GGXX top tiers?

How can you simply bait a super? You can’t tell when someone will use thie tension. It could be used on the after the first knockdown or the second and even after that. Baiting is very far from garaunteed.

I still haven’t testes back-dash or jumping yet tho.

I have a feeling this debate should change to “How to stop Eddies unblockables with any character” type of discusion.

I remember saying WAKE UP supers, which aren’t that hard to bait, especially with Eddie.
Summon eddie, Eddie D, rush in and block. It’s really safe, too.

BoF, would it hurt you terribly to know I never really read your first post, just sort of tossed my own idea down with zero regard to anything else said?

DUCK!

Yes, I see know. Whoops. You’re right though, most characters have something at least half the cast can’t react to.

Hell, Chipp’s air throw trap is almost perfect, so are venom’s balls.

Heh, same with Slayer’s bite grab.

Yeah, you’re right, tier talking does suck. I was just enjoying the challenge of trying to find out ways around Eddie’s wake-up game :slight_smile:

The real question?! WHAT DO YOU DO WHEN SLAYER KNOCKS YOU DOWN!!!??

Anyways, it was fun, if it bothered you, I’m sorry, if not, gimmie another post.

OR! Start a theory fighter thread so I can talk strat and bullshit with you.

Always,
Rob

PS: I am a sailor, not a marine. Your brain < Mine Shoto.

i’m trying to read this HUGE messes of posts from Drez/Slave n BoF

so in the final analysis, barring burst, only the following chars can stop eddie wake-up unblockables

  • Sol: Volcanic Viper (dp+s/hs)
  • Ky: Vapor Thrust (dp+s/hs)
  • Bridget: Starship (dp+k)
  • Axl: Bentengari (dp+s/hs)
  • Chipp: Beta Blade (dp+s)

ways out i’m not sure about . . . (clarification is needed)

  • Jam: Kenroukaku (dp+k)
  • Slayer: Backdash (b,b), Dead On Time (hcb,f+s)
  • Johnny: That’s My Name (hcb,f+hs)

anything i missed? (ok this list is probably wrong in some respects, but whatever, i like lists)

Once again, wooosh.

Sol has two ways of possibly escaping Eddie’s unblockable. The first one is Volcanic Viper, the second is Riot Stamp. VV is generally the better option because it’s a two-hit move, meaning that if Eddie isn’t careful, he gets hit by the followup. RS gets out of the way of almost every Eddie attack with the exception of the uppercut. So a smart Eddie player can opt for the upper instead of the shark and nullify the RS.

Ky’s VT has to be timed really well so that it catches the main body. Otherwise, all it does is nullify the trap, but still leaves you open for damage.

Bridget’s pretty safe. Starship = fast and multi-hitting.

Axl is only so-so since the Benten Gari is only 2 hits on the HS version and I’m not even sure if that’s safe.

I’m pretty certain that Chipp’s Beta Blade isn’t really a safe option. Too little invulnerability. Ditto to Kenrokyaku w/Jam.

Slayer and Johnny w/super will probably nullify trap but leave them open afterwards since their supers are 1-hit.

Yeah, Ky has multiple ways out too. RTL has invinciblity at start up I think, and is multi-hitting.

Also, he might be able to stun dipper, since it’s low, hits twice, and has nice priority. But I doubt it, I haven’t played Ky in ages.

Also, Chipp’s uppercut thing is hella fast, so that needs to be taken into account too. I wonder if he could teleport out :confused:

Also, more also’s, damn, I remember CB saying something about parrying it if it wasn’t timed perfect. The flame kick thing, if it hits anything, can be canceled into the upwards corkscrew kick, moving her out of the way. Maybe the timing would be strick. I don’t really know.

Also, doesn’t Chipp’s one super have an ass-ton of invinciblity frames at the begining?

Hrm. Anyways, the point is, a LOT of char’s CAN’T get around it. IE, May, Zappa, and what not. Or at least, I don’t have obvious answer’s for them.

My only real solution was attempt to trade with the monster, thus lessening the damage you take, and giving you another chance hopefully.

Still, to be a winner :slight_smile:

Anyways, I still don’t see why people have such a hard time with Eddie. I have a tough time because of invite hells and the floating, since it’s out of Slayer’s normal ground-to-air range.

