GGXX top tiers?

uh he takes damge second best under pot and can make his dash punch have invicn startup
intead of people proving the dash evasive why not prove why its “not as evasive as u think”

I thought it was established that top right now is:

Slayer
Millia
Eddie
Faust

Any other personal opinions mean dick :rolleyes:

THANK YOU!

another top four eh?

If you guys want to go by the arcadia chart… then eddie should be considered the best in the game? He has no bad matchups what so ever, while slayer loses to faust, millia loses to slayer, and faust loses to eddie/millia. The chart just says that SL/MI,FA can beast on certain characters better, boosting their ratings.

I personally don’t know much about Faust, so I don’t know why he’s top tier. Is it range?

I know Eddie, Millia, and Slayer are definitely top tier though.

Eddie: Unblockables, great pressure game, good damage
Millia: Insane pressure game, good damage. It’s like Mags. 2 Fast!
Slayer: Huge damage, infinite grab, high priority

Though they’re not grossly overpowered, if there HAD to be a tier list, those three/four would definitely be on top.

However, the game is very balanced. Zappa is allegedly bottom tier with May, but that might be because of Zappa’s learning curve. Similar to how VF4 tiers are done by the learning curve of the character.

Aside from his range, Faust has really excellent mindgames and mixups on offense and he does really good damage. This makes him really versatile and his learning curve isn’t very steep. That’s why he consistently ranks high.

I recently was in Japan (March Break) and i got the chance t play with highly skilled Japanese GGXX pros. I was raping with chipp till the first pro came in and played me with Anji. His combos were insane. then came a slayer… i watched him rape the anji. after that came an Eddie which got up to 18 wins (was a crowded night), then another Chipp came and beat the Eddie 5 times in a row before a new challenger stepped forward… a hour later the Eddie from before came and played the Chipp who was still winning with a faust, won once, then i beat it with my chipp (i picked up some coo stuff). The chipp played me and i actually beat him a round, but he owned me the other 2. thru the next hour or so, Zappas, Anjis, Slayers, Bridgets, Sols, Johnnys, I-Nos, Eddies, Potemkins, and Chipps won matches and were beaten. Id have to say that watching the Japanese in action with a multitude of characters played proved to me that there are no tiers in GGXX… Characters who are mastered could easily take out a “Top Tier U.S.” character. Just play with whichever character you are most comfortable with i say… since then, ive gotten alot better with chipp, but I know i probably still cant beat the Bridget,Faust, Chipp, Eddie, or Baiken that were there.

mind games? no…i have yet to see a faust wit mind games. every faust i’ve seen so far plays the xact same, almost like sol. generic. however his mixups wit the FD cancel in the air is sick as fuck!

I was under the impression that applying mixups correctly constituted a part of mindgames. :wink:

…not to mention, once knowcked down. faust’s present super thingy-ma-jiggy super/door appearing move are also mind-games in theirselves. acknowledging thus, rc/frc’s: from his aerial projectiles to his pogo stick move only make his game more fierce.

i dont like how this TP thing is goin… POT should be much higher up…

Hmm…

My insight on tiers is the same as sevral have said. This game is very balanced IMO, but this is the rule, not the exception. While the majority of characters do have thier perks, others are just way to good.

Some examples are.

I-no. No one in the states plays with her much, but she is easily one of the best in the game. She only falls short because of her lack in priority. But if she combos you, be prepared to be left with less than a quarter of your bar. Her damage potential is off the chart. She can completely destroy an opponent without using rc/frc or supers. I would rank her high because of her sheer combo ability. She can use infinate loops from mid screen without cornering you. The only people whose rush down really matches her are…

Eddy. What can i say about him- if you havent played a good eddy then you dont know what it is to trully be rushed down. And what i mean by that is, you are rushed down so bad you rarely have time to stop blocking at all. He can put so much on the screen at once its just retarded. I played a mediocre eddy, and then i played one that was used properly. I will never think of him the same.

Jonny… simi infinates that can start from mid screen off counter swipes and dizzy infinates in the corner. I play him, and his rush down is insane. Counter hit swipes, into combo are devistating. And his f+kick give him the ability to stay on you. Because he can frc it. j.hcf+hs (fire thing) can be buffered so he does it just inches off the ground to hit a standing opponent and then rc’ed and dashed afterward. Jus too much…

Testement. Almost the same as Eddy with his ability to put alotta stuff on the screen. Nets, trees, monsters, birds… etc. All of it can be comboed, or her can play a poking/trap game or he can stand back and play range. You can do damn near anything you want. Albeit most Testements are only decent. If you ever get to see a nasty one in action, you will repect it. Because at least 75 percent of players will die actually trying to get to him.

