Gouken Frustration Thread, Go ahead let it out!

it’s not lag, he cancelled the pre jump frames and during those 4 frames of thrown invulnerability gief did the ultra. lag doesn’t change move properties.

you know what, after playing over 20 matches today vs guy and ibuki its become clear that even if you can cr.lk x lp palm it’s still not enough, because goukens walk speed is too slow and his cr.lk range is too small.

i play adon, and it occurs to me that i’m struggling to beat adon because footsies for adon means mashing on armour breaking specials that hit overhead fucking fast and are safe on block leaving him with frame advantage. i’m not reacting to his specials when i hit st.mk, im’ GUESSING, and leaving myself open to st.hk and sweep, i would whiff punish me all day and easliy too.

ibuki only has to fadc in mash on jab and hitconfirm into knockdown for some vortext action. she’s neutral after spamming her spinning kick, and her jab beats your buttons after that move and links into a hit confirm into knockdown.

Guy has a retarded overhead and slide to spam from outside of footsie range. the slide catually does big damage, and of course the bushin run rishdown cr.lp > cr.mp x run x n is actually difficult to deal with. i can interrupt with a jab into NOTHING.

heres hoping for the new mp palm (old lp palm) is safe on block. right i’m taking a break from this game for a while again lol

Yes Mullah, feel my pain.

lol i’m feeling it!

don’t play for pp and bp at the same time.
you get pp by playing with people that have as much or more than you.
you get bp by playing with people that you can beat consistently.

i just play anyone, unfortunately i invariably get the same few players who come along and fleece me every time grrrrrrrrr.

my xbox live has went to complete shit the past couple of weeks. I can’t play more than 3 games at once without xbox live logging me off. I can’t log back on, but as soon as I get back onto the main menu to check connection, it connects like nothing was wrong.

The actual gameplay is fine, but Im pissed out my mind.

If you wanna set yourself up for dissapointment, go right ahead.

Good. Use your aggressive feelings, boy. Let the hate flow through you.

ah you’re right. i tested it out and although hk tatsu has further reach than lk and mk, it is slow as molasses. apparently it’s 13f start up?

I just played AE for the first time (no joke, took like a year off the week after super came out) and Gouken just doesn’t feel right in this game.

Yes, 13 frames. Slower then your Ultra.

I’m not sure if one has more reach then the other though, would have to test that.

yeah i tested and roundhouse version has a little more distance. i didn’t test mk vs lk tatsu with distance but what i do know is that from the distance i was testing, lk and mk would whiff completely while hk would actually hit.

Just straight tatsuing right? Not comboing in?

I’m wondering how much bigger EX tatsu box is then regular tatsus… Maybe EX tatsu has HK tatsu box but starts in 7? Can you test that for me while I’m at work?

EDIT: It would explain why combo into lk tatsu whiffs on some but EX tatsu lands.

Yes, this is true

yeah just tatsu by itself.

interestingly, hk tatsu has further reach than ex tatsu, but just by a very small amount. this is just reach wise of course, i don’t know how much bigger or smaller it is vertically.

Tatsu so freaking unreliable thank goodness for the hulkmania.

GOD I FUCKING HATE YUN AE 2012 COME OUT FASTER!! YOU CAN"T FUCKING BLOCK AT ALL FIGHTING HIM!! DIE YUN DIE!!!

ok I feel better!!!

Nerf City coming soon!!! Snatched these from the yun and yang forums.

Yun

• Target Combo 3 120 damage
• Target Combo 4 130 damage, -6 on block for second hit
• Target Combo 5 70 damage
• cr.LK has an upward extended hurtbox
• cr.MP damage from 60 to 50
• Higher high restriction for Raigekishu (dive kick), for LK, MK, and HK (all versions)
• +2 extra frames of hit, block stun on Raigekishu
• Senpukyaku (i’m assuming overhead) from 85 damage to 80 during Gen’ei Jin
• LK, MK, HK Zenpou Tenshin slowed to 11F, EX to 8F
• No throw invincibility on EX Zenpou
• EX Zesshou (lunge) hit distribution changed from 7/2 to 6/3, -1 on block
• MP, HP Kobokushi (palm) meter gain to +20
• LP Koboku is 25 frames total, MP, HP 45 frames total
• MP, HP Koboku damage from 160 to 140, stun from 250 to 200; chip damage for MP, HP to 30
• Active frames for MP, HP Koboku to 10
• Nishoukyaku (up kicks): LK only has invincibility up (and including) the first active frame
• More landing recovery on all versions (including EX)
• MK Nishou from 130 damage to 110
• Tetsuzanko (shoulder): HP damage from 140 to 100, EX from 80+70 to 90+40 (130 total); during the projectile invincible parts of the move, Yun’s hurtbox against physical strikes is expanded
• Gen’ei Jin is a second shorter, does less damage

Courtesy of Neogaf from USD:

YANG
-Target Combo 2 130 damage, -7 on second attack
-st.LK start-up to 5F, but has the original start up during Sei’ei Enbu
-cr.LK from 30 damage to 20, upward extended hurtbox
-cr.MP from 80 to 70 damage, 60 during Sei’ei Enbu
-(Far) st.MP hitbox pushed backwards, thus has shorter range
-diagonal j.MK hitbox changed, landing cross-ups is not as easier as before
-Raigekishu (dive kick): all versions have an addition hurtbox rectangle when activated, 2F extra landing recovery; stun from 100 to 50
-Senkyutai (roll kick): up until 5F, HK no longer has projectile-invincibility, MK has no projectile-invincibility at all
-All versions of Senkyutai (including EX) have about half size horizontal hitbox, all are 4F worse on guard
-EX Zenpou Tenshin has less reach, loses throw invincibility from the 8F onward
-Tourou Zan (mantis slashes): final hit of LP, MP, HP damage to 60; EX version now a true blockstring for all hits
-Byakko Soshoda (palm): MP, HP meter gain on whiff from 20 to 10, two extra frames to LP, MP, HP
-HP damage from 150 to 140, chip to 30, stun from 250 to 200; MP, HP have 4 less active frames
-Sei’ei Enbu is a second shorter, does less damage from chip
-Raishin Mahaken (UC1) from 480 to 450 at full UC meter

-Tenshin Senkyutai (UC2) is 3F slower, from 440 to 410 at full UC meter; the last hit of the non-cinematic version does 90 ddamage.

Yes! Fuck them up lol.

I can’t fucking wait!! Im so glad they slowed down the command grab to 11 frames. Ex is 8 and its not throw * invincibility on that broke shit! *