Ya anytime u do anything but chain jabs you can be reversaled with deejay. against charge characters u get 2 attacks before they can reversal you if you cross them up. You got to play ur competition man, everone has a different defensive style. If people like to reversal i will bait them. If people have a really late tech timing i will try to do really slow/long block strings like i did vs citiofbrass. Lyzyjy has more of a normal tech timing so if i were to try the same stuff i use vs brass against him he would mash out crouch tech and win. Dieminion prefers to standing tech and walk backwards so low shorts and sweeps are better vs him. You gotta switch up your blockstring style to fit ur competition.
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criticism is welcome on my shitty DeeJay
The biggest mistake you made was not purchasing the costume. Deejay needs his hoodie to win during the winter
I did buy the costumes i didnt record my friend did on his account
I’ll try to give some tips specifically for Chun, then I’ll talk about your gameplay.
:49 - Be mindful of Chun’s sweep range. Whiffing pokes at her sweep range is asking to get knocked down. A better option at that situation would have been to let her whiff sweep and hit it with low strong or sobat.
:55- You have one of the best AA’s in the game, don’t be afraid to sit in the corner with Dee Jay. Chun has two crossups and they’re both easy as hell to see coming. Chun is going to do everything in her power to keep you in the corner. So, don’t be so hasty. Wait for her to give up her positioning and try something else to make you stop downbacking.
1:21- really bad Ultra. Even if she hadn’t FADC’d her Fireball, you would have got it blocked. Stupid of her to miss the punish too. You lucked out in that situation. Really Bad punish on your part by only sweeping her whiffed Ultra. You had a full MGU combo oppourtunity.
1:35- Good EX FADC to suprise Chun with a dash-in throw. You didn’t have the life lead and it was apparent that she was just gonna sit on her ass. Although you sacrificed two meters, pretty good payoff by landing a knockdown.
1:50-2:10- Focus attack those Hazan Shu’s. She was mashing em out practically. If you block one, just be patient and block the follow up. He mashed legs out after that.
2:17- Bad Jump in. She was sitting on a charge. Better Idea there would have been to just back off a bit and let her waste her charge by throwing a slash at her.
2:55- Good Knee Shot
3:03- Nice spacing with the AA Slide.
4:04- Lol, nice Ultra.
Alright, so some basic things you need to work on:
-Not whiffing normals in Chun’s sweep range.
-Being patient in the corner
- Reailzing when Chun has a charge and abusing it.
-FA those Hazan Shu’s! Free damage every time - Punish bad punishes with something more than a sweep
General tips:
-Finish your combos. If you get jab jab, then go for the sweep/mp/MGU. walk up throw will get you hit or tech’d
-Don’t be so eager to escape the corner. It’s just a corner and DeeJay’s Upkick will cover any cross-up/ Jump in they attempt.
- Stop pressing buttons at random intervals. You get counter hit a LOT. Better players will pick up on this and start fishing for CH’s so they can do the big combos.
-Sometimes the best option on wakeup is to just block and look for throw. You got tagged on a few backdashes and whiffed an upkick. Good players will punish better than that guy did.
-Stop doing slide randomly. It’ll get FA’d
Hope that helps!
Work on knee shots. It will help your jumpin and mix up game.
Also Chun Li has loose block strings. If they end with a lp or mp fireball, Ex sobait kick through it.
i didnt know about her weak block strings so thanks and thanks to everyone else who commented. Did u guys check out the other link?
More Deejay learning. Starting to hate this character cuz the ultra setups/usage is just as low and hard to use as Bison when I first started.
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By the power of Akimo/Takehiko, make the rhythm beattttttttttt
You should juggle your AA slides with MK Upkick > MK Upkick or U2 and exchange some of those really unsafe jumpins with knee shot or ground game.
Adding to what i already responded. If you want to avoid being reversaled immediately after a jump mk is blocked you should press the mk button lower in ur jump arc, that way they have too much blockstun to shoryu, and if you press low short after they block and they try to mash shoryu they can get hit. And if you do it correctly they still cant reversal shoryu your jump mk. I do it a bunch vs the ken in this video.
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I haven’t put too much thought into blockstrings, frametraps and the like so far, I guess I’m gonna work on that next. Thanks for the advice.
Good stuff guys. I’ll play around with more of this stuff.
I recently started to try out Dee Jay. I was wondering if someone would give me some pointers? Thanks in advance.
