Any extra tips against Seth? Or is the write up all we got? cuz I dont know how to play this matchup at all :(.
Does anyone know any tips for the Blanka match up?
I got nothing on Seth except fuzzy guard and fuzzy reset. I just know little tricks.
J hp to take care of dragon punches. If timed right should stuff or cause it to whiff.
I really got nothing on this match. I think it’s heavily in seths favor unless juri gets in. Then it’s bad.
Blanka is a little different.
To break hop mix up just hit throw. Beats a lot of his bull. Against blocked balls, dash lk pinwheel. Not the best Punish but will get him to stop. Or hold it until you get super and dash up lk pin xx mk super.
Any rainbow ball focus attack dash forward and punish. Same like vegas dive. Blanka has nothing to fear until ex stock.
Vs blanka balls I suggest stmk, s.lp and cmp. I prefer to block and punish.
Slides? C.mk punish.
Throw mix up works well on him. Electricity gets beaten by throw.
If they ex rainbow out of corner, j.hp works alright.
edit: doh. Kail was faster than me lol.
You can watch Kail’s first to 10 vs a very solid blanka here: [media=youtube]zKqVE79bQNg&feature=related[/media]
Basic tips:
[media=youtube]kcxLMPrPlXY[/media]
-cr.lp and cr.mp stops balls.
-cr.lk and cr.mk stuffs electricity.
-Sekku can beat slide and electricity if well spaced.
-jump back roundhouse to deal with flip back rolls
-dash under or anti-air with cr.hp if uncertain which way to block cross-up balls.
-Blanka gets airborne during his hop dash, so try to reset him with close st.lk or be ready to crouch tech or use close st.mk to beat his throw/electricity follow up.
-When Blanka is down, try to bait his ex vertical ball with a safe jump or cross-over dive kick. Or stay grounded to bait his electricity.
-Ultra 2 can punish Blanka’s ultra 1 after block or on reaction.
-Ex dive kick Blanka’s anti-ground ultra.
As a general advice, stay far and zone or rush him down like crazy. Remember that Blanka hates 2 things: Projectiles and crouching light/short attacks.
Stay out of mid range at all costs. That’s Blanka’s territory. So that’s where he excells and can mix you up best with his lp beast roll/hop shenanigans.
I recorded a few things about the Ryu Match-Up: [media=youtube]I9PC86jYaTo[/media]
We gotta play!
Theres some sick shit in there dude, good stuff, lots of nice practical information that can be used in a real match.
edit: then i checked your channel, lol you used to play Gunz online? That was a sick game at the time, enjoyed it back in the day.
the FR in your youtube username assumes your from France, did you go to Beat by Contest or World Game Cup? You interested in making it out for SvB in the UK?
Ditto. I liked the sneaky O.H and cross ups on wake up. Some things to know, if you go for j.HP on Ryu , if he trades w/ a DP, he can ultra you if he techs the landing.
Also a note about the whiff sweep set up. After a cr.MK, the opponent doesnt have to worry about any of Juri’s specials being canceled from it unless she does something unsafe like a HK PW. If she cancels it will not be a frame trap.
So he can stand up and not be worried. He can hold forward and then sweep to make it reach. He can hold forward and do the solar plexus punch if timed right though this one seems like a one frame punish and very spacing dependant. His easiest punish is probably just st. HK or ex FB.
Last but not least, you have to be careful when doing stuff like max range MK, Ryu can turn the tables and stand up after the st.MK and make the crouching one whiff and punish w/ his 5 frame normals. Even if the cr.MK HITS while hes holding forward, he can still punish Juri w/ whatever including DP fadc and even raw Ultra because Juri’s FB store is too far away. By doing it at that distance the cr.MK becomes more than -6 since FB store is not actually a threat from there.
With that said, like I said before, Juri has to do unsafe shit. Its either that or runaway all the time.
Hotaru. Thanks a lot. I learned a lot! I’m eager to play now.
I suggest everyone be open minded about the fireball whiff setup. Reason being, it’s something uncommon and will catch your opponent off guard. Use it once or twice and keep it moving. They wont know what happened.
I do this in the corner. Less benefits. Chp xx store causes it to whiff. But they get caught pressing buttons after.
I love the Sekku cross-over during FSE. It’s so ambiguous and fast.
Another thing I love doing: close st.hp xx lk senpusha, dash under into Sekku or cross-up.
Yeah I’m from Paris. Lucky enough to have 2 Arcades with SSF4:AE nearby.
I didn’t attend any tournament yet but I’d love to, hopefully I can make SVB.
I used to be a quite hardcore GunZ player. But this game is a bit too underground, never met anyone that had heard of it… -_-;
If Ryu wants to punish that Fuhajin whiff he has to consider the case where you don’t cancel it. If you get hit by Reversal Hado, next time don’t cancel it and Divekick him for example.
Same for cr.HP xx Store Anti-air > cr.MK under Shoryu or delayed LKs against Shoryu, if you get counterhit all the time change to something that beats mashing.
FB whiff is so common you’re liable to see two or three of them a round. It being done at max range is no difference. The point wasnt not to use it, the point was to not think its in any way safe. Its probably more unsafe than finishing with a PW. Opponents just dont know any better. Juris do it right in their face and still get away w/ it.
Well yeah you could decide to not do it and do something else. But my point was Ryu’s/anybody’s option after a Juri cr.MK. If he sees it canceled, by any special, he is safe to attack. If juri cancels into FB, its a blockstring even from max distance. If she cancels into PW, its a blockstring even from max distance. The FB store is not bcuz it whiffs all together. So he can just press a button. The rest of my point was, since the FB store doesnt make contact, that essentially puts Juri like at -20 or something like that. So Ryu doesnt have to just sit there, he can can walk up and still punish, thus letting him bypass the would be max range limitation.
