Gen Mk Hands 101 (Please read b4 anymore mk hands threads are started)

fight pad

OMG! lol sorry just tot i should share that i have been able to do the pianoing method on my fight pad… Putting mk on the RT button makes it way easier…I just slide my thumbs across and surprisingly I am able to hit it now with 90% accuracy…:wgrin:

oh…forgot to mention…just finished a monster energy drink just before achieving victory!! :rofl:

No, I jump in WITH mk, then combo with st.mp, then link mk hands. I think you misunderstood my earlier post.

I don’t think standing MP into hands is a link.

j.mk -> s.mp -> s.mk -> hands

he never said he make a link between mp and hands.

i have problems with the mp-> mk link, so i just do
j.mk -> mk -> hands -> xxx its a little bit easier and does not that less dmg

The reason one wouldn’t fp > hands is they get pushed pretty far away. mk and mp don’t send them very far.

Read his post carefully :stuck_out_tongue:

Oohhh sweet lord, I finally pulled off mk xx hands > mk xx hands. That felt so good. Finally getting my technique down on s.mk xx stabby hands and it feels pretty good. I’ve seen some tutorials and stuff, and it seems like they using a lot of finger movement; I keep my fingers relatively still and just use my wrist to teeter totter back and forth, just barely pressing the buttons down at all and it’s been working very well for me. :slight_smile:

Up next is the mighty mk hands > mk hands > FADC > mk hands > mk hands!

Wussup guys, i use alot of mk-hands in the way i play, check out my channel to see different match ups and when to use mk-hands to punish the opponent.
http://www.youtube.com/Tribo

better then slap chop… at least its funny if youve seen that tournament.
i was pretty disappointed when i heard people call it “slap chop” they could have at least made a fist of the north star reference imo lol.

Its interesting that I do better with Gen on using a stick than any other character. I use the fight-pad for other characters like gouken or fei because I find it easier to do the QCF motions alot easier on the pad.

yes I’m more comfortable using the Mk -> hands on the stick.

Anyway great advice/tips I’m still practicing and looking forward to SSF4 and wondering how they’re going to tweak Gen. I hope they don’t nerf his meter rate. He is a solid character right now.

Woo! After two hours of practice, I’ve got MK xx hands down to 90% consistently. First time trying it out, too. I have mk hands > mk hands down to about 70%. I’ve been using the slide method, and I have yet to injure my fingers in any way.

I tweaked my button layout to make it easier. I have a TE, and I just set the L1 button (4th button in the top row) to be MK as well, and if I want MK hands, I just start on the right and slide a finger across the top row and back, and it comes out no problem. I can do the regular slide method without the crutch, it’s just a lot more reliable like with the extra MK. I’m pretty sure at most tournies you’re allowed to map your buttons however you’d like, but don’t quote me.

I’m also learning the piano method, because that will probably be a better and more controllable option in the long run. I learned the easier (albeit unwieldy) slide method just so I can start making use of it in games. I don’t know how I’m going to get my fingers to go faster though. It seems like I’m going as fast as in the videos I’ve seen, but it’s just not working out. Oh well, back to practice…

TenorFighter: Ditch the pad. Flip flopping between pad and stick will only slow your development on the stick. I started on stick only about a year and a half ago, and for the first six months I flip flopped back and forth between pad and stick just because I wasn’t comfortable. After that, I just became determined to learn, and stopped using the pad entirely. Using a stick is like second nature now, and my execution has improved dramatically. I can still play on a pad, due to years of using it, but there’s just no comparison to the control that a stick gives.

I dont know how many people this’ll help, but I tried the slide method once and instantly knew I wasn’t about to stick with that. The thumb method was kind of good but trying to throw my thumb in there wasn’t working. So I figure I could do this:

from your thumb to pinky. the fingers are 1 2 3 4 (no thumb)

so i do: mk 1, mp 2, hp 3, lp 1, mp 2, hp3. Now you might be thinking you’ll accidently focus attack. But i’ve honest never come across that problem.

This method, for me, doesn’t require that much finger control and dexterity, and no sliding to mess up the fingers. I hope it helps some people.

so after about an hour i successfully transitioned my honda HHS skills into gen hands skills. only 1 thing is still giving me hell and that’s trying to fadc from hands consistently, i know it’s a different window from honda’s but i just can’t figure it out.

oh i’m using a piano method of doing mk > lp hp mp lp hp

so i guess my question is what timing am i even aiming for, do i need to be hitting focus right after my last hp like before hands even activate so i cancel on the first hit?

Youre on the right track for the most part bro. That same piano method that you use is the first method I was able to do mk xx hands consistently with. Even though I was able to get the mp, mk xx hands, mk hands link good w/ it…I was never able to get the FADC out w/ it. So I finally sat down and worked on Jibbo’s method which, IMO makes the FADC wayyyy easier (I tried his method a few times before and was like FUCK it. I cant do that shit lol, but its easier than it seems) I think it makes it easier bc your hands end up in a more natural playing position than if you were to use the piano method. So for the most part your right hand ends up doing the same hp, mp+mk motion as you would w/ Ryu, Ken, SaGOD, Abel, ect…

Fact1: you can only cancel Gen’s hands on the FIRST hit, unlike Honda where you get, what? 4 to cancel on…

Fact2: Holding forward while starting up the FADC makes it easier, bc then you already have one of the two forward inputs needed to DC.

Yo, that shit is hella funny! ahahah

fact1 should help me out a LOT. i was totally mislead by so much honda playing.

as for jibbo’s method i’ll give it another go when i do some more training mode. it’s mp > piano hp mp lp > mk > double tap hp. only problem is i’m brand new to sf with SF4 and so i don’t really double-tap well, cause i just learned plinking from the get-go.

anyways do i have the jist of jibbo’s method?

Almost…rewatch his vid just in case, but you wanna go mp > piano 3, lp+mk, hp. (piano a little later than you would think, so you dont get lp hands and NO mk) If you press mk and lp at the same time, it’ll give you the mk and still count the lp as the 4th of the 5 punch inputs…so then all you need is hp to get fierce hands.

I’m terribad w/ that double tap shit so anytime I’m using the piano method to get mk xx hands, I use piano 3, lp+mk, hp. Even on the second or fourth set of mk xx hands.

Also highlulu, in training try buffering the piano while dashing so when you come outta the dash you just lp+mk, hp…just to get used to it.

that’s all the doo doo I have for the moment.

hmmm that’s a interesting idea, i wonder if that will make focus canceling out of hands easier. after a few days practice i’m pretty comfortable getting mk > hands to come out but i’m left with the issue of almost allways having a LOT of meter and a lack of ways to use it. hell i’m thinking of just doing mk > hands > mk xx super > ultra or gekiro

Lol. There are so many ways to use his super its ridic. But play w/ his roll, the EX goes through fireballs and the entire thing is FADC’able…all 5 hits of it. Mix up options on that thing are many. Most time I dont DC it, I let the FA hit (for the extra hit/damage) then you can:

  • dash forward and throw
  • dash forward > neutral jump > combo (use this one only after they’re conditioned to tech throw or else you’ll get DP > ultra’d)
  • dash forward > back dash (punish mash or tech throw attempt
  • back dash (youre within mk range…punish/poke accordingly)
  • charge lvl 2 FA (for crumple/counter hit)…back dash if blocked, leaves you within mk range
  • charge lvl 3 FA (for crumple)
    *if you air crumple in the corner you can late gekiro, too early and only one hit’ll connect (266 dmg/299 stun)
    *if you air crumple in the corner you can crane ultra (429 dmg)
    *if you air cumple ANYWHERE you can crane j. hk > crane ultra (469 dmg)
    *if you air crumple ANYWHERE you can mantis ultra (440 dmg)

The only reason that I can somewhat pull this off is because I have HP set to Circle and MK set to R1. All of my other buttons are default.

I got a TE stick the other day and although I’d like to piano it, I’ve found that I get the slide out more consistently. Wearing a pool glove it like butter baby! haha