Getting to the Jaguar sleep over: Adon Combo Thread (OP Updated: 05-05-10)


First off: props to theDuke for his initiative, but I’m anxious to have an updated OP combo thread so we stop accidentally repeating each other…and his last update was more than a month ago.

I’ll give props where I can, but I apologize if I missed you. All info is highly appreciated.

It’s gonna take me a few hours to get everyone’s combos down. Please be patient. I’m not trying to hog the thread with just stuff I’ve found. :stuck_out_tongue:


D=Damage
S=Stun


Specials breakdown

Overhead
:r: + :mp: D80 S100

Knee
Close :mk: D75 S100

Up kick
Close :hk: D120 S 200

Ground Jaguar Kick (EX version two kick buttons)
:bdp: + :lk: or :mk: or :hk:
:lk: = furthest horizontal travel, lowest vertical arc: does not knockdown D130 S180
:mk: = average horizontal travel, average vertical arc: does not knockdown D130 S180
:hk: = shortest horizontal travel, highest vertical arc: does not knockdown D130 S180
EX = somewhere between :mk: and :hk: distance + armor + knockdown D150 S200

Air Jaguar Kick
(in the air) :qcb: + :lk: or :mk: or :hk: (EX version two kick buttons)
:lk: = Least horizontal travel, highest vertical arc: does not knockdown D80 S160
:mk: = Average horizontal travel and vertical arc: does not knockdown D80 S160
:hk: = Most horizontal travel, least vertical arc: does not knockdown D80 S160
EX = somewhere between distance + armor + knockdown D160 S200

Jaguar Tooth
:hcb: + :lk: or :mk: or :hk: (EX version two kick buttons)
:lk: = Steepest vertical, least horizontal travel. Will put Adon closest to the back wall. D120 S150
:mk: = Average vertical and horizontal travel. Puts Adon about 3-4 character lengths away from wall. D120 S150
:hk: = Lowest vertical, most horizontal travel. Will put Adon against the other side of the screen. D120 S150
EX = Same as :hk: + armor + considerably faster + puts opponent in very nice juggle state. D120 S200

Rising Jaguar
:dp: + :lk: or :mk: or :hk: (EX version two kick buttons)
:lk: = Most horizontal travel, least vertical. 2 hitter. Will knockdown on either hit. D130 S170
:mp: = Average horizontal and vertical travel. 2 hitter. Will knockdown on either hit. D140 S180
:hk: = Least horizontal travel, most vertical. 2 hitter. Will knockdown on either hit. D150 S190
EX = Good horizontal and vertical travel, 3 hitter + armor. Will knockdown on either hit. D160 S220

Jaguar Varied Assault (AKA Super)
:qcf::qcf: :lp: or :mp: or :hp:, then requires follow up
mashing :3p: or :3k: during super may alter damage?
Follow up with :lp: or :mp: or :hp: and Adon ends with his A2 Alpha counter “Hand slap” D306? S0
Follow up with :lk: or :mk: or :hk: and Adon performs a three hit Rising Jaguar at the end D350? S0
Follow up with nothing and Adon will do some sort of knee thing. If opponent’s back is near wall, it will bounce off. Potential juggle opportunity? D320? S0

Jaguar Revolver (AKA Ultra 1 AKA Jaguar Sleep Over)
:qcb::qcb: + :3k: D510 S0
First hit is controllable.

Jaguar Avalanche (AKA Ultra 2)
:qcf::qcf: + :3k: D430 S0



Normal combos n’ Links


:lp:, :lp: D60 S100 (any combo of standing and crouching give the same results)
:lp:, :lp:, :lp: D84 S140 (any combo of standing and crouching give the same results)

s.:lp:, s.:lp:, s.:lp:, c.:mk: D133 Sxxx - tenyardmike Unconfirmed

s.:lk:, c.:lk: D75 S100 (harder than crouch version)
c.:lk:, c.:lk: D80 S100
s.:lk:, c.:lk:, c.:lk: D107 S140 (harder than crouch version)
c.:lk:, c.:lk:, c.:lk: D112 S140

s.:lp:, s.:lk: D65 S100
s.:lp:, c.:lk: D70 S100
s.:lp:, s.:mp: D100 S150
c.:lp:, s.:mp: D100 S150
s.:lp:, c.:mp: D90 S150

s. :lp:, c.:lk:, c.:mp: D118 S180
c. :lp:, c.:lk:, c.:mp: D118 S180

s.:hp:, c.:lp: D120 S250
s.:hp:, c.:lp: D120 S250

Although it is too early to claim a good BnB, I think we can all agree that getting to Rising Jaguar is incredibly desirable. It’s his one comboable special that grounds opponents, in some cases can set up juggle opportunities and wind up FADC’d into a full Ultra 2 and a partial Ultra 1. So let’s start with those:

s.:lp:, :lk: Rising Jaguar D160 S220, with jump in :mk: D219 S286
FADC, Ultra 2 D394
s.:lp:, :mk: Rising Jaguar D170 S230, with jump in :mk: D227 S294
FADC, Ultra 2 426
s.:lp:, :hk: Rising Jaguar D180 S240, with jump in :mk: D235 S302
FADC, Ultra 2 D386

s.:mp:, :lk: Rising Jaguar D200 S270, with jump in :mk: D259 S336
FADC, Ultra 2 D345
s.:mp:, :mk: Rising Jaguar D210 S280, with jump in :mk: D267 S344
FADC, Ultra 2 D353
s.:mp:, :hk: Rising Jaguar D220 S290, with jump in :mk: D275 S352
FADC, Ultra 2 D340

s.:hp:, :lk: Rising Jaguar D220 S370, with jump in :mk: D279 S436
FADC, Ultra 2 D360
s.:hp:, :mk: Rising Jaguar D230 S380, with jump in :mk: D287 S444
FADC, Ultra 2 D453
s.:hp:, :hk: Rising Jaguar D240 S390, with jump in :mk: D295 S452 | w lvl3 focus D317 S493
FADC, Ultra 2 D338

s.:lk:, :lk: Rising Jaguar D165 S220, with jump in :mk: D224 S286
s.:lk:, :mk: Rising Jaguar D175 S230, with jump in :mk: D232 S294
s.:lk:, :hk: Rising Jaguar D185 S240, with jump in :mk: D240 S302

s.:mk:, :lk: Rising Jaguar D205 S270, with jump in :mk: D264 S336
s.:mk:, :mk: Rising Jaguar D215 S280, with jump in :mk: D272 S344
s.:mk:, :hk: Rising Jaguar D225 S290, with jump in :mk: D280 S352

c.:lp:, :lk: Rising Jaguar D160 S220, with jump in :mk: D219 S286
c.:lp:, :mk: Rising Jaguar D170 S230, with jump in :mk: D227 S294
c.:lp:, :hk: Rising Jaguar D180 S240, with jump in :mk: D235 S302

c.:mp:, :lk: Rising Jaguar D110 S170, with jump in :mk: D185 S256 (one hit RJ)

c.:lk:, :lk: Rising Jaguar D165 S220, with jump in :mk: D229 S286
c.:lk:, :mk: Rising Jaguar D175 S230, with jump in :mk: D237 S294
c.:lk:, :hk: Rising Jaguar D185 S240, with jump in :mk: D245 S302

c.:mk:, :lk: Rising Jaguar D200 S270, | with jump in :mk: D259 S336
c.:mk:, :mk: Rising Jaguar D210 S280, | with jump in :mk: D267 S344
c.:mk:, :hk: Rising Jaguar D220 s290, | with jump in :mk: D275 S352

s.:hp:, :lk: Ground Jaguar Kick D220 S380 | with jump in :mk: D279 S444 (seems to only work on half the cast…check this post). - Bloodstein

s.:hp:, :lk: Ground Jaguar Kick D220 S380 | with jump in :hp: D294 S544 (seems to only work on half the cast…check this post). - Bloodstein

s.:hp:, :lk: Ground Jaguar Kick D220 S380 | with jump in :hk: D304 S544 (seems to only work on half the cast…check this post). - Bloodstein

s.:hp:, :mk: Ground Jaguar Kick D220 S380 | with jump in :mk: D279 S444 (seems to only work on half the cast…check this post). - Bloodstein

s.:hp:, :mk: Ground Jaguar Kick D220 S380 | with jump in :hp: D294 S544 (seems to only work on half the cast…check this post). - Bloodstein

s.:hp:, :mk: Ground Jaguar Kick D220 S380 | with jump in :hk: D304 S544 (seems to only work on half the cast…check this post). - Bloodstein

I know that was all very boring…sorry

s.:lp:, c.:lk:, :lk: Rising Jaguar D174 | with jump in :mk: D238
s.:lp:, c.:lk:, :mk: Rising Jaguar DXXX | with jump in :mk: D245
s.:lp:, c.:lk:, :hk: Rising Jaguar DXXX | with jump in :mk: D252

cr.:lp:, cr.:lp:, :lk: Rising Jaguar DXXX | with jump in/cross :mk: D230 - rb_999
cr.:lk:, cr.:lk:, :lk: Rising Jaguar DXXX | with jump in/cross :mk: D248 - rb_999
cr.:lp:, cr.:mp:, :lk: Rising Jaguar DXXX | with jump in/cross :mk: D254 - rb_999

s.:lp:, s:lp:, c.:lk:, :lk: Rising Jaguar D127 | with jump in :mk: D245
s.:lp:, s:lp:, c.:lk:, :mk: Rising Jaguar DXXX | with jump in :mk: D193 (second hit of RJ whiffs)

s:lp:, s:lp:, s:lk:, :lk: Rising Jaguar D97 | with jump in :mk: D197 (Yes…only 97)

s:lp:, c:lk:, c:lk:, :lk: Rising Jaguar D137 | with jump in :mk: D205

s:lp:, s:mp:, :lk: Rising Jaguar D140 | with jump in :mk: D196

c:lp:, c:lk:, c:mp:, :lk: Rising Jaguar D153 | with jump in :mk: D219

c:lk:, c:mp:, :lk: Rising Jaguar D140 | with jump in :mk: D208

c:lk:, c:lk:, c:mp:, :lk: Rising Jaguar D156 | with jump in :mk: D225 S229 - Dullyanna

c:lp:, s:lp:, s:lp:, s:lk:, :lk: Rising Jaguar D108 -icefuzion.remix

s:lp:, c:lk:, c:mp:, :lk: Rising Jaguar D153 | with jump in :mk: D219

s.:hp:, c.:lp:, c:mp:, :lk: Rising Jaguar, :lk: Rising Jaguar | with jump in :hk: (corner only) - Jester

Overhead, c.:lk:, :lk: Rising Jaguar D154
Overhead, c.:lk:, :mk: Rising Jaguar D160 (second hit of RJ whiffs)
Overhead, s.:lp:, :lk: Rising Jaguar D 150 S206 -MetalxHealthx


Air Jaguar Kick Note: Roundhouse Air Jaguar Kick is the only strength that seemed to end close enough for crouching jab to connect. Positioning in the air seems pretty specific. Mess with it. Think of the positioning as faking a jump in.


