Beginner’s Guide to Controlling That Damn Shadow
For simplicity purposes, I’ll refer to the shadow as “Eddie” and the person as “Zato-1” since it’s what they’re called story-wise and it makes me look more of a geek than the average Eddie user.
Basically controlling Eddie is all about RELEASING the buttons (also known as “Negative Edge” in Street Fighter terms). You press a button, you make Zato-1 attack. You release a button, you make Eddie attack. Simple, huh? Throw in the fact that you can make Eddie move back and forth as well as summon and unsummon him, and your opponent pretty much has to worry about 1.5 characters rather than only one. HOWEVER, Eddie can only stay summoned for a certain period of time as evident by the extra bar right below your lifebar whenever Eddie is summoned or is regenerating. Eddie’s time bar decreases over a set period of time until it runs out or Eddie gets hit and the whole bar empties, where Eddie has to regenerate it in order to summon him again. And I think it takes like 6 or 7 real-life seconds for the bar to completely regenerate. Also, whenever Eddie does a move, chunks of the time bar will get eaten up, with the size of the chunk depending on what move he does. Oh yeah, and if Eddie is unsummoned, the time bar regenerates really fast compared to when Eddie gets hit/time runs out/plants Bomb. I’ll go into a brief rundown of what Eddie can do:
Note: What I mean by an Eddie attack taking a fraction of the time bar, I’m talking relative to the WHOLE time bar, NOT to what is left of the time bar.
Summon Eddie:
236+HS.
Do NOT hold down HS longer than a split second when doing this move or else Eddie will immediately plant the Bomb. Used to summon Eddie without doing anything afterwards. Can be used in some scenarios where your opponent freezes up when you summon Eddie right in their face, which gives you a free throw or Command Throw.
Eddie Poke:
Release P with Eddie already out or Summon Eddie (236+P).
Eddie does a nose poke at the opponent’s legs for one hit. Quick startup, fast recovery, takes only a small chunk (like an eighth or so) of the Eddie timebar. It looks like it hits low, but it does not (if it did, Eddie would be uber-broken). Usually used at poking away at the opponent to cover gaps in Zato-1’s block strings, as well as ticking into Command Throw. Can be used in combos as well, but they’re pretty advanced.
Eddie Buzzsaw:
Release K with Eddie already out or Summon Eddie (236+K).
Eddie moves forward spinning like a Buzzsaw. Quick startup, some recovery, takes like a third of the Eddie timebar. Does about 5 hits, can catch people trying to jump out if they’re not careful, and does decent guard bar damage. Usually used to pressure the opponent into the corner. Best way to use it is to knock the opponent down, summon Eddie first, then release K as they wake up while Zato-1 is free to run in and put more pressure while Eddie is still spinning or is recovering. Also is his best combo tool.
Eddie Claw:
Release S with Eddie already out or Summon Eddie (236+S).
Eddie does a vertical Claw attack that reaches a little bit higher than normal jump territory. Some startup, some recovery, good reach. Essential as an anti-air since Zato-1 can combo right afterwards for big damage. Also essential in advanced combos to do even bigger damage. Takes about a quarter of the time bar I think.
Eddie Bomb:
Release HS with Eddie already out.
Eddie morphs into a Bomb on the spot that detonates in 3 or 4 seconds, which is pretty much a giant, multi-hit version of Zato-1’s Invite Hell that does decent damage, does 4 hits, and sets up one of his unblockables in the game. Note that of the 4 hits the attack does, only the first hit is low, while the rest can be blocked either low or high. Oh, and it completely depletes the Eddie time bar, and the bar does not begin regenerating AFTER the bomb has detonated.
Eddie Dolphin:
Release D with Eddie already out.
Eddie does a Dolphin jump/dive, which is an overhead attack and cannot be blocked low. Some startup, decent recovery. Sets up his other unblockable. However, this attack takes a whooping 4/5th of the time bar, so use it wisely.
It’s freaking 3 AM here, so I’ll wrap it up now. Learn how to move Eddie and how to use him as well as keeping an eye out for Zato-1. I’ve had some several cases where I was concentrating on Eddie instead of Zato-1 and I ate a phat combo and died cuz I wasn’t paying attention. Sometimes it’s better to let Eddie run out than to try to unsummon him while the opponent is rushing you down and Eddie’s all the way across the screen. Besides, if Zato-1 is forced to block, Eddie automatically gets unsummoned, and his time bar refills at a fast rate. Oh yeah, you can move Eddie using 1 or 3 to keep Zato-1 in place because he crouches while Eddie moves. And that’s a WRAP for now. More to come later (hopefully)…