FullPunish v1.0

Hey,

Thanks for the app. Its awesome.

One request though, do you think you can add wakeup option for Cody’s Zonk Knuckles?

That be great. Thx!

Also OP, you can use a software called joytokey to map directional inputs to keystrokes.

That is how I map my madcatz street fighter pad’s R bumper button to keystroke since it defaults to Z directional inputs.

Delete your old Trainer (keep the characters folder and your ini files)
And download this again from Google drive.

  • Abandon of Tall versions of the UI, only Wide interface Trainer available.

  • Fixed a bug with the Triggers.

  • Modified the AHK_Stick_Test to work on 32 and 64bits, and Show data in a more interesting way.

  • Still no support for Keyboard / Gamepad controllers (one thing at a time).

Major update on the Custom tab, You can now name your Triggers with the full Joystick code. Witch is “XjoyZ” as you will see using the new AHK_Stick_test utility. Before that we used joyZ only.
It’s now possible to use both notations. The full notation XjoyZ should let you precisely configure the right buttons even with several Stick plugged in. The problem of several Stick plugged in still remain as the “directions” codes I use, have no tag like that, so impossible to know what Stick the Trainer will take the direction from.
Till I find how to do that… unplug your spare Sticks :slight_smile:

Please people having issues, keep on updating your situation.

No, the reason is simple, Trainer doesn’t listen to anything but Current Joystick plugged in.
But is able to emulate keyboard key press anyway.

Making keyboard an available Player1 controler isn’t that hard, but need some reflection on how to make the Ui let the user choose is own controller.

I think the best solution is what every game have, a control setting page, but this shit is not that easy in ahk code. At all if even possible…

So I’ll probably end up making a side version of the Trainer only fo Keyboard users with 12 hotkeys to define. Never though I would have to deal with keyboard gamers…

And maybe one last for GamePad users.

Oh well, figured I’d drop some uneducated insight just to see if it was something simple that was overlooked.

But hey, regardless, this looks like an excellent resource, and something that I would want to meddle with if I wasn’t a Linux user.

The issue of keyboard capable of multiple simultaneous inputs detection is always around, not for the Trainer though, but for those that want to share a single keyboard with it :slight_smile:
No way right now. Even if you had such a “pro gamer keyboard”.

About time Capcom calls me with a pro dev tech support… This AHK code is limited, and I’m so sure they have all it takes to make a real one !

Quick question , with your pad what does AHK_Stick_test tells you ?

Those “hold dat buttons” moves ? what is it ? hold PPP ? PP ? how long ?
I can add that sure soon.
Mash X too, for the Blankas…

Yeah its hold P for regular and PP for EX both activated on release.
for regular there’s 3 levels 60f,90f,120f but starting button hold on trigger pressed->release on getup should be fine.
EX is just 60f hold. Thanks!!

Tried the new 1.1 version, but didn’t work. BUT, when I press “v” when the script is running it switches between the game and the program, just like the “Home”-button should do, and I can’t use letters “b” or “n” either when the script is running. This is wierd. The switch trigger is still joy13 but the letter “v” is the only thing triggering it (qwerty-keyboard).

Damn you discovered my secret weapon !
In order to make the custom trigger… fully customizable I made up a function that will convert the word you type in these fields to their respective entites. This needed to use a relay, the keyboard key. So N B and V and mapped trigger Switch / S1 and S2, not in that order.
Long story short, it’s working properly :slight_smile:

Don’t hesitate to re download the file, I’m doing small updated as I found bugs / good idea, and only advertise the big ones.

I’m adding Hold X to the wake up list aswell as Mash X. But it’s not possible to make you control what the script do when it’s doing it :slight_smile: And anyway, you should be busy inputing your attack/OS/Magic, so it would be annoying to have to think about releasing a spare key in the process. So all I can do is add 3 versions of Hold X plus the EX one.

B1t what AHK tells you when you press you HOME and L1 and L2 buttons (the last buttons of each rows on your stick assuming 8 buttons layer) ? with the new AHK version.

In 360-mode it says
Home: "3joy"
L1: "3joy5"
L2: “3joy”

In PS3-mode:
Home: "2joy13"
L1: "2joy5"
L2: “2joy7”

When I use my HRAP3-stick its the same as the dualmodded in PS3-mode.

So in 360-mode it doesn’t show a number for L2 and Home (or R2). The Back-button shows joy7 though like the others reported, but it doesn’t work as a trigger for me.

Hey, as I said, I realize we’re hardly the target demographic, but it would be sweet if we could use it too :smiley:

Thanks for looking into it.

Im not currently at home in front of my computer. If your asking what the AHK says when I’m testing the buttons,
it gives me “joy” numbers for every button except the Directional Buttons (Dpad)
Other than that, it just gives me a bunch of values when I press the other buttons.

Just remembered my stick is custom modded using a PS3 pad. Might be the reason why it isn’t working properly for me. q_q

So I’m finally off work and can mess with this to see if I can figure out what is going wrong with the buttons. But now I have a new problem haha.

I downloaded version 1.1 and now the frame adjustments won’t work so the character is always doing their inputs before they wake up (yes the correct character is check marked and activate button has been hit). No matter what I change it to and save/activate it still doesn’t change.

As to previous questions you asked, I only have had 1 arcade stick plugged in the whole time. If I change the direction of the input for the trigger it doesn’t seem to matter because both directions activate the trigger, but one of them has the dummy do the inputs the correct direction and the other one they do it the wrong direction.

Anyways, I think this app is awesome! And I’m sorry to bring up issues I am having. I’m just trying to help figure out what is going on haha.

Edited

My apologize for all the mess since the release, but Even after all theses weeks of work this Software is still a kind of work in progress.
And thanks to your feedbacks I can debug things I couldn’t see myself.

I have been out to rebuild it again with major changes. Th eones you need to know are mostly the trigger definition feature.
You can now (as I stated for version 1.1) use the full code of the Stick keys, If your stick is number 1 and you want to write the button 1, you type 1joy1, button 2 is 1joy2, etc…
All you need is a quick look at AHK_Stick_Test to know the numbers.
No more “v,b,n” keyboard key used for this.
The best news is that the custom trigger tab (trigger fields), now accept any kind of key, it “SHOULD” understand Keyboard key, gamepad key, stick key.
Try yourself I don’t have a gamepad and didn’t take time to test keyboard keys (too late, need to sleep…)
So for gamePad button code, you’re on your own, maybe AHK_Stick_test recognize gamepad too ? if not you’ll have to do some research to find these button code name.
For keyboard keys it should be just … the letter. I hope.

Sorry again I always forget about the directional inputs issue. For now my Trainer only listen to Stick direction, basically listening the POV-XXX reference you can see in AHK-Stick_Test too.
By the way some gamepad and stick don’t have POV-XXX references and thus are not compatible.
I’ll work tomorrow on this specific problem. The last little thing between us and a nice keyboard/pad/stick trainer.

So …

Trash your old one (always keep your ini files if you made changes on them)

Télécharges la dernière version 1.2
Les timings présent dans les cases correspondantes a chaque adversaire que tu affrontes ne sont pas universels. Tu dois toi même les modifier pour ajouter ou retirer du délai justement entre le moment du trigger et les inputs de wake up. Ya du taf en perspective donc pour tout le monde.
Par contre lorsque qqun a trouvé tout les bons timing du char “A” (donc A vs tout le monde) si il est gentil il partage son fichier ini avec les copains :slight_smile: C’est toujours ça de moins a chercher pour les potes.

I would like to know what AHK_Stick_test tells to GamePad users ?