:hk: Air Jaguar Kick, c:lp:, :lk: Rising Jaguar D214
:hk: Air Jaguar Kick, c:lp:, :mk: Rising Jaguar D222
:hk: Air Jaguar Kick, c:lp:, :hk: Rising Jaguar D230

:hk: Air Jaguar Kick, c:lp:, c:lk:, :lk: Rising Jaguar D233

:mk: Air Jaguar Kick, s.:lk:, :lk: Rising Jaguar D219 S346 - BloodStein


Note: For the following Jaguar Tooth combos, Roundhouse Tooth works anywhere. Forward Tooth requires being in a bad position in the corner (back against the wall, opponent in close footsie range). Short Jaguar Tooth creates too much space between Adon and opponent to allow a follow up to connect.


:hk: Jaguar Tooth, c.:lp:, :lk: Rising Jaguar D254
:mp: Jaguar Tooth, c.:lp:, :lk: Rising Jaguar D254


Note: These Neutral Jump Forward into Short Air Jaguar Kick set ups require that the Neutral Jump Forward hit on the way DOWN. I can’t get Air Jaguar Kick to connect on the way up A’LA wake up overhead shenanigans.


Neutral Jump :mk:, :lk: Air Jaguar Kick, c.:mp:, :lk: Rising Jaguar D248
Neutral Jump :mk:, :lk: Air Jaguar Kick, c.:lp:, :lk: Rising Jaguar D280
Neutral Jump :mk:, :lk: Air Jaguar Kick, c.:lk:, :lk: Rising Jaguar D288
Neutral Jump :mk:, :lk: Air Jaguar Kick, c.:lk:, :mk: Rising Jaguar D295
Neutral Jump :mk:, :lk: Air Jaguar Kick, c.:lk:, :hk: Rising Jaguar D302
Neutral Jump :mk:, :lk: Air Jaguar Kick, s.:lk:, :lk: Rising Jaguar D288 S419

Neutral Jump :mk:, :lk: Air Jaguar Kick, c.:mp:, :lk: Rising Jaguar, :lk: Rising Jaguar (yes…2…corner only) - Jester

Unfinished version of this combo:
Neutral Jump :mk:, :lk: Air Jaguar Kick, s.:mp: …???
Having a hard time getting Rising Jaguar out, as the air jaguar kick into s.strong portion feels really tight…I’m already too late by the time I mash the strong out. :stuck_out_tongue:

c.:mp:, Super with no follow up D380
c.:mp:, Super with Hands follow up D350
c.:mp:, Super with Rising Jaguar follow up D380

s.:mp:, Super with Hands follow up D383
s.:mp:, Super with Rising Jaguar follow up D390

c.:mk:, Super with no follow up D390
c.:mk:, Super with Hands follow up D360
c.:mk:, Super with Rising Jaguar follow up D390

c.:hp:, Super with no follow up D420
c.:hp:, Super with Hands follow up D420
c.:hp:, Super with Rising Jaguar follow up D420

c.:lp:, c.:lp:, c.:lp:, c:mp:, Super with Rising Jaguar follow up D321 - Jester
c.:lk:, c.:lk:, c.:mp:, Super with Rising Jaguar follow up D358 | with jump in :mk: D394 - Dullyanna

jump in :hk:, Jaguar Avalanche D457 S200 - MetalxHealthx
jump in :hp:, Jaguar Avalanche D447 S200 - MetalxHealthx

EX Jaguar Tooth, Jaguar Avalanche D367 S200 (Trial Combo)

Reserve

Reserve…

…Reserve

…Reserve…

last reserve

These are really good, nice job. Props to Duke from earlier as well. From what I’ve been playing around, I’ve been looking for a rising jaguar combo that can be hit confirmed (to me, that is two hits after cross-up into rising jaguar). For my BnBs I’m still waiting on frame data to see which one is the most advantageous, but I have been using:

cross-up:mk:, cr.:lp:, cr.:lp: xx l.rj (230)
cross-up:mk:, cr.:lk:, cr.:lk: xx l.rj (248)
cross-up:mk:, cr.:lp:, cr.:mp: xx l.rj (254)

cr.lp to cr.lp is the easiest to do, but is lowest damage. cr.lk one is a little tighter. The cr.lp to cr.mp is a tight 1-2 frame link. Either way, I have been mostly using the last 2 as my cross-up combos, which can easily be hit confirmed into the l.rj (followed by FADC into ultra etc.)

