thread title is hawt…back to trolling
“I don’t wanna talk about the topic at hand… So let me derail the discussion and put it back on a different track”.
But I’m just going by the logic of what’s presented. Tonight I do a ft5 with a vega player and I hope to record it. I’ll upload and well discuss.
But every vega match I play the same. Zone and wait for an opening. Once I get it I rush in.
Juri on offense vs vega is scarier than vega on offense. Anywhere on screen. That’s why Vegas play it mod screen. They try and mix up with jump ins and cross overs but that’s nothing late os tech won’t beat.
This corner loop only applies if he corners me. I think vega has a hard time cornering juri. However… Juri gas an easy time cornering vega. She has a bajillion tools to push back.
So by the logic presented. How is it in Vegas favor?
As for fuerte. I question everyone… Since scmk is off ground… Can that be used on fuertes wake up to avoid ultra 2?
No more vega please lol XD that fight is not even a bad match-up for her. Now for elf, that fight is another toss up. It’s not really a bad match up for her, it’s just when you get knocked down you gotta play rock paper scissors. Elf will do three things, cross up tostada, his run and grab move, and his run into either a sweep or just run into to keep you scared. The fight banks on how well you keep distance on elf. If he’s getting in on you, that’s when he’s gonna try to get his mix up game going. But if you have distance you have breathing room to build meter and stock fireballs. If you get knocked down you have to make a good read on him, it’s not a matter of what move i should do. Juri is more or less, a situational character. Your normals and specials all depend on what’s happening to you and where you are in the field of battle. Some food for thought two out of the three options elf has can be focused out of, the grab you obviously you can’t. Do you know how to block cross-ups? As ambiguous as his moves are, most elf are going for that ambiguous cross up on you. You make a good block and you can punish him with a lk pin. You can dash over his grab and tostada dive, Juri’s hit box narrows to a sliver when she dashes forward. But the key to your success in the elf match is distance. To play that guessing game, it’s too much of a gamble. And don’t worry if you lose a round, because i’ve suffered perfects on elfs, and bodied them the next two rounds afterward. It’s mind over matter man and losing is just part of the process. Good luck to you!
Really I think they mix up the splash and when they see that you like to dash thru his splash they start the sweep. At least that’s how I would do it. Would anyone ever wake up focus attack dash or release depending on the move used? The whole match might be player dependent.
The match is a nightmare. The risk reward for elf vs juri is completely in his favor. He can cover 2 options with 1 move usually.
Backdash: splash, slide
Forward dash: slide, run stop throw.
Throw: tortilla, splash.
Pinwheel: splash, run stop throw.
Counter: run stop throw, tortilla.
Focus: run stop throw, tortilla
And that’s just basics. That’s not including any cross ups or ultras. He can run stop ultra if he has quick enough reactions.
This match is “1kd and die”. Anything else at least for me is a lucky guess. My reactions are never fast enough. I see him run, so I focus. I see it’s fajita buster so I dash out. Too slow.
Not to mention that fuerte cant be pressured. He has hyper armor on his run. If he has meter he can always get away.
I like the part where I bolded lol. But yea next to Fei and Honda he is one of my worst match ups. I don’t see how juri could possibly beat elf unless he had better hints at what move he is going to do. I know that either splash or fajita buster doesn’t make a noise when he jumps. Which is kind of useless because in the midst of a fight I don’t notice the sounds he makes. They all sound like annoying slurs in spanish. When I finally have a chance to win the round he has U2 and puts me back into a bad situation. I give the match a 7-3 to elf. At least for a good elf player.
Damn you lordscuzzball
I have a feeling option selects will kill elf. most elfs use their meter to ex guacamole. Maybe a lot of meaty attacks + option selects with a back dash on reaction if he ex runs. Maybe that will avoid a run+ throw.
This match is weird…the one on defense really has to have sick reactions. on offense I find dive kick not bad if you know hes gonna run. This is a match where getting dive kick + follow up down will probably help earn more damage in places you usually wont.
How about ultra choice versus elf? I usually go for U1 but U2 seems like it might work. He also has ex back run for escape then to the twisty throw which could possibly can be avoided by a dash, or neutral jump. Or he could ex run stop and u2 and since it’s a 3 frame start up could be impossible to avoid.
Also idk he has such weird invincibilty on some moves. Ex run has 3 hyper armors, so he could probably escape before he grts hit. The only thing I can think of, as well, is her dive kick. Though I think it gets beaten by both his air throws. >_<
The vega I play picked bison in a first to 5 mm. I played like ass. I personally feel so… Beat up. I’ll post the matches soon. Crowd had fun. But hearing “he’s free… He’s free” (even if it was for hype and side bets) really does beat your spirit mid match.
Gotta put the headphones in from now on.
Beat the bison first set… Lost double or nothing decidedly.
I really must learn to pressure him better. My option selects stunk…, and I can’t frame trap. I gotta learn these two things. Should beat bison for free.
Any suggestions on maintaining pressure on bison?
Sounds like you got hustled?
A couple of option selects that are pretty much the same thing:
:db:+:lk:,+:lk:+:hk:
Punishes teleport w/ far HK, makes head stomp/devil reverse whiff for a combo, back dash gets away but the kick is blocked for a lil pressure. Blocks Psycho but they get away. Blocks Scissors.
.:db:+:lk:,+:lk:+:hp:
Can punish back dash and if you have FSE activated you can continue with a short combo or knock them back down with sweep. Loses to headstomp and I think its safe from everything else.
With both of them you have to find the right timing to be able to block. According to my tests the 2nd LK must be chained within the last 3 frames of the first to be able to block. Any sooner the cancel happens too fast, the psycho and scissors will hit you.