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Nice info, Verify. I have tested it and works very well. Do you know if it works with reversals of characters like Zangief, T. Hawk, Abel…?
I must test it with Rufus´ex messiah too.
Sorry my english
That’s brilliant Verify. Would it be fair to say that low short (cr.lk) should always be used after a cross-up attempt when starting a combo/block string? I must see if this works with Juris Senpusha. There is a guy in my play group that plays her. In our last game, he kept interrupting my strings with Senpusha over and over again. I put it down to good timing but after looking at his vids on youtube, he is clearly mashing the move.
I must review the recording of our last match and see if he hit me when my crossup hit lower in the ark.
It works against any reversal, any character, the blockstun wont let them move so if they try to reverse/backdash it wont come out. Really good players can be fast enough to input the reversal and get back on on downback in time to block it tho.
It works fine vs T. Hawk but it can be hard to tell where to start ur jump from cause his hitbox is so huge. If u press mk on top of their head or if youre not sure if u pressed it deep enough i recommend backdashing t.hawk so u dont get a 360 mashed on you or hit by his uppercut.
Against abel i recommend safe jump, option select throw. because if u try to ambiguous jump on top of his head he can just ex roll out, if u do it deep then option select throw it beats ex roll and ex tornado throw. then if he blocks the jump in and tries to mash ex roll/tt or backdash he’ll get hit.
For it to work against gief it has to be a perfect safe jump because his lariat is 4 frame start up. And if you do a perfect safe jump he can do ex pile driver and grab you up. So I dont recommend jumping on gief’s wake up…ever
I dont think you should press c.lk everytime, because it limits your combo potential. You cant combo into mgu after you do c.lk x c.lp. the pushback from crossing over then chaining c.lk c.lp makes c.mp whiff and if you actually hit them with your crossover the pushback will make the c.lp miss against most characters. Deep j.mk to c.lk is very useful but not an everytime thing. It will force people to continue to block after u jump in or get linked back down tho
Thanks
Some pointers.
You were using Heavy Jacknife on jump ins/whatever else whenever you didn’t have/didn’t want to use your bar. I wouldn’t bother with this. Use Light Jacknife, Heavy Jacknife tends to spaz out and randomly whiff the first or second kicks a lot for no discernable reason unless the spacing is VERY tight and perfect. This means that 1. It does less damage then Light Kick if some of the hits miss and 2. If the first or second kicks miss you may end up trading or getting beat by their jump attack when you should have beat them clean. Heavy and Medium Jacknife are best used in combos where the other player has no control over their position so there are less variables and they are more likely to be in that sweet spot where all your kicks are gonna hit reliably.
You were trying to edge out the wins in fireball wars by using EX Air Slasher, it really doens’t work with Dee Jay. His EX Fireball is very slow, it can’t reliably be used beat their Fireball and hit them out of recovery like others often can. They can usually just recover an block it, from far away they cna often throw anotehr fireball. If you want to break a fireball stalemate use the EX Sobats rather then the Ex Fireball, careful though, they are not safe on block so you need to be sure you’re close enough for it to work.
You were missing a lot of combos and punishing a lot of big openings with a pretty low damage Crouching Medium Kick, but honestly I’m not worried about this. It’s fine, you’re new to Dee Jay, in a pretty short while you’ll learn, practice and perfect his combos and when you do you’ll not only not drop them but feel more confident about how much damage you can do and when and squeeze more lifebar out of punish opportunities, just take a look at Dee Jay’s bread and butter punish and hitconfirm combos and try to utilise them, you’ll be fine. I’m nto gonna shoot you down for this.
You were sliding too much in the early matches against the Kens, but less so v Rose and Dudley, I don’t know if this is due to you noticing it and putting a stop to it or not so I’ll mention it anyway. Slide si good, but slow and unsafe so try to keep it’s use limited. Also I don’t think I saw you use Machine Gun Uppercut once in any of the matches and you only used 2 Sobats that I saw, both while your opponent was grounded and youw ere just hitting air randomly. Learn to use these moves, they’re both good in combos, and Light Sobat hopping Lows is on of the only real anti-footsies tools Dee Jay has in his arsenal.
I hope you continue to use and improve with Dee Jay.
I’m gunna try and get some matches against Gen up at some point in the next few days. He’s a tricky matchup for DJ if the Gen decides to play footsies.
ok i played dbjoseph earlier today, threi is gonna upload these matches tho because i dont want you guys suffering through shaky iphone cam again.