Gen Mk Hands 101 (Please read b4 anymore mk hands threads are started)

…how many frames when you do s.mk do you have to input the 5 hands?

…jst read this on http://shoryuken.com/wiki/index.php/Gen_(SFIV)

“MK itself has 5 frames of startup which is not too bad at all, but the active frames are only 3, so within these active frames you have to get hands out”

–mind you 3 frames gives you enough…ish time to buffer hands, but daym you still gotta piano like crazy! :slight_smile:

#ignore last port#

For what it’s worth… I haven’t read any of this topic(save a few early posts regarding the EXERCISES).

From what I can tell, most people cannot move their middle finger without moving their ring finger as well, this is annoying and has probably caused a lot of useless ex-hands(not really USELESS, but so when you want fierce:wtf:).

I bought a device from an athletic store called “Grip Master”, which is almost like any other gripper, however this one allows you to move each finger independently. :tup:

After only a couple days of random grip work, my fingers are like 800x stronger and that much more accurate. If you asked me to execute st. mk hands 100x over… :hitit:

I use this method for st. mk to hands:

1 2 3
4 5 6

ring on 5(st. mk)
middle on 2(punch 1)
index on 1
index on 1
middle on 2
ring on 3

is it 4 or 5 punches you need to hands to come out?

Anyway… hands is easy. Viper is officially hardest char for me to execute.:tdown::tdown::tdown:

well, when I play SF4, I use PS3 dualshock (no sticks yet, maybe after next paycheck from my part-time), and while it is damn hard to execute it with it, it isn’t totally impossible as some people mentioned (I can get it out once in like 50 times, slightly lower than the success rate with sagat’s fake kick)

with pad and button configure A, I do

2+4, 3, 2, 3, 4 (lp+mk, mp, lp, mp, hp -> square+circle, tri, sq, tri, R1)

if I was using custom stick, with the same button configure with limeken, I would use

2+1, 3, 2, 3, 4 (lp+mk, mp, lp, mp, hp)

If I want to use mp beforehand (with pad), I do

1, 1, 12, 1 2 (mp, mp, plink mp+hp, not-too-fast plink mk+hp)

I just use mp or dash beforehand to make my life easier. Gotta try pure mk hands after I buy a stick.

1 is thumb, 2 is index, 3 is middle, 4 is ring.

I went to Best Buy and brought one of those official SFIV gamepads. It’s got all six buttons on the face with 3P and 3K as shoulders. It’s kinda like playing with a stick, except without the stick. For mkxxhands, I use the slide method, which is nice on this controller cause the buttons are wide, flat and smooth at the edges. I slide my thumb in a “7” motion, going over the top row twice to get 5 inputs. Since I have big hands, I use the middle of my thumb to do the method. It’s firm and smooth so I can go over the buttons without pressing down too hard on them. I prefer this particular pad over a stick only cause I’m inconsistent with stick motions.

I do have one question about hands. For EX hands, do I have to do 5 seperate inputs(the last one being 2 punches) or will 4 seperate inputs work as long as I press two punches for the 4th input? I was wondering since I was getting EX hands when I practiced and I didn’t understand how I did this unintentionally. I was also thinking of hitting the 3P shoulder for EX hands but it would feel wierd if I learned it this way. I won’t use that method unless I have to.

I always need 5 inputs for EX hands come out. I used to have the same problem as you, EX coming out when HP should come out, and after observing myself for quite a bit, I was slowly coming to conclusion that EX comes out when the last 2 punch slide inputs are done too fast and therefore pressed at almost the same time. (This is the time when I started to use pure mk hands very rarely.) I might be wrong, but I think it’s worth a try.

Ah, I see now. So I should space out the 4th and 5th inputs so the game doesn’t clump them together.

the input detection in SFIV is so wierd.

I know. To me, with lower than 3% success rate of execution, and EX hands coming out instead of HP when I actually succeeded, annoyed me a lot. Some things are just inevitable, so I just try to take advantage of it. (like sweeping instead of doing one more set of mk hands)

Try bending your fingers more so they’re more like a claw.

If you’re using a decent stick like the TE then try tapping lightly so that the buttons still register but don’t touch the very bottom… this will help improve speed of execution until you’re used to doing it.

i dunno if that is in older posts but yesterday i found a combination that works fine if you want do the entire combo but mk+hands are hard for you

The combo is mP,mK+hands,mk+hands. If your performance doing hands its not good, you fail this combo a lot or you burn a lot of bars because ex-Hands.

