FullPunish v1.0

Keyboard user,
http://img4.hostingpics.net/pics/724857specChar.png

This is some special keyboard key codes you may need for triggers. They have to be wrote like “SCXXX”

1.3v is working fine although the preprogrammed inputs seem to be inconsistent. for example, sagat would DP, but at other times, he would just cr.HP, even if im not interrupting his inputs

What are his inputs then ? put him on player 1 side to see inputs in training room.

Hey, I can’t wait to train with this tool, that was even the main point of my comments to capcom for USF4. But I also have some issues to make it work with my custom stick (it uses a PS360+ pcb) and I can’t find this AHK stick test you’re talking about. I downloaded AutoHotkey but i don’t know what I should do. Any hint ?

Bon boulot en tout cas, ça a l’air énorme :slight_smile:

Edit : Nevermind… I thought I had the latest version but I didn’t. It seems to work fine now

Glad to ear some “positive” feed backs :slight_smile:

Hey Shabrout,

Great work. I have been having some issues though. I am using a Mad Catz TE on PC and connect straight through a PCI USB and not the controller software. I set up the Keyboard 1 controls like the program says and set keyboard one to controller 1. I set controller 2 to my TE. I am able to use the Quick Switch to leave the game and come back out to the Okizeme Trainer and then pop back into the game.

The problem I am having is none of the triggers are working. I have tried multiple triggers in first and second slot and none seem to work. I cannot get a reaction from the user. I have tried setting the Keyboard to player 1 and player 2, no reaction. I have read through the forum and am not seeing any resolution. Any thoughts? This is a great software and I have been banging my head trying to get it to work. Thank you.

Just to follow up the new radio buttons on the custom tab are able to read the joystick button, however it reads them as ‘1joy1’ I am not sure if this is the issue. I have tried the button as ‘1’ ‘1joy1’ and ‘joy1’ none are working. Thank you again for taking the time.

The 3 trigger fields would only accept notations like : joyX, XjoyX or X (keyboard keys)
If auto-detection works fine, aka populate these fields with good notations code (for you 1joy1 this time), all good.
I use a Hori FE and a TE round 2 at home and they react perfect. I even tried mixing triggers using directional stick of the T1 and button of the Hori FE, and even mixing keyboard triggers with stick direction just to see how the Trainer handle it, and all worked fine. My Te round 2 is Cthuluh mx moded. My keyboard is an Imac bluetooth one.

I really think the Trainer is build to accept a large panel of PC setups.

Can you provide screenshot of your Trainer Custom tab ?
Also tell me what are you doing when in training room and trying to start a setup ? manipulations you do on the stick.

  • Info -
    The code the Trainer use to auto-detect button on the custom tab is exactly the same for trigger detection to start the wakeup script.
    If the first works, the second is, unless I screwed up something in the code…
    The trainer isn’t using any magic to detect a controller itself, your OS just tell him.

Having some issues posting image but the data is set up as follows on the Trainer Tab:

Quick switch: joy9 (my select button) (works just fine)
s1: forward joy1 (my LP)
s2: backward joy8 (my HK)

Keyboard User Only:
Left: Blank
Right: Blank

When I am in training mode I have tried forward throw and crounching sweep. I have also tried F+LP and B+HK. Nothing seems to cause the First Player to respond.

okay, you seem to have all set correctly, though it’s always safer to let the Trainer write the button code. 1joyX at least point to a specific controller and button, while joy1 point button 1 of “first controller detected”.

Now can we be sure the Trainer push his own buttons correctly. Since we know what keyboard keys the Trainer use (3rd Tab of the Trainer), does the Dummy react to those keyboard keys if you press them yourself ?
You can even try to let the Stick away for a min and configure keyboard key as triggers. This time fill the Keyboard only fields with some keys for left and right, and 2 or 3 triggers above, not the same key the Traine ruse of course.
Let’s say f=left, g=right, h=S1, j=S2
and try them in game. You don’t have to set anything new in the controls of your Main char. No need to change anything in controls setting at all for this test.

And last, just to check if other things works as intended, every time you activate a change in triggers, check if the ini files is updated with the correct data please.

Ok i went through and let the trainer set the button and it now reads 1joX and the return to Trainer button still works great.

The dummy does react to buttons when i press them on the keyboard, and I have set them as listed in the trainer.

When i click Save/Activate is it correctly writing back to the .ini file in the character folder.

The only thing i can seem to think is that the triggers are not picking up the forward and back movement from the stick. I tried mapping the movement in Street Fighter to the LS and the DP (buttons 18 etc.) and still nothing seems to cause the trigger.

Yes that’s a good idea, we need a way to check if the Trainer can aslo see the directions. I’ll re upload the AHK_Stick_Test utility so people can check if their stick does have the POVXXXX info processed. And maybe add a button check (kind of) with direction check on the 3rd tab of the trainer, so you could be sure the Trainer read user inputs/direction properly.
Did you try to use the Trainer as a Keyboard user like I said earlier ? To at least confirm that everything else works.

Stick codes tester
https://drive.google.com/file/d/0B9YtzjbYtBf_QXhVVHkzVF85akk/edit?usp=sharing

I set keyboard 2 to the trainer and I was able to get a response from the dummy using the First Trigger input, so I believe the program is working well.

Now I just need to get a reponse from a trigger while use the Joystick

Not sure I understand that “I set keyboard 2 to the trainer”.

Sorry in the SSf4 trianing mode I set character 1 to the input mode keyboard 1 and the trainer to input mode keyboard 2 and did not use the joystick. This allowed me to input forward throw and cause the trainer to make the dummy do a wake up dragon punch.

All right, but you didn’t need to use 2 keyboards for this test as I said in the former post.

You can share the same keyboard.

Anyway, so the focus goes to an issue related to the stick direction detection. What AHK_Test_Stick showed you when running and moving the stick ? POVXXX codes ?

Ok so feel free to call me dumb, I’ve been using SF4 on PC for a week after using XBL for 5 years. I’m rubbish at this stuff.

I can get it all to work fine, what I don’t understand is that , yes I can push forward and 5 and Rose backdashes (for example) but how do I actually get her to do it on wake up? Surely I don’t have to sweep her, press forward and 5 then do my set up? What am I missing?

I would assume that if I could set my trigger to down and sweep it might work but the only trigger options are backward and forward?

Read dat Manual again this is explained :slight_smile:

Set the “fr. adv” higher until it she performs the action at the proper time. Make sure to save/activate and check mark the character.