GGXX#R Eddie Thread

May is anti eddie. Just give up.

May does not counter eddie FLASH FUCKING METROID DOES WOOT!!!

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lol, I think I fight this fight every time I play XX/#R. What is the May player doing? Most likely one of 2 things, whoring 6P or using May’s air game. If it is a 6P whore, just stick to moves like 2K/5K that hit her ankles or j.K her in the skull. May’s 6P is not good anti-air if you hit her in the head and not in the neck/chest region of her sprite.

One of May’s best options against Eddie is to stay airborne and mix j.HS, j.2HS and j.S depending on your range. These are difficult to anti-air with 2HS as all 3 require different timings. 6P will usually get j.HS or j.S with about the same timing, but j.2HS is a different timing. If you are comfortable going to the air, then don’t be afraid to fight her in the air. Most of the time with May it’s a matter of which character chose the attack with the correct angle and who got it out first.

6P will stop horizontal Ride The Dolphin (RTD). Don’t bother trying to stop vertical RTD. 6P can beat it, but the timing is a lil’ tricky. I prefer to block then take offense as May lands (unless she FRCed of course). My main problems I have is that I get too aggressive and impale myself on RTD’s or supers (WHALE!). Try play conservative offense when May has 1/2 a bar.

If you get your shadow offense started, May only has a few options to escape. She has alpha counters and burst like everyone else, she can try to use her supers but you can space yourself with your shadow so that the shadow will eat the hit and you get a free command grab, and May can try to jump out (like everyone can). So aside from sacraficing your shadow for a free 623S (or whatever) most of your standard offense applies.

Just try to stay out of all out poke wars, because May will probably end up winning those if you don’t invite hell her. And don’t be afraid attack her from the air. As I said eariler, 6P sucks as anti-air if you keep your attacks at head (or knee) level. Her other anti-air options are 6HS (very risky if whiffed), 5HS (short range), and a jump up air-throw. Watch the air-throw because she is blessed with being in the 2nd best class of air throw range. I almost forgot, watch out for vertical RTD as anti-air. If May’s crouched for any period of time, you might not want to jump without exercising a little caution here and there. I have a bad habit of jumping at a crouched May, thus getting an angry dolphin’s snout in my crouch.

From there it’s just about outplaying your opponent. Eddie has the edge in the fight, probably 6-4 range. It certainly is a fight the May can win if the May knows the match better than Eddie.

ruin: Your av gives a new meaning to SKEET SKEET BITCH!!

Iceman: The May I play against is a poker until he forces me to play conservatively by limiting my rushdown then he goes for mixups involving random Dolphins and Hoops pressure until he manages to land either a Dust, a Command throw, or a clean 5K into bigass FRC Dolphin combo, then it’s GGPO Eddie.

Since some of you were wondering what fuzzy guard is, I got a screen cap from a combo video that had an example of it. It’s of I-No, not Eddie, though. Some idea though… Eddie can do this with j.K and I think j.S (but I don’t play him so I’m not sure about j.S).

See how I-No is hitting air but magically hitting Axl? That’s fuzzy guard. Yay.

whats a good eddie rush down strat?
i always try to buzsaw and then jump air dash in with a kick…sometimes it works…usually my eddie will get killed and then i’ll get killed lol…

any thoughts?

Alright, I’m trying to learn some Eddie too. I have a pretty good grasp of how to use both unblockables (shark + 5K and big drill + j.K), but I don’t know of many good moves/combos that end in knockdown and don’t involve little Eddie. Just basic stuff like K, S, 2D and command throw/22(H)S. Are there any advanced combos that end in knockdown worth learning?

On another note, I’m not really sure what I’m supposed to be doing with Eddie when I’m not comboing or pressuring. I mostly just poke a lot with 2S and drills to make them leave the ground, then AA with 6P into short air-combo if they try to IAD in. That doesn’t really seem like it’d work against people that know what they’re doing against Eddie, though. So…uh, what should I be doing?

Anything else I need to know? Good block strings with or without little Eddie? Should I bother FRCing HS drills if I know they’re gonna be blocked? Is 6K, FRC, dash in, command throw actually a good idea???

frc drill is not for hit its for momentum =D

That’s kinda what I was thinking at first, but the blockstun doesn’t seem to be long enough to move in. Guess I’ll have to toy with it some more later.

No posts in over 2 months? Is the eddie love that low? :sad:
Anyway I am trying to learn eddie and had a few questions.

  1. What is a good dust combo with eddie? Kinda easy question just curious what my options are after a dust.
  2. What should I do after the damned fang(623S)? I kinda just 2p, 2HS, HS invite hell. I am pretty sure you can follow it up with something if you frc the invite hell but sadly i can’t frc that move reliably yet.
  1. s.D, sj.D, sj.D, sj.K, sj.P, sj.K, sj.S, sj.HS, sj.D

or

  1. s.D, impossible dust D, shadow gallery, do ground u/b dush combos

  2. in the corner u can command grab, s.p, air combo

or

  1. corner or not in corner do basic eddie pressure combo… u dont wanna try to otg combo after command grab because they can air flip and escape a possible eddie pressure… its better to let them fall down… summon eddie and do either a pressure or if ure in a corner u can do u/b dust combo.

hope that helps

RenoROB

Thks that helps alot. :tup:
Only one question, are there any jump cancels in that first dust combo?

edit
Nevermind I got the combo pretty much down just took a little bit of timing.

omg watch me play next saturday. do what i do

All you’ll be doing is getting raped by Venom, son.

Necrophile that shit down :karate:

Titan, after you learn Eddie you have to put him in the background of your avatar. (Yes, Eddie is that gay…) :wow:

Random questions to try to revive the Eddie thread:

  1. Summoning Eddie - When to do it at the right time. Aside from knockdowns, when else should one summon Eddie?

  2. Letting Eddie take a hit so Zato can try to hit the other guy. Anyone ever do this kind of thing?

  3. Leet cobmox wid Eddie. How to do random FRC Drills into Eddie P into blah blah blah Shadow Gallery loop blah Unblockable blah win.

Oh, and arcades that refuse to change funky button setups to the official setup suck ass. Especially when using Eddie.

RISE FROM YOUR GRAVE, THREAD!

x

Holy shit where’d this come from?

My severe lack of Eddie skill has revived a thread. :clap:

Ok to start Fasty your just envious of Eddies leetness(yes i said leetness). Now, for the eddie newbs questions:

1.Eddies command grab into his 5p isn’t hard but how in the hell do you get the air combo after it? Am i wrong in just jumping twords them then pressing k? Is it a timing problem?
2.after you land a little eddie S what is the follow up to get the multiple shadow galeries( :hcf: S) off?

edit
Happens every time I post I figgured out the comand grab combo not 5 min after I posted…god it’s sad I couldn’t do it.

kugler’s av = dope

Cheat Sheet to ennvi’s q’s:

  1. It only works in corners, and timing is kind of tight. And yeah, after 5P you do the basic j.K, HS, D stuff. It’s all in the timing.

  2. Hell, I have problems getting the first SG off after Eddie S… That’s how bad my Eddie is. But based on random combo vids, it has something to do with hitting the guy with Eddie S in between the hits of SG so they can’t tech out after the first hit of SG, which is normally techable in #R while the second hit is untechable. Then tag them with Eddie S on the way down, do SG again, Eddie S between hits, repeat.