Nope, as far as your stick give the correct signals to the system, all should be possible.
If AHK_Stick_test shows button numbers and POV-XXXX shows direction numbers. You’re all good.
Download the last Trainer version 1.2, and reconfigure the triggers with the data you got from AHK_Stick_Test. If possible use the full notation for button :
(Stick Number) joy (Button Number) aka 1joy1, 1joy2 or 3joy1, 3joy2…
Not sure what im doing wrong. I’m entering the correct triggers, but the app doesnt seem to be communicating with my keyboard for some reason. I tried it in notepad as well, and it is showing no inputs. Using an xbox360 te round 2 stick and a logitech gaming keyboard.
The AHK test acknowledges all POV-XXXX and XjoyY inputs. The issue I come across is that none of it is being translated by the trainer itself. I will try to get a hold of a TE stick and see if it in anyway differs from my stick.
As everyone has already mentioned, this is an amazing program. Please keep up the great work.
Be sure to use the Trainer 1.2 and delete the old one.
Write your trigger with the full code XjoyY in the fields.
Double check in game you keyboard key mapping with the key the Trainer emulate (see tab Info of the trainer).
Be sure to set the Dummy as Humain.
Basically if keyboard is set correctly and training option is good you should be able to control the dummy yourself with keyboard keys.
I am able to control the dummy successfully but for some reason the app isn’t recognizing my stick or not telling the keyboard what to do. The ahk app sees my stick however, and the proper joy buttons are entered…wierd.
how do i get you to help w a project for kickstarter?? i got a concept its solid need gui’s, or at least mock ups, whats a good indie dev kit scrub level?
i will post the frame data that i found correct for timing
*i noticed that sometimes the soft does not re trigger itself when for example changing the trigger button shortcut even after hitting active/reload button, its stuck with the very first trigger shortcut that i used
*it does not take into account the frame adv change for S1 or S2 sometimes too
also could you add a jump/jump forward as an option on wake up ? so we could train anti airing by randomizing the action , that would be awesome
The first image is when I am holding Forward on the Dpad.
The second image is when I am holding Backwards on the Dpad
The third image is when I am pressing Select
This is what Okizeme 1.2 is showing me.
Also, when I was using 1.0, I would be shown these same values but nothing worked at all when trying to activate triggers.
With 1.2, I was able to press SELECT (joy9) to switch between the game and the trainer. But the moment I tried to activate
a trigger, not only would it not activate but if I then tried to press SELECT to switch between games, nothing would happen.
I would have to reload the trainer, save/activate and then alt+tab back into the game. Only then would pressing SELECT work
again. But the same problem comes around when I try to activate a trigger.
I have set Triggers to:
Forward + joy 12 (joy 12 is the L3 button. Clicking in the right analog stick)
Backward + joy 12
So as you can see. The Dpad is being recognized. And so are all my buttons. I’m able to switch btween game and trainer,
but nothing else is working.
And if you write 1joy12 instead of just joy12 in teh trigger field ?
What I see in your pictures is that Gamepad should work just as Stick with no problem. A very good news for me.
A minor update done for AHK_Stick_test just now.
No download needed if your app works fine.
For others, feel free to redownload the 1.2 version zip. There nothing new but it’s easier to read the Stick Test.
Just tried that. Same problem. I managed to get a trigger working but it activates once and then the training dummy never does it again unless
I reload the Trainer. And even then I was following the video guide you posted. I have it set to Default and Block High, just to test it out.
I did a sweep against Ryu and activated the Trigger at the same time. Ryu gets up and walks backwards about 3 seconds later. Tried it again,
but nothing happens. I have to then reload the trainer for it to work.