Sol/Slayer i would probably put next. Sol is not as unbalanced as you think. The fact of the matter is, that every one i have mentioned above is more unbalanced than he is. Slayer is at about the same level as Sol even though they are played very differently. Sol’s corner loops are disgusting to deal with. And slayers mid screen, in and out mind game is nasty too. But Slayer can dish out damage faster than Sol. Slayer is more like the; “hit you twice rc into a special and take half your bar” type while Sol is the “play you even untill you get cornered then rape you type”, basically meaning alot more effort has to be put into combos for Sol, so if you mess up one of his loops the opponent has time to pay you back for it. Honestly in moderate play, Slayer is a more solid character than Sol. But in advanced play Sol will usually beat Slayer every time.

Faust. He definately get put in the high tier section. He has the range, damage, rush game, and unpredictability that you want out of a character. Not only that, but he has a high irritation factor to. He can create mistakes because of his awkward attack strings and take alot of damage. Similar to Zappa he can also put random projectiles on the screen, but they’re purpose is not to damage. But to either panic the opponent (meteors) or to annoy them by little meaningless damage but huge counter hit stun. He is just way more effective then any other character with confusion.

^that would make up my high tier chart. I would probably pull characters out of that to make a TOP tier chart. But i am not gana go there.

In no spicific order, mid tear would look something like…

Bridget
Millia
Potemkin
Venom
Ky
Zappa
Anji
Baiken

And then low tier.

Chipp
Anxle
Jam
May

Before i get flamed, Let me also make this clear to everyone. This game is extreamly balanced, because of that bottom tear doesnt equte to uselessnes, it just means they arent as effective as others. Bottom tier for Chipp in GGXX doesnt mean the same as bottom tier for Sean in SFIII3.

just my two cents, i am no an athority, so dont consider me one.

later.

The more I play with Sol, the more I can see him being top tier. He’s certainly not the best in the game, but at this point I would rate him high second tier at the very least. The simple fact is that someone who has really put effort into the character and knows all of his high-damage setups can basically get extremely high damage off of any hit. If he has half a bar of Tension and you’re half-screen or closer to the corner, you are in Dust loop territory, period: he doesn’t have to have you cornered. The popular opinion of Sol seems to swing in two different directions. On one hand, you have people who look at his damage potential and say he’s grossly overpowered. Then you have the players who look at him and say that he’s not good because Dust loop is “all he can do” and he’s “a one-trick pony”. The former group does overrate the character somewhat, but at the same time, the latter group doesn’t take him seriously as a character and thus underestimates him. It takes some smart play, but a good Sol is a force to be reckoned with, and he’s not the simple rush character you think he is.

Yeah. Sol is definately high tier. He has the damage potential and the offensive attacking fluidity too. He is a force. I am not under the impression that dust loops or rush down is all he has. But it is very obvious to me, that as character comparisons go, he is not the best at any of the catagories he shines in. Sol is nasty… all this a given. But Sol is utterly useless if you play a hit and run game and stay away from the corner. I say that sparringly, becase there is more involved than what i just vaguely put, but you can grasp what i am saying. I am fairly aquainted with his zones, having been raped several times learning to stay the hell away from them. But Sol becomes less effective once you just break that much of him down. He is a powerhouse, yes, but his game is at least 50% or more dependant on corner traping. Which means that a solid bridget that knows how to block will beat him easily (just as an example vs character), unless Sol slows down his pace and trys to look for mistakes… which would be an even easier loss. Sol is a rush game man. He is definately high tiered, but his lack of diversity is why I would never put him past a half decent Eddy or Testement. Because a mastered Sol will probably lose to an advanced low tier, because you cant play him effectively by varying your style. Of course its possible, but highly unlikely.

Not saying you a wrong, or right, just giving my insight.

Also, any poke or range character is a nighmare for Sol. You cant really say the same for any of the other people on the high tier list i made. You cant pull out obvious character flaws in them. Its not like I can say pokes work on eddy. Or the turtles work on eddy… because nothing does. Same for Jonny and Test. But Sol can be easily shut down by simple observation.