Also, I find his best punish on a whiffed dp or lvl2/3 focus attack is:

s:hp: xx h.rj (240) (317 w/ lvl3 focus).

I’m sure there is better, but I havn’t really explored that yet. Still working on getting all his tight links and stuff down first.

Umm I dunno if this was posted yet but Adon can do MK RJ FADC into 2-hit MK RJ. You just gotta wait for the opponent to fall down a little to get 2 hits off of the RJ.
You cannot do DP+MK, FADC, DP+MK, FADC, Ultra/DP+MK

One thing I noticed is that DP+MK, FADC, DP+HK is not possible, but could someone confirm this?

I have a little issue ? Against Dudley i can hit him with Neutral jump MK, LK air jaguar kick , but againt Sagat or Hakan i can’t do this, because the air jaguar kick hit on block .
(Little precision i make the neutral jump Mk in rising phase.)

Been messing with Adon and love him so far.

I think a combo we Adon’s have to work on is

s.HP link s.LP xx LK rj. 224 w/o jumpin anywhere on screen… I think it requires a deep jump into work and I think a good one can rank it up to 300+ damage. Could be a harder Punish combo.

(s.HP seems to link with s.LP/c.LP/s.LK/c.LK… wonder if it links with anything else as well.).

Punishing so far seems : (j.HK) s.HP xx HK rj.

Hell even j.HK, s.close HK seems to do well into the 200’s

Yeah, the 2 combos i posted with the double lk rising jaguars are corner combos only. Also, I tested your combo if jumking mk > lk air jag kick > s mp and it’s the far mp so you can’t follow up, but if you do c mp instead, you can get a lk rising jaguar and that works anywhere on screen.

Also, i didn’t see this posted, but adon can link 3 cr jabs > cr mp > hp super anywhere on screen also for 321 dmg i believe with the jaguar assassin finisher.

Very nice. I love the how nice and neat the combos. Kudos my friend.

-DJ-

Uhh, don’t know if this as said or not, but Adon can trade dp into another dp via using lk dp into either lk or mk dp. You can’t follow up with anything else besides ex dp. I’ve done trade dp into ultra2 a few times, as well as with ultra 1; but no full animation.

Speaking of kudos your AV floored me.

Can you post these on the SRK wiki without the forum notation for the attacks? the formatting screws it all up and I can’t tell what’s what.

Awesome work though.

Hm, is there any way to combo into his sweep? I wish I had the frame data to figure it out, but I don’t. So far it looks like the normal that recovers the fastest and gives the most + on hit is close st. jab, but it will only combo into cr.forward.

His super is amazing! Not only can you combo into:** c.MP xx Super**

but you can use:** c.HP xx Super**, essentially a mid-range poke into super for** 420 (Punch Super: 420)** (From anywhere)

a simple 4 hit combo that keeps certain characters off of you. jump forward:hk: standing :lp::lp: standing :lk:

f you mass punch buttons you get 429 dmg. mashing punch buttons givs you an extra 9 dmg.

Ya, Zactly. I am inclined to believe his Mash Punch super is his best. It does really nice chip dmg!

As for his FADC U2, LK RJ first hit does 80dmg start up, ,mk RJ first hit does 90dmg. Very easy 2in1 punish into U2 = j.HP, s.HP, MK RJ FADC U2 = 521.

Adding: The main difference is RJ’s trajectory.

I think Adon works best to bait attacks and predict opponent w/ strong footsies and mobility - not really a combo character. I could be totally wrong though :P. I have been around SRK for a long time but decided to become more active. Am not the best but I’m trying to help out as much I can. Sorry if I’m being redundant or completely wrong :stuck_out_tongue: