He’s a fan boy in every way. Say the Saturn had shitty fighting games ports he gets in a hissy fit(the Saturn/STV was horrible system to develop for). Say RROD he brings up a rare hardware malfunction. I’m surprised he didn’t saying anything about bricking (which only happens if you hack the system).
To those who say Nintendo should go 3rd party they’ll lose a lot of the freedom on making games if they really went this route.
Regardless of your own feelings on it Mario Kart 7 and Super Mario 3D Land sell systems and obviously quite a lot of people jumped onto buying the system for those games. I’m jumping it because it was your opinion. Sega could have made Sonic Generations on the 3DS a far better game if they wanted too. After the work that Capcom put into RE: Revelations I don’t want to hear anything about the system lacking in power.
Only for those foolish enough to stand it vertically and go moving it around after, or standing it on an uneven surface. A disc spinning at such high speeds NATURALLY will run into trouble if the user tries to move the system around during operation, or the whole thing is off-balance.
Those who place their systems flat and have the sense not to go screwing with it while its on, don’t have this issue. Simple.
Stop defending shitty console design. CD trays and front loading is fuckin’ stupid from a disc protection stand point. Oh shit, yo XBox died and won’t open the tray for you? Better get a hammer or hack saw if you ever wanna see Skyrim again. Ford and Honda make car CD players that can be jostled by a car hitting a fucking crub @ 40 miles an hour or drive down a crazy ass dirt road and still keep the disc inside safe and sound. The industry had none of these issues until the dumbasses decides stackability was more important than making your discs easy and safe to get in or out. Wii/360/PS3 all guilty of this.
To weigh in on the rest of the thread, there are many things the Wii did right, or at least innovated with. Developers might have dropped the ball on utilizing the Wiimote properly and Nintendo did waste some potential by insisting on the A button and B button being the focus instead of arranging the controller differently but overall the Wiimote is a little package of near God like technology. The controller senses motion, the sensor bar and the Wiimote can tell the Wii how close the player is, the orientation of the Wiimote. It has a speaker, it vibrates, IIRC you can store certain data on the ‘Mote itself. The things are fairly durable. The nunchuck is perhaps the first ambidextrous console controller design this side of the Atari Lynxx that had the buttons all over. The chuck also means the Wii can sense two different controller motions at the same time. You can comfortably play games with your arms hanging by your side in certain games. You can also plug a bevy of things into the Wiimote… yeah yeah you can plug shit into other controllers too but who fuckin’ cares right?So yeah you can call it gimmicky but I was a dumb shit back in the 90’s who thought the N64 analog stick was gimmicky and now it runs the fuckin’ industry. I thought shoulder buttons on the SNES were dumb too till I got good at FZero and Super Metroid. tl:dr; the Wiimote is an excellent piece of engineering.
Nintendo should move back to cartridges via USB flash drives. Cartridges are superior to CD/DVD/Bluray as a game storage medium in EVERY respect save storage size (although current flash drives are at least as big as most DVDs) and maybe cost but whatevs prolly never gonna happen.
Neither system is that bad in this regard. Most owners have the sense on what not to do while their system is running also, or how not to orient them(off balance, over heating, etc).
Sorry…they have yet to make consoles idiot proof yet…
Well, never heard of these problems with PS1/Sat/DC/Cube. One would have to violently shake those in order to damage a disc while running. A dopey 3 year old or a hyper dog could knock over your 360 and BOOM goes the Halo 3 dynamite, off to the game store to buff them scratches out God willing.
I think the reason this didn’t happen with those earlier consoles is because standing a system vertically is only a recent thing in this console generation. Sure PS2 could do it last gen, but the majority didn’t bother.
Its only in this gen where its more widespread, with all 3 advertising their consoles shown that way and when the talk of scratched discs started to come up.
This is not really an issue with the system’s themselves, more like the disc drive tech overall.
Disc drive tech should be considered in the console development.
So yeah, I agree with you that it’s not THAT big a deal but it’s still a shitty trend. I remember people having problems with PS2 trashing games too (especially the old blue CD based games) so what does MS do? Rip off the idea and get the same issues. Nintendo at least had a front loader for the Wii (Sony on the PS3 too) so whatever mechanics grab the disc from you seem to be doing a better job of holding the disc steady then whatever was in a 360 or PS2. The discs still end up touching something with the read surface which isn’t good either. Wii-U doesn’t seem to be changing the trend either and it’s not likely to change for the foreseeable future.
Curiosity demanded I come back to check if the Nintendo fanboys (specifically the fanboys, which doesn’t mean everyone who likes Nintendo) were still being monstrously dumb and… yup.
My personal favorite thing is how the Wii’s various and well-documented hardware problems are somehow not admissible when discussing the system’s flaws.
Smugly (though rightfully) taking potshots at fanboys has some draw for me, it seems. Probably more mechanically sound than anything Nintendo has developed without the words “Mario Galaxy” in its title in the last five years, too. I’ll check in later in the week.
The reason Nintendo has so much trouble with 3rd party support is because it is so hard to get the development equipment. You have to be ridiculously qualified and as a game company you need to give them revenue information and proof that you are a legitimate company.
This is directly from the game developer application page:
If you are an upstart, there is no way you will ever get with nintendo to be a developer. Even if you only want to make wiiware titles, they can and will turn you down.
Microsoft isn’t much better, but at least there are options such as XNA game studio, and anybody with $50 can register for that. Independent developers are as active as ever, and I feel that they have the same rights as anybody else if they want to throw together a full retail game(I think we need publishers oriented to the independents who don’t want to sign huge contracts). Steam has done an excellent job of this for PC, and I think the big three need to learn something from that.
Take a look at Notch, who developed entirely in his free time as a hobby, and now he’s a millionaire. Why? Because he was a talented dev with a different idea.
Console Manufacturers need to look to support game developers, as opposed to looking for game developers that are willing to support them. The industry would be nothing as of now if it wasn’t for the third party developers and I think that they need not forget what built up the industry to where it is today.
The rest of your post aside, Nintendo has done quite a number of things to piss off their 3rd parties over the years. That being said it’s never been easy to get your hands on a dev kit for any console for any generation that I’ve ever heard of. Console companies have a business interest in KEEPING dev potential out of the hands of regular joe schmoe. Shitty for the Indie community but that’s the way it be.