sosage. from what i’ve tested.
cross over j.mk c.lk, c.lp, lk rising jaguar wiffs on Ryu, Ken, C.Viper
sosage. from what i’ve tested.
cross over j.mk c.lk, c.lp, lk rising jaguar wiffs on Ryu, Ken, C.Viper
Ok guys after some organizing here you go
The combo is jump in Hardpunch/hardkick or cross up medium kick, standing hard punch, lk jaguar kick
Note: With both hard punch and hard kick jump in does 544 on stun :X ouchies.
Damage: 294
with hardkick: 304
Medium kick cross up
dmg 279
stun 444
works on exactly half the cast lol
no: 17
yes: 17
works on:
Seth:yes
Gouken:yes
Juri:yes
Chunli:yes note: hk whiff
sim:yes
abel:yes
Viper: yes
Sagat: yes DEFINITELY >:]
Dj:yes
Hakan:yes
Guile: yes
Blanka: yes (didn’t expect it to but it does.)
zangief: yes (lol i dont even have to test that) but i did anyways sooo yes lol.
rufus: yes
El fuerte: yes (wtf didn’t see that coming)
Vega:yes (fun fact with no mask 324 hard punch 335 hard kick, 308 cross up kick.)
T-hawk:yes Note: Cross up medium really strict on him :X (almost thought it didn’t work on him for a sec)
does not work on:
ryu: no
ken: no
honda:no
ibuki:no
Makoto:no
Dudley:no
Akuma:no
Gen:no
Dan:no
Sakura:no
Bison: no
Cammy:no
Cody:no :[
Guy:no
Balrog:no
feilong: no
adon: no (lol)
Only tested against Abel, but was able to end this with :mk: Jaguar Kick as well.
What if you switch to a rising jaguar, still character specific?
No that would work.
Has anyone found anything useful to use with adon’s super wallbounce? Everything I’ve tried has failed(using Ryu as train partner).
I got nothing as of yet. But it could just be for show.
Hey guys. Maybe just to help out the front page a little bit, what have people mostly been using for their BnBs? To be honest, I don’t find myself doing them too often unless it is a cross-up, which I then followup with c.lk, c.lk, l.rj. Just curious what else people have been using. There are variations of the one I have been using, and would really like some frame data to figure out which variation is the safest lol.
BTW, you can also EX JT when they’re about midscreen, catch them with st.RH, dash then apply some mixup. I’m not sure if this is character dependent, but Ive caught a few people offguard with it. Ill try to test characters later.
been testing it for a while, maybe it was just luck I got it to happen. Havent been able to re-do it.
I usually just jump around poking them when I get a chance.
The only combo I can ever get out is cross up then some jabs and shorts to light rising jaguar
One combo I like to do after a few mind games is in the corner. Focus lv2 or 3, then hk jaguar tooth, into RJ mk. if you got ultra, then replace RJ with Ultra 2. Note: this won’t work on everyone, sometimes the HK jaguar tooth whiffs so you gotta go with EX jaguar tooth.
yah it stuufed everybody that would jump in at me… im trying to get an anti-air going with adon?? ive been using j.avalanche but lookin for somethin else
One thing I have noticed from playing Adon and messing around with him in the lab is that a majority of his combos whiff on crouching opponents. Yea, the combos mentioned by OP are great on standing opponents, but a majority of them whiff on crouching. I messed around with him and I noticed that Cr. :mp: causes you to whiff on crouching opponents. Also, any combo with more than 3 hits before the LKRJ will whiff. This is something I think we should all consider when building our arsenal of Jaguar combos. :rock:
any particular reason why somtimes EX air jaguar kick knocks down and sometimes doesnt? And I really wish his far standing roundhouse could be fadc’d then hed be like a mini sagat!
That there is character specific…which is bullshit.
thats why i use c.lk c.lp xx lk rising jaguar. it only whiffs on crouching ryu ken c.viper. it hits everyone on standing. and everyone other than ryu, ken, c.viper on crouching.
c.LK, c.LK, c.MP- 128 damage, 180 stun.
c.LK, c.LK, c.MP xx Super into Assassin: 358 damage.
j.MK, c.LK, c.LK, c.MP: 199 damage and 260 stun.
j.MK, c.LK, c.LK, c.MP xx Super into Assassin: 394 damage.
c.LK, c.LK, c.MP xx LK RJ (Only works on standing vs specific characters): 163 damage, 229 stun.
j.MK, c.LK, c.LK, c.MP xx LK RJ (Only works on standing vs specific characters): 229 damage and 302 stun.
This exactley. You must use only 2 hits into rising jaguar, or else you either whiff, or only get 1 hit of rising jaguar (and lower damage). Looking at the frame data, it seems cr.lp has 3 frame start-up (5 frame advantage), and cr.lk has 4 frame start-up (5 frame advantage). Therefore, I like to only use cr.lp --> cr.lp --> l.rj. The cr.lp basically has less chance of getting stuffed and can beat out some of the slower jabs in the game (like guy, cody, guile etc.). As well, it has faster recovery. To be honest though, not sure if I totally believe the frame data. Either way though, I tend to always be able to hit the cr.lp --> cr.lp link out of all of them.
Ran this back with balrog again, def lk.jag kick doesn’t work but jump in hp > standing hp > medium standing jag kick works. Also tested it on C.Viper, standing lk jag and medium both work. I’m hoping the lk is just char specific but the standing hp to medium jag kick will be spread out among the cast.