Yeah you can switch it up and do a DK. I havent tested it but Id imagine the DK would have to be done somewhat high to go over the fireball IF he fireballs. Maybe it depends on the individual, but to me reacting to a canceled cr.Mk doesnt seem very hard. It is not delayable like a shotos cr.MK is so it has to be done at the same time every time. So if the canceld cr.MK dont get ya, maybe the blocked DK will.
Like I said, the point wasnt not to use it, just dont have illusions that its safe. I know you put “safe” in quotation marks, but really what does that mean? Fake safe? Deceptively safe? Deceptively unsafe?
Heres the thing though even cr.mk is unsafe (-5 on block), so considering fireball store whiff, lk pinwheel and cr.mk are all unsafe you can in theory be punished for all of them. One of my friends plays Vega and i simply cant footsie with cr.mk AT ALL, to make it safe i need to have a fireball or waste meter on Ex fireball. He knows the matchup and as soon as i throw out a long range cr.mk he tries to jab punish into wall dive with his godlike 3 frame long reaching jab, because unless i cancel into a fireball im going to be unsafe on all my other options (even bare cr.mk).
Pretty much. I dont want to give out the impression like Im hung up on safe and unsafe shit. Im not. I just mentioned it as a note to Juri players. Its a good tactic, just dont fool yourself into thinking you’ve made yourself safe. Its almost equivalent to Abel command throwing outside of where he can command throw…on purpose. If you fool your opponent great.
I only know how to play w/ like 3 and a half characters. Juri, Abel, Ryu and the half is Mak since I dont really practice w/ her. So what I do is, take whatever I know about one character and see how it applies to another one. Thats how I know how “unsafe” Juri is.
Like Ryu’s cr.HK has terrible recovery. If you do it at max range you can make the opponent whiff w/ his punish just like the Juri set up. But if the opponent knows how bad it is, they’ll simply just walk up and punish(Juri not included :annoy:) If they’re a noob, they’ll sit right where they are and start try to punish. Lil random things like that are stuff that I’ve tested to see how they apply.
Not trying to be a dick, but this is exactly what I urge juri players NOT to do. The setup has its uses, you just have to find them. I really hope everyone goes into the lab and tries this for themselves, get the timing down and such…and take it into endless. Try it out. Do your opponents see it coming? Can they punish? Do they adapt? If so, maybe its a one time use for an ultra 2 fadc setup. Maybe this is what you use to setup Feng Shui Engine once. An untechable KD against Ryu can be the end of the match for him. I really think its a bad matchup for ryu.
With all that being said, has anyone tried outside of this setup? Has anyone tried anyone else with this setup? Has anyone tried adjustments to this setup?
This is exactly my point. We should not be saying “yea, these are the faults of it”, rather saying “thats interesting…i see faults of it…but lets take it further”. Lets render the hell out of these ideas. Its all we got. Nothing about Juri is abusive except her confusing normals and fast pace action.
With that being said, as long as I get out on time, i’ll be taking this into the lab. The one thing I see bad about this setup is her double mk is an obvious give away
@ tango, No doubt man. People call me out on being a scrub sometimes because i frame trap a blocked lk pinwheel with Ex-pinwheel literally all the time(well at least within reason).
Now lk pinwheel is -8 on block when crouched, super unsafe, but you still have to calculate a punish based on distance. If you fuck that up, its your fault and im going to punish you for it. If you dont punish it then ive achieved something, because hes losing out on some guaranteed damage just because hes afraid ill frame trap the unsafe move.
Theres very clear solutions though, punishes that have alot of active frames will trade with expinwheel, something like your cr.mp, you can just throw it out there to put yourself at neutral frames with your opponent, the worst that happens is a trade and the payout is you land your combo.
So yeah the point is that you rely on them not being on point for those kinds of things, totally agree.
You’re thinking too much into it mike, although you make a great point.
What it boils down to is mix up. You have to mix your offense up.
Hell, my corner traps are hella unsafe. 2 fireball stores, c.mp xx release low…if blocked, I fuhajin store lk let go of mk, c.mk xx low release.
I can be punished for that. But you do it at times you think your opponent is not gonna be up on his punish game, or block further. You do it not just for this time, but for next time…and because of last time.
Hell look at wolfkrone…this “random” shit, equates good reads. You just gotta know when to use it. ::nods::
I quoted “Safe” because it’s not safe. It’s something tricky that makes whiff the usual punishes and abuses human reactions.
Has a good risk/reward ratio from my experience, as long as it’s out of cr.HK/MK range obviously. Adapt if you get punished, and don’t do it when Ryu has Super… ^^;
Edit: the string I used with far.st.MK leaves a big gap, only used it to space Juri, you can get the Ryu cr.MK/HK whiff range spacing yourself with far.st.LK…
You can also cancel far.st.LK xx Fuhajin(Store) max range and make Ryu’s cr.MK/HK whiff I think, but I’ve never really used it in matches. And you can frametrap your cancels. :x
I’m curious what would happen if you did the setup and didn’t do c.mk xx store but just store, c.mk xx release. Ryu’s cmk would stuff ours probably, right?
What about Kara store? Would it get stuffed by cmk? Or would it beat it? Would whiff but would I be in range for a quick normal?
These are the things juri must think of. Options in so many cases.
Im wondering does this “safe” range give juri a perfect setup for her cr.mk or cr.hk to go under the startup of a fireball? If juri can hit that then we have a pretty decent punsh move. If you punish ryu with cr.hk, you could go into FSE and possibly turn the tides of a fight completely. Also does anyone know if juri can cr.mk under the startup of ryu’s super? Cuz that would be godlike if she could.
Hopefully this makes sense im not the best at wording things correctly.