Was messing around today and found out a neat little trick:
If you land a combo ending in LK RJ, take cr.short -> cr.jab xx LK RJ for example, you can do another LK RJ to quickly move to the other side of the opponent for a quick mixup. You can follow up with a number of things, but HK and EX RJ are particularly effective (due to their invincible frames), especially if you FADC into Ultra.
I’ve had some mixed results on certain characters, but one thing I’ve found to be universal is that you will always cross up if they decide to quick stand. So on certain characters you will cross up no matter what, and on others you will only cross up if they quick stand.