Random crap to revive the thread: After a regular throw in midscreen, throw out a HS Spike (FRC preferred) so they’ll wake up into it. If they block it, you should be closing in or at least have summoned Eddie to pressure them. If they eat it, you MIGHT be able to dash up close for some 5P, jc, j.K, j.HS, j.D combo or if you have meter, just do his 632146+HS super for free 40-50% damage.
Ogawa PMed me and said that Eddie’s overhead kick, FRC, crouch dust is near God Tier.
Thats weird
I would like to PM him too
but from those i’ve talked to at evo… and BAS
they all say that Ogawa doesnt speak a lick of english… and is not online ever…
im sorry for being so scrubby but… how does eddie’s unblockable works? which moves makes it an unblockable?
I can believe it; unconkable (tekken/gg player from STL) used to do that to me all the time when I was first learning XX :bluu:
Eddie’s unblockables work by doing a low and an overhead at the same time. They all (to my knowledge) work with his drills. Overhead move + drill = unblockable.
And if someone is hit with the drill FRC, you can dash up and combo w/ 5P. The timing is a little strict, but it can be done (I’ve done it before so I should know, lol)
Yeah, Eddie’s a f*ckin @sshole. You can do anything with that guy. He has everything but stamina. and his j.k is sooo good, it even beats out or clashes with my Dizzy’s only good anti air d.S.:sad: I hate 'em.
so drills are supossed to be blocked low? and the overhead is 6k?
You COULD use 6k as an overhead, but an overhead is also any jumping move i.e j.K, j.S, j.HS, j.P, j.D.
Here’s the most elementary setup you can try in training mode, opponent in the corner:
Summon Eddie, command grab (623S), set bomb (Depending on when you set the bomb you might have to do multiple jumping attacks; try setting it when his hands strike the globe). But right on wakeup, do j.K, float, j.S, j.HS. By this time, the bomb should go off (it goes off after appox. 3 seconds), and you have your unblockable into whatever 70-80% combo you’d like to do.
the bomb is done by pressing HS right? then its supossed to be blocked low?
Only the first hit hits low. The rest of the hits hit high.
This is usually fuzzy guardable by a good player, unless you happen to get really lucky. Anything that doesn’t hit both high and low on the same frame is not unblockable. The reason the drill setup is unblockable is because the other guy is waking up into 2 attacks that both have active frames as they get up.
Personally I think this one is just as easy:
as eddie rises up out of the ball, set the mine, watch for the second bounce as they hit the ground, jump, air kick, shadow gallery. This works on everyone and is even safe from wakeups. For example, sol tries to VV on wakeup, he’s invuln, you fall right through him and land in enough time to block. He then eats an aircombo.
Doesn’t do huge damage (165) but it does leave them unteched in a corner and you with about 1/2 tension. I’ve found that that’s generally enough tension to keep them locked down until you can get another shadow out on them.
so the jumping k and then shadow gallery are worthy of using? because i started an apprentice unblockable just with 6k… but it’s better to do with jk?
Hmmm… I’ve never heard of fuzzy guarding in Guilty Gear; only on Virtua Fighter 4. Hell, I don’t even know what it exactly is in Virtua Fighter 4 either. Anyone care to explain?
Bleh fuzzy guard. I’ll do my best. It’s a weird glitch in Guilty Gear that has to do with hit box properties. Eddie takes the most advantage of it… some characters can do it too (Venom and Sol just to name a few).
Here’s how it works. When a character crouches, there hit box is supposed to crouch with them, right? Well, it does, but there’s a weird bug in GG where for about 3 or 4 frames the hit box remains standing, even though the character is clearly crouching. This leads to weird set ups (read: bullshit) for some characters. In short, it’s basically your hit box getting hit as if it were standing, even though your character is not.
I hope that’s clear enough. If not, someone else feel free to clarify.
and does that have anything to do with eddie unblockables???
It just shows that if you’re not careful, someone (who has to be damn good, b/c I haven’t seen anyone fuzzy guard out of an unblockable yet) can block your setup.
Skip- yeah it’s not the best unblockable; I was just posting it to give Chunster a good idea of how it works. Until I see someone fuzzy guard out of an unblockable, it’s all guaranteed to me. :tup:
eddieeeeeeeeeeeeee
you know ur bout it when u can run into a thread and spam shit up.
<3 chobo.
I’ve played eddie for a while now…
Heres some XX stuff.
I would suggest the very very basics of eddie to be this. Summon the symbiote whenever you possibly can. Not only does he double eddie’s potential for offense and damage, but it builds tension quite well. And when your symbiote’s life deplenishes, use the tension you have just earned to protect zato with frc drills and such until the symbiote’s life is refilled.
Anyway, i’ve been trying some really stupid combo’s and strings with zato and the symbiote.
KD, call with hs, c.k,(hold), c.p(hold), release kick when nose comes out, c.s, c.p(release) + c.hs(for far drill to come out), now hopefully the nose pushes them into the far drill, symbiote s., zato IAD, j.hs, j.d, shadow gallery.
I don’t know how good that is, but it’s something i’ve been messing with lately. Timing is strange, hard to guess the distance for them to be pushed into the hs drill.
I was also wondering what kind of strings and rushdown patterns you all use with the symbiote, or is the purpose to always constantly attempt for the command grab?..thanks.
Eddie vs. May. I have no clue what to do. Any help? Oh, and Eddie vs. Baiken gives me a tough time too.