Havent tested what happens if you delay the 1st cr.LK slightly, could be possible that it gives you a better window to block his reversals or it could break the os all together.
I think you already know about cr.MK on wake up.
If your not used to it dont though, probably do just as bad if your used to audiable aids such as button taps and hit sfx.
Wasn’t a hustle. He should have won set one. It came down to last round on a ft10 on a time over with a sliver of life left. With a surprise throw in the end.
I shouldn’t have won. Was fair to put it back up.
Nothing like hearing li Joe calling me free. Ha.
I’ll take your suggestions into the lab. That’s exactly what I needed.
I was afraid to option select so I just ex sempusha on hos wake up. It worked most of the time. Was scrubby.
Set and a half were without sound to begin with. The only thing that is as you said… I can’t hear his presses.
I recorded another video, about the C.Viper match-up, nothing really new again but it’s for an easy access to “what works on Viper”.
[media=youtube]uUUk60A9Srs[/media]
Against a good Dictator you usually have to guess when you pick an OS:
-EX Senpusha covers the most options, but can be punished (TP/EX DR).
-HK Senpusha catches teleports, safe to use when Dict has no EX metter.
-Guard is always safe, and you can react to Stomps/DR reversals.
-2MK I find it a bit useless because it lets EX PC escape like Guard and the timing is strict.
-OS jump back: I don’t have experience with this other than training room but it’s always safe and you may be able to punish some reversals on reaction.
You can dash cross-under in the corner after a Senpusha, or Sekku cross-over for example to reset charge and minimise his reversals options.
St lk is very useful when you’re in on him. Any move he does gets stuffed out pretty easily by it. About being free, people talk shit all the time, don’t let the trolls get to you. You play your game and win at any costs, that’s all that matters in the end.
Options selects i like to use against bipson
lp+lk+hp for any of his headstomps and just in case he tries a grab off a whiff stomp. If you have a meter and it is blocked just push him away with a ex fuhajin.
I tend to like lp+lk+mp just it stops forward motion and works as an anti air.
Anyway good luck with your future matches. If you can find a vid kail show us!
Awesome vid hotaru!! Alot of stuff to work on that match up. Thanks
I have. I’ll upload tonight.
Honestly. I’m new to the offline hype. Heh. It’s the first time I’ve Been outplayed greatly by a better player… Get read like a book and have a crowd there to back up my sucking.
Crowd was really not in my corner. Heh.
But. I learned a lot. I’m really eager to do it again.
Not entirely true. I showed in one of my vids that instant lk/mk dive kick kills 5 of his wake up options: EX run (breaks his armor), EX guacamole (whiff and you get a free punish), neutral jump (you can react to it), throw and backdash. Not to mention it is safe on block. :tup:
Plus he can be thrown out of ex run and if you whiff your throw you have enough time to reach to his tortilla shit with a jf.mp, dash or pinwheel.
MK pinwheel can also beat ex run although it is unsafe on block. But if Fuerte has meter and you’re pressuring him, you can bet your candy ass he will use it for EX run escape so it’s worth the shot sometimes. You just gotta read it.
Fuerte is one of those characters that has too many options on knockdown to truely keep yourself in the pressure. Unlike Bison who you can OS his options Fuerte has stuff like Ex run which you cant OS against, U2 which is too godlike, and his Dp’s that pretty much get him out for free alot of the time.
In all honesty i dont see any reward in pursueing a knockdown against him, you can use the down time to charge a couple of fireballs and keep him away abit and when he doesnt have meter or ultra you can try some meaty setups and such. Dont do sweep Bnb; normal xx fireball xx sweep, just go for lk pinwheel instead of sweep so you get a frame trap instead because you cant really get much Oki on a fuerte with meter.
just my 2 Cents, as for his vortex, learn the basics and just roll with it, your options are practically the same as most of the cast you dont really have anything amazingly special to get you out.
Okay I dont know if I should put this here or in the vid thread where we was discussing similiar os’s. That thread is a vid thread so I guess I’ll post it here.
This one is an OS vs Bison on wake up after a back throw.:
Land your backthrow and then dash fwdx2 straight into :db:+:mp: this lands meaty
then while blocking you input +:mk: during the recovery of the MP, it will only come out if the MP whiffs and Bison doesnt put you in blockstun(must use the right timing or else you wont block)
If bison backdashes: Far MK will tag him, w/ FSE you can continue
If Bison ex.stomps close MK comes out and he flies past Juri waiting to be punished.
If Bison teleports he gets away so I guess you should pick the “right” time to try this.Unless he teleports to the other side then close Mk will get him
If he goes for ex psycho or scissors Juri blocks them I dont know if you can still punish the psycho.
If the MP actually hit, you can combo with cr.LK since the MP was meaty. Timing is tuff.
Question, I read up a little bit (in this thread and elsewhere), but I was looking for a little clarification.
With Cammy, what are the best ways to deal with all of her specials? I feel like more times than not, when I lose to Cammy (which is rare, believe it or not, because I know the match is stated as “Difficult”. I must not be fighting the better Cammys I guess), I don’t have the right timing or response to deal the best damage.
Most specifically, ways to punish or counter: Cannon Spike, Cannon Strike and Hooligan.
Spiral Arrow and the Spinfist I usually just block and punish, but with the first three mentioned, I feel like I’m responding wrong to the situation. Any pointers?
I’ve been trying to get the most out of the PSN being down and have spent a lot of time working on things (finally finished all of Juri’s trials). Playing against live opponents again is going to be tough. Applying new things will be even tougher.