Trivializing Zelda 2’s basic difficulty just makes the 3D Zeldas look even more pathetically easy.
Let’s do some visual aid, since words don’t appear to be people’s specialty here:
[details=Spoiler]Here’s 2 combat examples from early in Zelda 2:
http://youtu.be/vi1zPDWUquI?t=5m8s
http://youtu.be/Lf3-hgF6HD4?t=6m25s
Within minutes you get to the first palace and fight iron knuckles. They come straight at you with a rapid barrage of high/low stabs. If you don’t block high/low correctly against all their attacks, you will get ripped apart in a matter of seconds. If you don’t attack correctly high/low, you will never hit them.
The goriyas are found in caves in the beginning of the game and hit you with a similar high/low barrage of boomerangs. Aside from being able to hit you from much further away, they have the advantage that many boomerangs will pass you and then come around to hit you in the back - meaning you have to block both high/low and left/right in rapid succession.
From this point at the beginning of the game, it gradually gets harder, as you face more enemies at once, as well as new individual enemies with harder patterns. There is an exploit you can use against darknuts - a jump attack with the right timing will always get through their defenses before they can block or counter, but the timing is tricky and takes practice to pull off, and thats if you even know the trick to begin with, which takes time for an ordinary player to discover due to the inherent risk of the manuever.
Now let’s look at Ocarina:
http://youtu.be/4cpSBkuaqL8
The first couple hours of the game are exactly this retarded. You’d have to be asleep or quadraplegic not to block those deku seeds. There is no need to block specifically high or low. Even if you fail to block the first seed, it takes around 10 seconds for the scrubs to fire the next seed. You also tend to only ever face 1 or 2 enemies at a time.
There is nothing in the game which even begins to approach fighting a duel against an opponent of equal or greater power till the Forest Temple, which is the 4th dungeon, almost halfway through the game and takes at least 2-3 hours to reach.
http://youtu.be/80-kks30_iA?t=9m43s
The Ocarina stalfos knights’ rate of attack is WAY slower than the Zelda 2 darknuts. They have a jump attack, but basically as long as you are circle strafing rather than standing still, it won’t hit you, and once you get close, it will always cut them in the knees and stop them before they can connect with it. The only reason this guy has any trouble is because he artificially limited himself to 3 hearts and no shield.
Also notice: contrary to Specs’ earlier assertions, the stalfos will not gang up on you. If you’re targeting a different enemy, they just walk in circles and politely wait for you to finish before they take their turn to attack.
At this point the enemy challenge outside of bosses pretty much plateaus for the rest of the game until you reach the iron knuckles in the 2nd to last dungeon.
http://youtu.be/_Lx28HuZQyI
They are even slower than the stalfos knights. They don’t mix up rapid high/low attacks. Everything they do can be dodged pretty much any way you like, and the only time their attacks hit you is when you run straight into them face first. They also have an exploit which is even easier than the one in Zelda 2:
http://youtu.be/sg8cKp6emmk
That’s pretty much as hard as this game gets outside of “hit the boss in his weak point”.
Did things improve in later Zelda titles? Not really.
The knights in Windwaker are equally slow, but they gave you the option to jump on their heads, and their armor falls off much faster. http://youtu.be/LGvpVAAH1Wc
Skyward stalfos are still slow as shit. They no longer wait in line to fight you, but they also don’t bother with a jump attack, so they’re basically even easier, and killing multiple birds with one stone saves you time. http://youtu.be/uEriZi_X1Zc
This clip from TP is basically a gag real of bad gameplay:
http://youtu.be/5dghqEvSJhE
1: 45 - four or five bokoblins and 4-5 pirhana plants torn up by random button mashing
4:30 - four of those majora lizards back the player into a corner, showing off how bad the camera gets under stress cause all you can see is Link’s tunic. And yet, he just spams the same slash over and over, and they just sit there and take it in the ass over and over without landing any attacks, till they die.
11:00 - the iron knuckle/darknut waits in line while the player hookshots all the flying monkeys to death, then fails at life. For every one of his slow-as-fuck predictable attacks, he drops a chunk of armor. Even when he loses the big armor and gets faster, he can’t land an attack against a circle-strafing opponent. Yipee.
12:45 - more snorefest[/details]
If 3D Zelda is “Punchout with Swords”, it’s a special version of punchout where you only beat up on women, children, and the elderly till the 4th dungeon, and then you fight Glass Joe a couple times, then you fight more women and children till the 2nd to last stage, where you fight Von Kaiser, and then the game is pretty much over.