But I mean, a mobile char like Jam or Sol shouldn’t have too much trouble, and a projectile whore like Bridget or Venom should be able to keep him distanced. Why does Milla stand a chance with him?

Also, Bridget can escape if he has a yo-yo out, if it’s behind Zato, since pulling it in will hit Zato and interupt the combo. love

Also, me and my killing machine would convince Zato to stop the combo probably if you got it off upon wake-up.

-Rob

Just to say chipps shoryuken priorty/invincabilty is better then kys and beats more shit. And well it hits twice so yea he can get out of the trap basicly.

With ky you can shoryuken out of it, but basicly you will always only hit the dolphin or shark or whatever it is. So basicly you have to have a RC most the time so you hit shark then RC it then well attack on the way down or something.

Though for the other unblockable big drill, then dust or top down attack whatever ky should be able to get out of. Its just harder to time sorta since you cant really see when your getting up, but since you cant shoryuken the drill you will only hit eddie. Oh but you have to use dp+HS, s version wont work.

you forgot reversal wakeup TR and GV (Grand Viper Note: if there is no drill it kills eddie, then hits zato, although it trades with eddie buzzsaw it gets you out.)

Ya, anything with quick start up SHOULD trade with Eddy, which eleminates most the damage of the combo.

The trap’s good, but not perfect, or unbeatable.

Whatever, I maintain my position of tiers being no-existance, just good/bad match ups.

-Rob

You should say that characters such as May and Zappa can’t get around Eddie’s unblockable WITHOUT METER. Practically any character in the game can beat it with a wakeup super. The only exceptions would be characters with supers that are crappy for wakeups like…another Eddie!

Hey Rob, don’t you think that if one character has 90 percent good matchups and another character has only 40 percent good matchups that the 90 percenter would be in a higher tier?

Right and some characters have less bad matchups than others. Thusly…there are tiers.

The thing is that I don’t consider wakeup supers to be practical at all. If it’s baited and blocked, you may not be in the trap, but you’ll probably get comboed or knocked down again. You can say “well, I’m not in the trap anymore!” but you also are still on defense and still have to deal with Eddie’s okizeme when you get up again, which doesn’t just consist of unblockables.

But what about if it’s baited and you don’t do your super? It’s pretty much a 50-50 guessing game. Even so, lots of characters such as May or Zappa are perfectly safe after doing their wakeup supers. If you’re someone like Ky you’re just going to have to push your luck. It may not be the most practical solution but having one option is better than none.

Also, if you do the wakeup super chances are you’ll hit Eddie even if Zato blocks. If that’s the case, Zato can’t do his unblockable. Now, as you mentioned, he’s got more stuff than just his unblockables. However, without the little Eddie helper I don’t think his wakeup stuff is that good.

Could you define okizeme? I’m starting to think it doesn’t mean what I think it means.

Okizeme is wake-up games. Knock an opponent down and agress them as they rise, usually gives you more options. GGXX is all about okizeme.

Eddie can always do FRC’ed Invite Hell for okizeme. On hit guarantees a free aircombo for big damage, on block it works incredibly well as a tick for a throw (command grab them to knock them down again).

So yah, have we decided on tier rankings yet? :stuck_out_tongue:

Yea it’s something like

1 Whoever
2 Whoever
3 Whoever
4 Whoever
5 Whoever
6 Whoever
7 Whoever
8 Whoever
9 Whoever
10 Whoever
11 Whoever
12 Whoever
13 Whoever
14 Whoever
15 Whoever
16 Whoever
17 Whoever
18 Whoever
19 Whoever
20 Venom

No love for Venom… Now if I could just bring my arse to Evo all you Venom underraters are gonna scream top tier the top of your lungs.

Lol, I’m waaaaaaaaiting. I use venom in every tourney I enter. I never win. He’s horrible…but yea, you come and show me and see how well you take it when you get peaced out by a scrub for making one mistake.

Haha. To be honest, scrubs aren’t really a problem if you refined your ball formation offense. They really can’t comprehend what the hell is going on with all those multiple direction balls with different speeds. Not to mention they shout WTF for every time you show a game winning gimmick; Venom has hundreds of them!