Corner combo; j.HK, neutral j.MK, air LK jk, c.LK, c.MP, LK JK, LK JK
400 damage
I got interested in some of the stuff Adon can do on a LARGE character. So here are a bunch of combos that work on T. Hawk.
J. MK -> cr. LK -> cr. LP -> cr. LP -> cr. MP -> lk. Rising Jag FADC Ultra 2.
dmg: 376 ; stun: 335
Xup j. MK -> cr. LK -> cr. LP -> cr. LP -> MK. Rising jaguar
dmg: 200 ; stun: 267
Xup j. MK -> cr. LK -> cr. LK -> cr. MP -> MK. Rising Jaguar
dmg: 283 ; stun: 368
^^^ same combo with FADC -> ultra 2
dmg: 429
cr. lk -> cr. lk -> cr. lp - HK. Rising Jaguar
dmg: 209 ; stun: 273
Xup j. mk -> cr. lk -> cr. lk -> cr. lp - HK. Rising Jaguar
dmg: 238 ; stun: 297
st.hp -> cr. lp -> MK. Rising Jag
dmg: 232 ; stun: 394
st.hp -> cr. lp -> MK. Rising Jag -> FADC -> ultra 2
dmg: 451 ; stun: 338
st. hp -> st. lp -> st lp -> lk. RJ
dmg: 179 ; stun: 339
st.hp -> cr. lp -> cr. mp -> LK. Rising Jag (both hits instead of the usual 1 on smaller characters)
dmg; 259 ; stun: 449
j. hp -> st.hp -> cr. lp -> cr. mp -> LK. Rising Jag
dmg: 334 ; stun: 612 ( a little over half of T. hawks stun)
st.hp -> cr. lp -> cr. mp -> LK. Rising Jag -> FADC -> ultra 2
dmg; 442 ; stun: 400
j. hp -> st.hp -> cr. lp -> cr. mp -> LK. Rising Jag -> FADC -> ultra 2
dmg; 480 ; stun: 570
CORNER COMBOS:
IA hk. Jag Kick -> cr. lk -> cr. mp -> lk. RJ (you get both hits instead of 1 like on smaller characters)
dmg: 259 ; stun: 409
IA hk. Jag Kick -> cr. lk -> cr. mp -> lk. RJ -> FADC -> EX Rj
dmg: 320 ; stun: 492
IA hk. Jag Kick -> cr. lk -> cr. mp -> lk. RJ -> FADC -> Ultra 2
dmg: 442 ; stun: 360
lk rj -> lk rj?
Hi Guys, Just wanted to ask how i can link 1 lk rj to another lk rj without doing fadc, ive read it numerous times in the board but cant seem to do it? can someone enlighten me?
input? situations? setups? on where i can use this combo? thanks a lot.
anyone actualy learn his corner specific combo’s?
helped improve my game
for example
c.lp x3 > c.mp > l.rj > l.rj
usualy when a pull this out people give ye some respect
i think its because its quite unseen in is aggresive corner game
corner only bud, i just posted my comment then seen yours.
what i believe is you need to get the last hit of the l.rj in stead of the two then you just time the second one right
corner only bud, i just posted my comment then seen yours.
what i believe is you need to get the last hit of the l.rj in stead of the two then you just time the second one right
yeah, corner. if your first RJ trades you can follow up with another, though. This happened to me in [media=youtube]XDuR_FfxTfU[/media] where I was able to hit with three in a row (this rarely happens in a match, though).
you are also able to use lk rising jaguar as an antiair from far away, and hit them with another one. it’s in my combo video.
I’m a new member on srk but not exactly new to the site, and I’m not on the Adon bandwagon.
Anyways getting to my point, dunno if this old or not but messing about in training and found that c.lp xx c.lp xx c.lp xx c.mp xx lk.tk crosses up on most of the cast.
Oh yeah, forgot they have to be crouching as well.
It’s a decent block string with a surprise.
hahah yes. I love when light kick Jaguar Kick crosses up. Most of the time the opponent doesn’t know how to react to that and its a free throw or combo.
Just tested a combo for adon I don’t know if you guys don’t know but I want to put it out there anyway.
:mk: jaguar tooth > :lk: rising jaguar > fadc > U2 (or whatever)
It does work but it needs to be more experimented on because i do it better with t.hawk than against ryu. probably the spacing.
also :mk: rising jaguar works as well. im trying to get a video up in case you guys are kinda skeptical. i know it doesnt add up on the frame data but it does work.
does the jaguar tooth have to hit them out of the air for a juggle state or is the hit stun long enough that you can just rising jaguar?
no it hits ground. kinda hard to do, try it with t.hawk it works better for me. Ill get a video up 2night.
Don’t know where exactly to ask this but do any of Adon’s uppercuts have invincibility? I’ve heard his Roundhouse version has some, but the frame data says otherwise
from what i believe the round house one does have slight invincibilty same as the ex, i can remeber seeing this in the hitbox video eventhubs had up ages ago.
that why iv’e been using rh rj as anti air, works like a charm
Yeah thats what I figured…thanks
Hey guys i was fiddling around in training mode and i noticed that st.fierce i believe combos into jaguar kick. Not a big deal imo but i was wondering if anyone could test if it comboed into the IA jaguar kick, cause i looked up the frame data and unless i am mistaken the air jk have less start up so maybe its possible?
It doesn’t work. The reason st.FP~JK works is because you’re canceling the recovery of the st.fp with the jaguar kick. To perform the AJK, even if its an TKJK you have to jump, and its not “normal-move-cancel-able” therefor it cannot be done… Maybe?
I dont know, i literally went into training for 5 minutes to give an answer. If anyone wants to elaborate further please do so
Thanks mate, not that great of a loss since its not to difficult to land air jaguar kicks anyway but i was just curious.