raoh does alot of damage.
pot is his worse matchup
I wish Pot could dash. xD
-SH
:lol: just a quick question about how many differences are there from Guilty Gear xx to Accent Core b/c Iāve only really played XX :wonder: and Iām really new to the Guilty Gear series.:wgrin:
ā¦
A Lot
-SH
iād recommend just playing the game. there were a boat load of changes when it went to #R then another load of changes during Slash as well . . .
:looney:
i never really understood or read up on it⦠but can someone tell me how Slayer is one of the hardest chars to use D=
if they give pot a rocket pack to air dash iāll fucking kill disgea
his combos are just harder, he isnt that hard to use
anyone have strats for cross-ups with i-no using her VCL and/or j.D?
Mr. Mamation/Koogy or any veteran: Iād be curious to know what in your opinion would be a good approach to familiarizing oneself with all the different character matchups IF you were in a situation were your local guilty gear scene isnāt large and diverse enough. Because itās true that you can be decent with your chosen character (know all the advance stuff, etc.) but be completely inexperienced with specific matchups; and this could really screw you over when playing someone whoās good with a character youāve never faced before.
Aside from viewing match videos and taking notes and maybe asking others in a matchup thread for input, what more can you do? I suppose one could take on the daunting task of learning to play the majority of the cast, but thatās obviously ridiculous and impractical for reasons I probably donāt have to list. So what are your thoughts on this situation?
Hmā¦
There is a property you can try messing with, if youād like. It is sortāve difficult to use in a real match, however.
First of all, get rid of your burst to practice. Do her jumping dust, and then immediately (similar to a roll cancels speed) faultless defense. If you did it right, she will stutter in the air.
You can actually jump over them with this, and you will turn around right behind them and attack towards them. Itās a nasty little trick that is used occasionally.
Another cross-up trick is to dash right over them, and do j.K -> her qcf, hcb+S super in the air. It hits people usually, although the damage isnāt the best. I hope that answers your question.
Generally, I have no competition at all throughout the year. I get maybe 20-40 hours a year of actual physical comp. This sucks, so I have to make up for it by learning the characters I have trouble against in detail. For example, I play Slayer. My hardest match-up is Potemkin and Eddie. So, I have to sit in training mode and set up situations for myself to find counters out of. Can I avoid Potemkinās 6HS -> flop set-ups? Can I beat his jump-ins with my anti-airs?
I also practice my combos non-stop. I will go from one corner to the other, doing combos back to back to back. If I mess up, I will do that combo until I can do it blind-folded. Then I can play at my peak. :3
All his easy gatlings are gone, and require what some may consider difficult timing. 2 frame links for almost all of his stuff. Also, his best range tools were nerfed heavily (6HS no longer special cancelable, slower start-up. K has to be jump cancelled, 2K has no special cancelā¦). They also raped his mappa fakes (added 3 frames, removed similar sounding vocals) so that people will be able to easily counter it.
However, what he got in return was insane. So, it sortāve balanced out.
Having really solid basics is a must if you want to win unfamiliar matchups. Remember, a person may be able to do all the most damaging combos in the world, but it doesnāt mean jack shit if he canāt get in to do them.
Also, enforcing the opponent to play YOUR game helps out a lot, since youāre essentially limiting your opponentās options, and whatever option your opponent decides to take, your solid basics should be enough to deal with it.
Iāve won matches where Iāve had no idea on how to deal with character specific stuff in not only just Guilty Gear, but in all other games as well thanks to solid basics. With solid basics and a good mindset, you can win matches where you usually have no business winning them. If anything, it at least gives you a fighting chanceā¦
Three things I do.
- Go into training mode and look at every move each character has.
Literally do this, go through the list and try each move out. Check out what each normal looks like as well so you can get an idea as to what is what. Donāt overload yourself, do this one character at a time. After viewing one characters moveset move on to step 2. (This doesnāt take very long to do if you spread out a character per week or something. 5 minutes in training mode doing this will go a long way.)
- Watch match videos
I know the first thing you said is aside from viewing match videoās, but this needs to happen after the first step so you can get an idea of what tricks a character has during high level play. Seeing a character in action doing moves you are familiar with will help you learn how their tricks work. Take this one step further, once you understand how the tricks work you will be able to deal with them more effectively in game.
- Training mode again
If you see a complicated character that you feel needs more attention to counter (Eddie is a big target for this one) go back into training mode with the dustloop window open. Take abit of time to learn a basic mixup / setup with the character, then record the action and start to learn how to block it. You donāt have to spend hours learning the most complicated things said character can do, but I feel if you have even training mode experience vs it you will feel more comfortable when the real thing is in front of you.
In the end real match experience is of course the best way to learn matchups, but from my experience the above works decently if you canāt get experience vs every character.
FRCing is hard. =( I keep forgetting to Faultless Defense as well.
Ugh.
Any tips on remembering all the game mechanics?
-SH
Play a lot.
'kay
Iāll keep at it then.
-SH
play gold potemkin
edit: im writing a faq for the most absolutely basic system mechanics and character specific stuff like iām teaching a us government officially certified stupid person, anything you people want me to include? im doing it that way because its going on gamefaqs. yes im telling people how not to think things are cheap, what the fuck 6p means, and how much cocks eddie sucks, as well as basic move properties (which im likely stealing from dustloop and rephrasing because i only play potemkin)
Focus on one mechanic at a time. If you are having trouble with FD then go into a match thinking āOk, the only thing I want to really accomplish is FD. Every time Iām in a situation that needs it (or even those that donāt) I will use it.ā. Keep that in mind every single time, focus on it and ignore the other stuff that isnāt instinct.
After awhile of doing this it will feel more natural, once this happens move on to the next mechanic that is giving you trouble. Another way to help this is to write it on a piece of paper and put it in front of you. Every round look down at that piece of paper with USE FAULTLESS DEFENSE written on it to help with what I said above.
May sound kinda lame, but it really helps.
Experience. If you play more you wonāt have to ārememberā them, itāll come naturally. FD is pretty crucial to defense, if you watch any vids, pay attention to when people FD to get out of mixups and such. Donāt just brainlessly FD and waste all your meter either, try to time it so youāre just tapping FD to conserve meter, rather than holding it.
As for FRCs, Iām sure the majority just rely on timing which only be improved with practise. Others rely on visual cues but try whatever works for you.
Just play more! :tup: