Full-time Purple Spider Lesbian: Juri Match-up/Strategy Thread

i just played a set vs a very solid yun. and all i can say is that this match up is pretty bad for juri. once he’s in juri gotta guess between his dive kick and command grab pressure that will lead to a shitload and damage and stun. and the safe shoulder pressure is annoying too. oh! and my friend was abusing fake palm once he found out juri can dive kick it so it just made the guessing game even more annoying.

honestly, i’m pretty sure this is one of juri’s worst math ups. and lol at ncr results have 4 yuns at top 8. AE balance is basically pick the 10 or so viable characters or die. fortunately for me i play yang but i like juri a lot also.

EDIT: just for lol’s watch daigo yun wreck http://www.youtube.com/watch?v=FuCO-_M6K5w#t=21m22s

Wow, I must be the only one that still thinks Yun isn’t that bad.

Okay, scratch that. That sounds like a fucking nightmare. Seems like I haven’t been playing really good Yuns then.

Good thing that I’ve been training anti-Yun characters, but it’s such a pity that Juri has no chance at this game.

you’re right if you mean yun isn’t as bad as fei vs juri. but yun does beat juri pretty convincingly imo. it’s at worst 6-4 yun favor. he really doesn’t have much to be afraid of from her. and once he close the gap ( and he will get in if the yun user is good ) then juri is gonna have to deal with pressure that makes rufus look like fisher price shit. guessing between an dive kick and command grab or just plain traps ain’t exactly fun. i’m not saying this match up is impossible for juri, i just think she doesn’t do well vs him.

Here is what i figured, and i’m sure most of you have too. Our ex dodge is our only way to break free from yun pressure. Yun is at his best when he has pressure on you. If he has to get in on us, then he’s playing in our hands. We know what he’s gonna do to close the gap. Shoulder, ex dash punch, and dive kick. We can punish all of those moves easily. I admit i like to blow away my meter when using juri. With yun, i gotta hold on to it. It’s so precious because it can save my ass from pressure. Sure Yun can read the dodge but i only need one to get away from him. It’ll take practice, especially on my part because as mike said, Yun has so many options to counter Juri. But in terms of what she has to deal with Yun, that’s pretty much it. Watching daigo blow up f.champ reminds me of how easily i was beaten when yun was up in my face…it’s just sad…but that’s how the game has changed…

Counter and even Ex counter is useless in the matchup, practically, it loses to Lunge Punch, Command Grab and Palms, thats 3 whole moves, all of which lead into Ultra 1 or good damage, those 3 moves cover every positioning in which you should not use counter.

Far Away - Lunge Punch
Close and on Wakeup - Command Grab and Palm

That again, counter is useless.

=( what to do, what to do…i’m still stunned how yun can just rip juri another without much effort. One bnb combo is pretty much 1/4 of her life…not to mention if they have super, that’s pretty much 30-49% of your hp gone from that…

All I’m saying is that right now yun players are playing us like regular characters. Not a lot of character specific stuff out there. Juris must work harder and smarter. We can make this match even… You just gotta look.

Like I said… I found a few things.

  • cmk stuffs or goes under ex lunge.
  • s.hp to control space and keep opponent from dive kicking. Does the most damage.
  • ex counter away if you’re scared.
  • ex up kicks… Don’t let them land. J.strong > ultra 2.
  • learn the frame data!
  • zone zone zone. Mid fireball is great for controlling space and lows to beat palm.
  • kasacancel ex pinwheel dive kicks. No risk of trading.
  • kasacancel super for big damage. Anti air supers won’t work.
  • sweep > dash > j.hk stuffs a mashed out ex up kick.
    -nj.hp to fuzzy guard is your friend. Yun bleeds. Taking 400 damage with 1 bar is great.
    -use meaty mid fireballs in the corner to remain and pressure safely.

Suggestions… We should find if an option select throw works vs dive kicks. I have a feeling one should work.

Play this match like fei long. Control space mid screen and push into the corner. Learn to react to his options at certain ranges. Got to read ahead.

