[quote="Infinite, post: 7024311, member: 11421"I welcome forward thinking like the Wii and Wiiu controllers which has tried and is trying to reinvent how we have fun with gaming. If you didn’t enjoy the Wii controller that’s an entirely different issue all together but it’s one that has nothing to do with the original purpose of this thread and you can’t say something is a gimmick because you yourself didn’t prefer it. The wii controller definitely isn’t perfect especially considering the technology is about 11 years old for Nintendo but its certainly shook things up and move gaming into different directions instead of the “double our specs” path we undertook before.[/quote]
I had no issue with the Wii controller itself, but I feel the use of motion in many games is excessive and forced. It was pretty cool at first, but after a couple of months it just wasn’t all that special anymore. Well, I bought it, played it for a bit, it got boring, and then I realized it was just a gimmick as per the definition in this context. I still played a lot of major titles, but any of the motion control at that point onward seemed to be a chore more than playing a game(and I’m physically very fit, it just no longer was as fun to me). It wasn’t about the controller, it was about the excessive usage of it. There were so many games that would have been just fine with the wiimote+chuck without movement, like mario galaxy, but all of the sudden I have to waggle to spin, or balance the wiimote to move the ball that I’m rolling on, and as the motion tech isn’t perfect, it was a chore to get those stars or perform the spin when I just have easily could have pushed a button.
Actually, based upon what specs are expected to be for the next gen, the PS4 and Xbox 720(or whatever the name will be), are both expected to retail around $800, so I think we’ll see some more growth in the PC gaming market.
My point exactly. It isn’t the motion controls that make a wii game excellent, and in all honesty, that shouldn’t be the only factor to buy a game. If you make the gameplay and story immersive, than motion doesn’t matter. I can be playing with a keyboard and mouse, but if the game has the right polish, I may as well be waving a sword or something.
On the other hand, Skyward Sword was excellent, but that’s because we have a game that used motion controls that actually worked, unlike half of the pre-motion plus library. It’s a matter of everything. The controls weren’t fun or new, but it was nice to see them work as intended.