They can be quite a bit off actually, especially for the LK gekiro ones. As long as you initiate the super toward a corner there is no problem at all since the gekiro will be initiated away from the corner. But yes there is a lot of room to do these ^^
noob question what does no quickstand and quickstand mean?i been trying the light geiko oga cross on ryu and it werid i juggle high on ryu and find it cross if u do oga mk but somtime it dnt hit and i fly pass but if i do freint oga it cross but i think it is how long ryu stand up for and distance on the screen
quickstand means you press a button on your wake-up so stand up fast, you can also not press any buttons when you’re waking up and then you will stand up like you normally would.
oh ok ty all the oga set work but somtime it dnt work and i have to use freint oga any have problem like mine?
The distance and spacing for doing the setups are mostly very precise, sometimes to the point of extreme. If you like launch a bit higher or lower, there’s a chance it doesn’t work.
ok i think is the distance u at on the screen mid oga cross up work around quarter on screen it dnt work and u gonan used frient oga mk to cross up. i could be wrong but that how it feel to man and i been hitting it consistecy that way.
Not sure what you mean by frient Oga tbh, but it doesn’t work when you see the corner, because the spacing becomes different.
frient the 1 u have to walk abit forward then oga charge down-forward-up and forward
You mean feint Oga where you kick off the wall and land right in front of the wall that you went to?
If that’s the case, then it’s not really a cross-up, at least not the one we’re talking about.
oh man not freint then u jsut walk abit forward and do far kick off the wall
but find this reallly easy to do tc2hand oga mk far kick alway cross but i want to do hpmklight geiko mkoga cross up far kick to get taht extra dmg with geiko
well i dnt know if any post this set up well u do hpmkhand oga mk cross up far kick geiko any height oga light cross up on ryu
well i using training stage i find u can do hp-mk-hand cross up mk oga far kick cross up work 100 percent can do after light oga far kick to cross again on ryu.in training stage as u can c u got square mid to corner 8 block that u can stand on for hp-mk-hand oga mk cross up max range can work is mid to corner 3 block toward corner but cnt cross up agian with light oga on ryu.
Gekiro is definitely possible, you just have to launch him really high. If the opponent does quickstand, you cannot do walk forward Oga because it’ll give your opponent time to walk back.
hmm i guess i need pratice that but atm i gonna use hand so 100percent work for me.
oh ok i got u now i figure it out now i think i know why it dnt work for me 100 percent geiko i think the max range u can do it mid 1 block to corner i useing training stage to calalate my distance using lk geiko
ryu i think this cross up the hit box is on otherside on ryu head hp-mk-light geiko juggle ryu low u kicking his head then mk oga cross. the other focum say u juggle high but i think that is wrong.but when i oga i do land on the other side as well so i think it cross up can any1 confirm this for ryu?
It actually depends on whether the opponent techs or not after Gekiro.
ok ty for all the infor and asking al this noob question
Current unblockables:
Forward throw -> cr.HK whiff -> 0 frame walk LK Oga far kick (frame perfect, so you would likely need to plink on both cr.HK and LK Oga)
Ibuki
Makoto
Viper
Forward throw -> cr.HK whiff -> 1 frame or very slight walk forward LK Oga far kick
Fuerte
Forward throw -> cr.HK whiff -> 0 frame walk MK Oga far kick (frame perfect, so you would likely need to plink on both cr.HK and MK Oga)
Zangief
Juri
Forward throw -> walk forward LK Oga far kick (timed)
T. Hawk (2(or 3?) frame timings where it can be meaty and Hawk cannot crouch. At 2nd frame it becomes a simple uncrouchable cross-up. At 1st frame it becomes an uncrouchable, unblockable setup where he cannot even do a timed block. Forward dash of courage makes it whiff)
All setups except for the T. Hawk one can be avoided by crouching.