It was a broad generalization for one.
And two, I didn’t know you already read the DL Bridget FAQ (how could I)
So, my apologies.
-SH
It was a broad generalization for one.
And two, I didn’t know you already read the DL Bridget FAQ (how could I)
So, my apologies.
-SH
Couldn’t really find anything with I-No besides the first post on her combo’s and how to JI for her combo’s. (Which I’m getting down a lot more frequent)
But I need help on good anti-air options and good ways to stop being pressured besides using 50 percent tension counters. It seems that once someone air dashes against me, I’m in big trouble. Cause I always get countered by the airel attacks.
Eh, no worries. I’m sounding like a pompous ass, so apologies on my part too. I’m just not myself because your avatar is strangely hypnotic, yet. . .so disturbing. So very disturbing.
If you predict an airdash, doing her 6P right before the move connects with you will lead into really great damage (6P, close 5S, superjump cancel j.S, j.H, Slash version of dive, relaunch from 5P, repeat the above combo but end with kick dive if near corner) without meter, or with meter it gets pretty disgusting.
It’ll work even mid-string after someone JC’s a move and IAD’s at you. If 6P won’t work, 5P pretty much always will.
Also, if you’re doing lots of short forward hoverdashes to advance, tap backwards+j.H at a point where the move is canceled by your landing. If you do this right, any IAD attempt will get airthrown if you do this at the same time, and it’s a safe way to advance a little better because they have to guess how far forward you’re moving each time.
Mashing on her 5P (4 frame move) is also an excellent way to catch random airdashes, jump attempts, and tech catches.
Finally, to help with doing her instant air-super as a sort of AHVB (zero frame startup after the flash) if people IAD at you, tap down first, then just do a TK halfcircle backwards + slash. It’ll come out every time as supers with these motions can be shortcutted with that method. It’s the difference between reacting to an IAD with air super, or getting stuffed every time.
Hope this helps.
i uploaded the ky basics faq on gamefags
dont know how long it will take to go up though
That I-no CL IAD is freaking hard… my thumb is hurting from the constant HCF motions… especially on Pad…
As for Bridget did they fix the whole invincible Bear issues?
Here’s a set with Owaga v Kaqn.
[media=youtube]Zq_xkEp6JOA[/media]
[media=youtube]cp7ndcR365M[/media] <-- Owaga Rape!
[media=youtube]Qut8XxTBp3M[/media] <-- Still raping
[media=youtube]2MFxCrE4C2I[/media] <-- STILL RAPING
[media=youtube]nC6UvprV5ys[/media] <-- Kaqn gets a round
[media=youtube]BbBI-26JGgc[/media] <-- you know the deal
[media=youtube]d7FgO_U6ss4[/media] <-- Kaqn got a match!
damn and I was waiting for a battle of the buri AV users! oh well its all good.
GGAC and King of fighter XI plus neo geo battle collisuim! hell yeah this winter is looking awsome for FG fans. if only they could release the fist of the north star game then my life would be perfect.
If only gamestop/eb would let us reserve KOFXI and Battle Coliseum, then we’d be set.
Fuckers.
:bluu:
-SH
Someone do a break-down on some of Millia combo’s real quick. Can she do any sustained air combo’s or is it all just JI’s?
gatling > 2h > 8jump > j.s > j.h > air dash > j.d > air dash > j.s > j.h > land > j.k > j.s > j.h > air dash > j.d > air dash > j.d
that works on more than half the male cast. it’s one of the better non-pin, non-tension standard combo off standing normals. you can replace the second to last j.d with a j.h for slightly more damage, but it will be harder to get a knockdown that way.
you will be required to make some adjustments against robo-ky (do just j.h after first air dash), and it does not work on johnny whatsoever.
also, i specifically note “8jump” because 9jump will get you too close to the oppoent to make the combo work some times.
Yeah I noticed earlier when I was trying to self~teach some combo’s that 9 was ending them prematurely. Are all the JI’s using 8
You should be able to reserve KoFXI at gamestop/eb, I whink they have have a date set but forgot to check it last time I went. Doesn’t matter to me (gs/eb that is) since I reserved mine at game crazy. I still don’t think NGBC has a set date yet however.
Toasting in an epic bread~
they’re just jump cancels. jump installing is something else, and used by few characters.
Mehbeh.
I haven’t checked up on it in like a week or so.
I have to go in to work tomorrow, probably check then.
@ Kayin: <3
-SH
my bad I meant cancel. Not paying attention. Earlier was I getting something like:
6H>j.K>j.S|>JI.k>j.S>j.D
So yeah I’ll try the air dashing which I’ll probably haev to work on. You got a good combo of her’s that uses an IAD, I know she has them and she’s one of the better char’s for using an IAD into a combo.
Tarp(s): keep the talk to IM or what eva. (Hi Kayin!)
[media=youtube]zbIv7qvSTT0[/media] <-- Yea…
that’s a jump cancel also, not jump install.
also… you’re better off using air dash cancels. that will allow you to extend your combos longer (and deal more damage) while keeping the opponent relatively low to the ground at the same time (for knockdown opportunities).
if you have trouble doing the combo i posted earlier, just do the basic ones listed in TGS’s guide couple of pages back.
No I’m not canceling. I’m landing after the first Slash immediately launching into the air again and repeating. I’ll have to check the stats on it but so far I haven’t had anyone tech out of it. But yeah I wasn’t JI’ing, I don’t know where I got that though the elevation isn’t as high as the original jump since they’re already falling.