First of all, Sol is not garbage, so you can get that crap out your head. I never said he was an easy character to beat, nor that he lacked the tools to be effective. I merely said that his rush down is redundant. He has a set ammount of options, and though he can vary what he is doing that fact is dependant on circumstance. His high low game, and his command grabs are useless if the person doesnt stay on the ground, or take the block impact of something. He can frc gun flame to begin his rushes which is a huge advantage, but what happens with people who can reach through it?, what happens with people who can dash through it like Anji or Baiken?, what happens with people like Potemkin who will just counter it?, not to mention Sol cant be effective if he doesnt get in on someone. If a characters commands the center of the screen for more than half the round Sols meter is gone and he is dead if not sooner. Now go ahead and tell me frc gun flame isnt the most practical way to start his rush down, lie to me. I play him, and i know how to corner you from mid screen. You can only use his high low game assuming the person is constantly blocking low (which would indicate inexp) or they are backed to the corner, or they jump frivolessly. I will agree with you, that once it starts you are hard pressed to escape his rush down, but that doesnt work against mid range people.
Now, when i said that Chip isnt fast I should have been more spicific. It has nothing to do with how fast he dashes, or how fast he can ground chain, because that is not important in the greater scheem of things. I say fast as in a characters ability to cover ground in mid string. An example would be, If Jonny started rushing from his corner against a blocking opponent how fast could he back them into thiers? Same with Millia or Sol. All these characters rush down FAST… as hell. Chipp in no way shape or form takes damage better than Jonny, i dont think that is what you meant to say. Probably for Millia, but they take damage about the same, and millia has better range and air game.
Now as far as his over heads are concerned, they are slow. Just like i said before, You can maintain a fast pace with him, and you can easily be blocked. Any move you do with him that would potentialy crack open the opponent has a high risk factor. The greatest move in his rush down arsenal is his command throw, unfortunately its slower than most. His teleports are moderately usefull, because of how slow they are. Every one knows about the j.HS, its easily blocked or avoided. And that is one of his best overheads, see what i’m saying. I never meant to infer that you could win by just knowing thier move list, you win by knowing how to play them yourself so that you know what they have at thier disposal. Its also about knowing good moves to retaliate with when chip does stuff like teleport over you. That stuff is not guaranteed. People like Sol, Faust, Jonny; they have better rush down because during 70% of thier rush in, you have the option of, either Block it/or get hit, when playing chip you arent even guarnteed a block on alot of his command moves that cause the stun you want unless the person is just gratious enough to stand there.
I agree with you on one point, a good Chipp is a nighmare for Millia, cause he is a faster dasher. But if she catches him, he will lose. He cant combo as well as her. I had a recent run in with a good chip at a tourney last month, and catching his anus gave me a f’cking headache, granted i was playing mallia and i couldnt catch him. It was double elimination, next round I picked Sol, and raped him. His mistake? he blocked. As soon as he loses mobility it is over. Millia cant be evasive very well… in fact if you dont rush with her she is pretty useless. But Sol bull dogs. You block in the corner and you die, you teleport at mid screen you get put in dust loop, you do a move with more than 4 frames of recovery time you die. What can Chip realy do about it? He cant reach Sol after a regular gun flame let alone a frc’ed one. Chips speed off a dash is great, his chains are fast and weak. They dont push the person back hardly at all and his overheads can all be stopped by a dp type move which almost every character has.
Chip is very underrated. But alot of its not ill placed. He is underrated by many and properly played by few is how i would put it. So its easy to say “you just havent played one” or that i am swayed by the majority. But i am being totally realistic with you. Chip is not a character I fear, for his lack of priority, inability to break defensive opponents, and his low damage potential.
laters.