Don’t take risks. Guaranteed damage in this match. Yuns will reversal.

Don’t play low footsies in this match. Use far mk, far mp, far hp, far hk, c.mp for your footsies. Anything that spikes upwards.

These are the cards were dealt. Lets play the new hand we can.

Gonna take some work. Yun is hard because he’s so new and his gimmicks are still hard for me to coop with. Alas, these cards will have to do.

No, yun is hard to deal with because hes really safe and has a billion tools to open you up. He has everything a character could want.

IMO this match is won with pokes and spacing. Standing MK and max range standing HK are your friend. Keep him at your perfect distance with fireball zoning and you can totally win this match. You can get in some combos when he makes mistakes. Of course letting him in is going to hurt, but don’t be afraid of it.

Damn the match up thread has gone to hell because of the twins. Just wondered by to see some tips lol. I have a few for yang.

Yang- honestly I believe his wake up is ass. His up kicks can be stuffed by a lot of ground moves and you can easily capitalize on that. Try not to jump in this match up. My friend Ryan(I know you don’t know him) is learning yang and his is by far the best yang I’ve seen. The only things I watch out for is when he’s on the offense. His palm seems to be overall better than yun’s so I cant get a free dive kick. Slash pressure is annoying. There’s nothing really character specific besides that you can cr.MK under his u1 if they get that desperate.

I’m pretty dumb to command grabs so whenever it happens it’s like free Dmg. I still see alot of scrubs using the twins but I find very few good ones. I’m gonna have Yun as an alt. because I used him in 3s. I find that all the 3s characters seem really good. Besides Chun. And ibuki is decent. Gief new nerf/buff on green hand has really been mind fucking me Alot.

I also agree with Mike. That the new buffs are not worth it. I dont feel they have any practical use at all. Yea can get any easy super combo from the new juggle but I would say that’s only practical in FSE. The balance in this game is shit. Idk what Ono was thinking adding those two but it was an incredibly dumb idea.

Yang is pretty free at poke / footsie range. His wakeup is kind of ass as well. Jump HP beats wakeup up kick clean (for a couple of times he couldn’t even reach me in air with that up kick).

The thing is, his standing jab is way too powerful (hits low + massive block stun). Once you fall into that shit (jab jab -> walk up jab, mixed with dive kick / command grab / low short) you are 50% done. My personal experience is once he’s up close and doing his mix up, mashing ex counter is better than the old school block + back jump / dash method (he doesn’t have a combo-able armor break move and not likely to do meaty palm when you are not knocked down). Mashing ex pinwheel isn’t that bad either because even after blocking it he may have a hard time to cr.short / sweep you (his crouching nomals’ ranges are pretty sorry).

Yun is also easy at poke range, but one random ex dash punch or lp / ex shoulder (all safe) can change it and that’s all he needs. His combos are mostly target combos (with massive range) so don’t expect missing links or something (his combo which ends with up kick may whiff sometimes but it’s like hitting a jackpot). He can basically body you free with standing mp -> shoulder -> standing mp -> shoulder -> going on and on (mixed with command grab or dive kick).

To stop their retarded palm meter building game: the same as how you advance against fireball spamming ryu : charge 2 fireballs, release mid one -> dash -> release low one. If he decides to eat your first fireball with palm, the low fireball will hit him (low fireball goes through palm). If he decides to jump over the first fireball and dive kick you, st.mk beats it. If he decides to ex shoulder through your fireball, well then that’s a problem.

I’ve seen a few Yangs over-using roll kick. I’ve been noticing back jumping causes this to whiff sometimes. I haven’t tested it out aside from a few XBL matchups but I’ve connected HK, dive kicks, and mp on those whiffs. Not sure if this is good timing on my part or them being scrubby.

wow, so much misconceptions about a character ya’ll don’t know about. yang wake is ass? wtf? between his ex teleport, lk dragon punch and his amazing backdash makes his wake up one of the best in the game. and hos is his lk dp being stuffed? it’s invincible from frame 1 if you use the lk version which is the only version you should be using when trying to reversal.

and wtf at yang free at footsie range? his st hk beats an majority of juri’s pokes as well his st mk being just as good as juri’s. don’t get me wrong, i want juri to succeed vs twins but please stop spreading false information. and mashing ex pinwheel loses to cr short/jab, st strong, low forward frame trap which is a popular frame trap among decent yang players.

His lp dp has some wired ass hit box which makes it doesn’t hit very high. I can jump over it much more easily than Ryu’s lp srk. And I have beat it clean with j.HP quite a bunch of times even when his move is already in shape (leg is out). When Ryu’s lp srk is in shape the best you can get is trade (you fly 3 miles away and he gets knocked down). As for ex teleport, well if he uses that then it means one less ex command grab I have to worry about.

And why Juri’s st.mk is better: her far st.mk hits low first (the first kick, with good range) then it hits high, so it beats quite a few pokes such as Yang’s st mk and Vega’s cr mp and Ken’s cr.mk (only the first kick hits tho). Also I fail to see how superior Yang’s st HK is. Less range than Juri’s far HK but a little bit faster. So?

As for ex pin, how does it lose to crouching moves when it has lower body invincibility? st strong trades it and leaves Juri at disadvantage that’s all I can say. But I also only said it “may” be useful because Yang’s crouching moves just don’t have much range.

lol you’re talking like meter management is a problem to yang even if he waste an ex bar for teleport. did you forget that he can just palm for meter all day? and if any yang knows the match up he’ll know juri will eventually try to dive his palm but o guess what he can just fake palm to bait your dive. hell, sometimes juri dive just straight trade for some dumb ass reason.

as for his st mk i said its just as good. i wasn’t debating over which st mk is superior. and did you miss the part when i said his st hk beats a majority of juri’s go to pokes? that’s why i said it’s superior. and when he is in st hk range anyway his dive mix ups ( between changing trejectory to bait out normals ) is more than a match. that’s why i was like which type of yang players have you been playing?.

and you didn’t get the context of what i was saying. i’m saying during a blockstring we can just op for st mp to trade which leaves yang in a favorable position since you just wasted 1 bar AND it resets momentum which yang can get much faster than juri in that range.

As I said I charge low fireballs to deal with palm spammers. It doesn’t do much damage but it interrupts his meter building game. Why do you (or anybody) think dive kick is a good idea to punish palm which has like 12 hours of active time?

And I still fail to see how his footsie game beats Juri when he’s not in. How does his st.hk beat Juri’s when his kick is just shorter than hers? Plus his poor range of crouching moves just doesn’t help. And at st.hk range regardless which dive kick angle Yang chooses Juri’s st.mk beats it (don’t go cr.mp). Up close it’s another story because Juri’s st.mk turns into close version which can’t do shit (and st.HP whiffs yang’s dive kick for some reason, and st.lp can’t reach …).

The frame trap you mentioned, st.strong -> low forward, is that true block? If it’s not why can’t I mash ex pin which beats all low moves? Besides I have already said if she falls into Yang’s jab block string then it’s 50% done.

I’m talking from my experience I’ve stuffed his wakeup alot of times before so I could be wrong about his lk up kick. And his teleport is something like abels but I find it much more punishable. Command grab well I’ve never seen a yang do that on wakeup but it would be viable.

In my attempts to find setups to blow honda up…heres a corner setup.

Forward throw. Sekku over. Empty jump back over. OStech c.mp xx lk pinwheel.

What happens with this is a corner forward throw…you sekku over to take charge away. You empty jump backover to bait a buttslam and to give yourself room to counter his next attack. If he uses light buttslam, the c.mp will tag him and pinwheel will come out and whiff. Your pinwheel will be ambiguous and put you behind him on the reset. If he uses other buttslams the c.mp whiffs, and lk pinwheel hits him. This is not bad if you have super as you really can hurt him if he guesses wrong.

Does anyone have tips for fighting T Hawk or Ken? I’m having a lot of trouble with them.