GGXX:Accent Core Thread! [AMERICAN PS2 RELEASE, GO GO GO!]

Pretty much anyone that needs to fight up close has a bad match up agaisnt Potemkin. :shake:

pot is not S because he has a couple bad matches. Testy and Eddy are S because they are gayer than Pot. Those characters just controll too much space with their homosexuality.

^lolz

That’s totally why I didn’t get 3rd place.

Totally.

hey guys whats going on in this thread i heard big bang upper does some good damage

You obvisouly suck with slayer

5kx3 dash forward and repeat for max damage

The pot match-up isn’t nearly as bad as it was in slash…that thing was practically free for pot…the problem is is that a lot of people still wanna play pot the same way you fight other people which doesn’t work…I have a harder time fighting Testament and Eddie than I do Pot…just keep your spacing right…land a hit…go Magneto on his ass…and get out the fucking way when the combo’s done…rinse and repeat…game…

Slayer is essentially the 3S Chun of GGAC. He doesn’t have to get in to be scary…he can just sit back and spam his amazing pokes, and if any of them hit, he’s in, usually with you on the ground having to guess, and guessing wrong means you lose at least 50%. Everything he does is fucking safe, and most of his shit has frame advantage. He has a small disadvantage against Eddie and Testy, and possibly May. I personally think the Pot fight is even for him, and any Slayer that says otherwise probably kills himself routinely every time he plays a Pot. In that fight, Slayer DOESN’T want to get in unless it’s on his terms; that being with some sort of advantage. Once he loses the advantage, he gets the fuck out until he gets it back. How does Pot hurt him if he follows these rules?

^ slidehead.

If you’re alert, random slideheads can be avoided by a bunch of things. Though if the pot is good then it obviously changes

When at the right range, Slayer can punish Slidehead with IAD H into whatever, or he could just DOT him in the face. If he doesn’t want to punish it, he can simply backdash to avoid it at no risk to himself, and I think D step startup avoids it too. Slidehead is avoidable as hell, as long as you look for it, and if you aren’t, then you’re dead to begin with.

Slayer’s 2k.

Slayer can do a lot of things on reaction to Slidehead if he isn’t flailing about with a lot of unnecessary movement. 2H, iadH, BDC K Mappa, (BDC) K Dandy, DoT, backdash, jump straight up if the distance isn’t right for a punish and you don’t want to risk messing up a backdash.

Those are just the practical moves, you could do stuff like 6[K] or whiff BDC bite or BDC taunt to go through it if you really wanted to.

Slayer v Potemkin discussion sux

Apparently I missed the memo that 5K at max range leads to 90% combos. From what I’ve seen, max range 5K usually leads to mappa or some sort of knockdown. Similar to Sol, Slayer can’t really get much return off of random pokes.

Slayer’s mix up is about as strong as Sol’s (read: average) and is very similar, but his pay off is generally much more than Sol can ever do or ever hope to do. Guardbar doesn’t count so don’t give me that shit.

You mean without any tension right?

Off the top of my head, 5K hit-confirms to DoT (which is 140-150ish right there), then FRC into followup for anywhere between 240-300+ damage depending on meter/screen position/opponent.
(EDIT: [media=youtube]IBvEdMmJW9Y[/media])
Jumped into training mode just to check ideas and get some numbers down…
CH 5K links to 2D from max range, from which you can RC H IAD iadP/K, K, land, H into whatever as a corner carry for 220-230ish, more damage if you FB PB loop. Fairly easy to confirm.
CH 5K on crouch links to BBU from max range (happens against Eddie fairly frequently, for example)… from there it’s again dependent on positioning/character/meter but BBU combos off non-prorated starters are way better than the generic 2K > 2H, BBU “hey let’s prorate as much as possible” combos that people seem to love. Generally ends up as at least 200 damage for a weak sauce followup (I did the generic “all kicks” combo for ~200 when testing on Eddie, could probably get more if I worked at it), pushes 230+ with relaunch or PB enders, more damage with FB PB or 2-hit air super finishers of course.

All of those numbers of course go up if they got hit after blocking something, which makes 5K frame traps pretty sick.

Then there’s trickshot situations like they just started jumping and got hit by you going for 5K XX K Mappa so then you link 5P into whatever air combo for a mess of damage that shouldn’t have happened and probably won’t occur like that again in the next 100 games you play.

So 90%? Maybe not unless you have 100% meter (though not entirely unfeasible if you do!)- but it’s not terribly difficult for a halfway creative Slayer player to convert 5K into 50+% or so when they’re sitting on meter.

I suppose it really depends on style more than anything. And my original post was referring to without meter.

You’re talking like 5K is some godly poke that’ll net Slayer phat comboz when randomly thrown out… which is far from the case in most cases.

Without meter only like ABA and Eddie have phat combox off random non-CH pokes.

Plus Slayer has pretty good tension gain when he isn’t spamming random BBU for no reason.

All things considered, there are plenty of pokes I’d rather get hit by than Slayer’s 5K.

theory fighter slayer is godlike, just no one plays like that.