the stick so with me changing my downback for the crossup I already have the 3 inputs I need for a kongo. I think reverse DP inputs should override forward DP ones in priority, but I’m not sure about that.
I almost always eat a deep cross up if I try this…I would love to be able to do this. My lingering problem is blocking the crossup high and then low to block the incoming low attack but apparently I’m not blocking low fast enough and eating the combo anyway. This usually happens against Ken, Akuma, anyone with those fast lights and good cross up attack.
It could be you, but does it happen offline as well? Online screws me on that a lot, when its never an issue offline(one of the reasons I hate marvel online, I am damned good at blocking stuff, but mahvel is all, nope you didnt do it 5 minutes ahead of time so goodbye your character, ta(thank god for no more DHC glitch))
I find i’m really good at blocking up and then down without getting caught.
However if they empty jump then do a low attack i’ll get caught unaware often, like i’m not crouching because they’re on the floor, rather because i’ve blocked the air attack. (Although not many people do this, and with exceptions like chun-li double attack, delayed crouching there).
Since when was it hard to block a jump attack and then block low? I think I’ve been doing this since the 1st day SF4 came out and if you can’t do it then it is definitely a problem with you lol. If you are getting hit by empty jump lows then you have to understand safe jumps and learn the timing for them because if you see them jump earlier than a safe jump then they are going for a empty jump low. Any jump that is later than that they willl probably go for a jump attack because you can grab them out of their low attack unless they have a 3 frame cr.short, then it is harder.
I notice that when I play against other goukens using a shoto that they fall for empty jump a lot. If ryu were to empty jump low short and gouken crouch techs, ryu gets a combo, so you should tech late. But you have to be wary of empty jump throw as well. it’s not difficult to block high then low though from my experience.
Can’t be worse than Yun, Fei, Yang, or anyone else with a command grab and another option to keep you sitting still. Makoto… Lol. At least you can tech back throw. I don’t care for the offensive potential just for defense.