I was angry because i burn like 5 bars with exhands in one combat and then i thought that if i buffer some punches, i can do it slower so i tried this:

mp,mp,mp (2 lasts mps in the animation of first mp)
Plink mk+lp, hp

After that you need mk+hands for continue the combo, then i do the same, buffering the 3 mps after the hands animation, plink and hp, but you should wait a bit because if not that 3 punches count for the first hands.

I think that its easy for pads users too, the problem here is the timing, but at least you dont need lightning fingers.

Hello eveyone =)

I’ve been playing Gen some time now and viewed videos from people showing how to do mk to hands with Gen. I have finally got it about 2 weeks ago my own way, I like to thank the people who load their videos on to youtube showing how to do it. It took me awhile to figure out the timing but the main reason i’m posting this message is maybe someone else is having hard time and thought my way could possibly work out for them.

It’s actually kinda easy for me so maybe someone else can try it out and comment on it. Only thing i want to note on this way of doing it is really used for when jumping in with mk so i’m not sure if thats good for people. Anyways here it is and also i’m putting up a video today even tho they are many other videos out there maybe this one is for you.

what I do to start it up is. jump in with mk+lp and continue to tap mk+lp 3 more times right after you see Gen landed the standing mk you tap hp so it looks like this

jump in mk+lp, mk+lp, mk+kp, mk+lp, hp, hold foward, mk+lp, mk+lp, mk+lp, mk+lp, hp (if you count your button mashing it will come out np all the time, just remember that hp is the 5th button to press)

doing the fadc is totally up to you, you have to work on the timing for the fadc but it works fine.

I hope this works out for someone out there, just remember that you can figure out your own way of doing things. Other peoples way of doing things is not always a garuantee. Give it a shot see if it works for you =)

Video Link: [media=youtube]2VrgYldwqO8[/media]

Thanks everyone

Menowapi~

^ I tried this out and surprisingly it works rather well, granted it’s only “viable” when jumping in but it’s definitely something I will keep in mind and experiment with. Thanks you!

Lol,I too have tried this theory of Jump in MK-hands for fun,and it works actually. This should help out the newbie Mk-Hands people,good for you bud. :slight_smile:

i tryed that a few weeks back… it did work for me, but sometimes i forget to press lp when i jump in with mk, so i’ve been concentrating on mk >> hands and happy to say i can do it! YaY!! …it took me about a month of intermitant practice. The only probelm is i get EX now and then, i always get EX hands when i do a s.mk >> hands combo, at least the first part of the combo i get EX, but not so much on the second.

…i’ve been trying to s.mk >> hands into sweep… (yeb’s combo in bar fights II against tatsu claw)… is that combo character specific?.. i’ve been in training mode for hours and have’nt managed to do it…help??

i tried mk+lp jump-in too and it works rly well. I sometimes do hp jumpin and just smash it cuz i’m lazy to do mp mk hands, but thanks to the tip i’m probably gonna use this a lot.

mk hp hands into sweep is definitely character specific. ex) it doesn’t work on ryu (tho you can sweep him, it is only after combo ends)

mk ex hands into sweep, as far as i have experienced, works on all characters, because it pushes less (just too bad it doesn’t push small enough to do 7 hit hands and then link with mk on all characters, tho it works on certain ones like standing boxer)

here’s the great chart that theDUKE posted about which chars work with hands sweep.

remember it’s a 2-frame link.

hello guys new to SRK. ive been maining gen for a couple of months now, i just got my arcade stick today after 7 months of waiting(sucks being broke all the time) lol. used to play the game with the xbox controller, got all his normal/hard trials done with the controller. now i got this stick and its a lot harder to get use to it than i thought it would be…i mean i havent touched an arcade in so long.
But thanks to this thread i got s. strong to hands in about an hour or so practicing in training mode. i experimented trying to put all the punch button in turbo mode and they seem to execute hands faster…is that bad? does making a button turbo acceptable? coz its easier that way…

btw…im replacing this stick with sanwa parts soon… its so sad that i cant do a fireball…wtf.

yea using turbo is shunned upon because obviously it makes doing hands incredibly easy. Also, it makes it impossible to use Gen’s hp pokes. Out of curiosity what type of stick did you get? They take a while to get used to so it might not be the stick that is your problem.

ok then no turbo it is…i figured it would be frowned upon. and i got the madcatz SE stick…i forgot the term for it but you know the stick doesnt move in the circle…this thing has corners…not very happy. lol but hey for $50 why not? lol

The SE isn’t a bad stick at all but yeah, definitely better with sanwa parts. Personally, i prefer the square corners but what you’re after is called an ‘octagonal gate’ that you can fit under the stick… good for SPD.

thanks… that was the word i was looking for lol…