But like i said, he is still nice.

later.

See, here is an example of underestimating the character. I dare you to find a character who has as many damage options as he does. Not even Slayer matches him there. Slayer is strong, but not all of his moves are gonna lead to big damage. But Sol, especially with half meter, is like a walking weapon of mass destruction. If he lands anything, and I mean ANYTHING from half screen or closer, you are going to lose over half of your life, easy. If you think Sol is not diverse in his game, then you have not played good Sol. It’s this kind of underestimation that gives the character a bad name in the US, as a “scrub-only” character who is “too easy”. Let’s take your example of a Bridget who “knows how to block”. Bridget is not the hardest character to get in on, it can be done (I’ve done it before several times). And once you’re in there, blocking is not going to save you. If you play a Sol who properly abuses command grabs and anti-airs, you are not going to get off easy. Hit and run? It’s exceptionally hard to play hit and run against Sol because he outprioritizes most characters in close. Once you get in, you get hit and he goes on offense, so you never get the chance to run.

If you want an overrated character, especially in the US, take a look at Testament. High tier? Most of his neat little traps can be overriden easily. The Sol/Testament matchup is hell on Testy. Even if he knocks Sol down, he doesn’t get an advantage. As long as you can reaction block Testament’s overhead, his mixup on a knockdown is worthless. Or if Sol has 50% Tension, he can reverse with a VV on wakeup, RC the first hit, and dash in for a command grab that is practically free (or combo if the VV wasn’t blocked). His knockdown mixup is all he has, and if you can override that, he has practically nothing.

after reading some of these, i can see why japan stays ahead of us in GGXX.

bof, i was wondering if you got any vids of you playing sol? i’m interested in seeing you in action

Not at the moment. ryucross used to have a buttload of footage of the NC players, but I think it all went bye-bye. If I ever get a capture card, I’ll definitely record some playtime.

poke BoF You gonna come down to Charleston sometime for some APEX points so I have someone who actually knows how to play the game to talk to?

I might actually take a trip to Raleigh sometime, dunno. I know when Drezial gets here we probably will if I can get the days off. Would love to meet up with you and Ryucross :slight_smile:

ok now ur giving sol a bit too much credit dude. again sol is sol there is absolutely nothing u can do wit sol thats relatively new wit him to save ur life. sol is played the same no matter how u look at it, his mixups r basic as hell and so r his mindgames. it always leads to either VV or GV. or maybe even command grab. granted he is a powerhouse if u will, he can easily be stopped. sol is not diverse at all dude there is nothin diverse about him at all. and y is he normally called the scrub char in the US? cuz he is indeed scrub friendly. n e person that has not played the game that is familiar wit shotos can easily abuse sol. then the difficulty curve of learnin dust loop is stupidly easy…hell even i can do dust loop and ima chipp player! the only thing about dust loop is that u have to learn how to do it on the other chars since they fall differently, so wit that learned after about and hour or so of practice it shouldnt be that hard to execute against a real opponent in time. ima not sayin its easy to land in a real match, however wit battle xperince its gonna get easier and easier.

sol’s basic options r to practically hit u then put u in dust loop. simple as that. his mind games lose to those such as pot bcuz its sumtimes hard to determine which command grab will he throw out after the rush punch cancel. comparing his damage options to slayer is IMO the xact same, cept slayer has a few more. i mean his options and mixups dont compare to those of sum of the other chars from wut i’ve seen. take my char chipp for instance, a good chipp has the ability to be n e where on the screen whenever he feels the need to be in order to keep the opponent in a constant daze of where to attack. granted chipp should be invisible in order to get this to work effectively. chipp can easily bait out chars like sol to do wake up VV’s and GV’s. chipp’s otg game wit the otg gamma blade can prove to be deadly due to his ability to keep his game going when u tech. now if u try to get smart and not tech he can still keep the flow of the match his way.

chipp’s rush is also alot more consistant than sol’s bcuz he can easily mix it up with wutever he feels like, not to mention that he can literally stay on u 24/7 bcuz hes not a clunky char like sol. when i say clunky, i mean he’s not as free roaming as chipp wit lots of jumpcancelables etc etc. also to comment on sol out prioritizing chars when in close…chipp’s f+p beats out all his shit for free cept his sweep when hes not in deep.

all in all sol is indeed good but he’s not top. i think chipp is the most underrated char in america IMO.