Frank West Level Up Strategies

Yeah, I guess TACs do exist…I’d like to imagine they don’t. Also.

Nice, I didn’t know shopping cart kept them still enough to hit with a round trip. I just tried it and it works great.

I’m missing the knee drop on the boomerang shopping cart DHC, but it definitely looks like I can do it. Oh hey, nvm, just got it. Yeah, that works great, especially because my Trish bnb launches back down really low to the ground, so I can do this pretty much every time if I feel like it.

It’s still a tough call, but since I don’t like mapping my THC button to L (which is how I play Vergil on a ps3 controller), I’mma go for trish for now. Still, both teams look really strong.

Thanks. I still need to learn a bit more than physics behind trish’s combos, I got a few goodn’s for Tasky.

And since you’re probably still here, Taskmaster’s down arrows hyper DHC into scythe and rawtag back unblockable, it seems to work, I’m setting them on advancing guard and random roll techs, and they ain’t doing shit about Tasky’s attack. Is this as broken as I think it is?

Oh, dude, I got the boomerang shopping cart thing to 50 pre-followup in the corner. cr.LMH S, j.M Dive Hopscotch, j.MH, st.H and Frank, cr.H Round Trip, S, S, S, Scythe, Cart, Knee. I’m finding it impossible to keep them in the roundtrip midscreen even if I dash before the j.MH, so there I am lost.

Hey, I got a midscreen version that gets more than 50. cr.LMH S, j.M Dive Hopscotch, airdash forward j.MH, j.M M(call frank while you press this M) S, st.HS, MM doublejump MM S, Scythe, Cart.

I don’t know how I couldn’t get that before, that was my old bnb with firebrand’s assist.

huh, that’s cool. it even builds a full bar! also, if you didn’t know if you are somehow in the horrible situation of playing frank on point with trish trap you can (extremely tightly) combo off all his throws with snapshot by pressing assist at the same time as the down input. you then can hit them with a st.l into his basic magic series relaunch stuff. it even builds a full meter so he gets to level 4, too

in regards to the arrows->dhc on their KD setup, they can just mash throw out of it. you have to supplement the blockstun of the boomerang with something if they know about it, or space it properly as to avoid the throw range.

got a couple level 4 setups using spidey/frank/dante that dont require any use of meter or TACs (because nobody really likes those)

both these use shopping cart assist and jam session, jump ins are optional…
cr.:l: :m: st.:h: web throw :l: dash forwards call frank OTG webzip web throw :m: (dash forwards) OTG web zip J :h: st. :m: :h: :l: spider sting - bite (raw tag frank) call dante assist snapshot-snapshot.

cr. :l: :m: :h: web ball :l: cr.:m: st.:h: web throw :m: (dash forwards call frank) web zip OTG web throw m … (see above after web throw :m:)

you can also raw tag to frank and then immediately mash assist 1+2 to go for a THC. if you only have 2 meters however it will bring out dante rather than spidey which you can use to get frank to level 5 with 2 camera shots.

Well, just did about 25 matches with my roommate with Task/Trish/Frank. His team is ill-equipped to fight that one (Tron/Chris/Skrull), and wow, was it a one-sided affair. I love this team. And by somehow, do you mean “when I drop my combos ALL THE TIME”, because if you meant that, you were certainly right. I either ocved with Task or messed up bits, or Tron’s wonky hitbox wonked things up. Frank Whack point, well, it’s fun…the tech helped. Thank you kindly.

  1. Task’s down arrows super in the corner dhc to scythe unblockable is so awesome, I have yet to see a successful escape from it that does not involve x-factor, and I did it a lot. Teehee. Also, I messed this up a few times because I was improvising, but if Trish kills a character, what do you think about Scythe, tag in task, wait for the scythe to nearly end and go into shield skills plus shopping cart into DP+M? Not sure if that works, I have to do some schoolwork now, so no time for labbin’, but if it does, that means a combo into scythe, which means Frank gets either a levelling, or if he’s already buff, sets up an inescapable FFC reset.

  2. I found the biggest problem with this team. And it’s really easy to work around. I found that when using Frank lvl4 after Tasky’s dead, I wasn’t one-touch-killing anything I smacked with a j.M. A crying shame, but it can’t be helped. Although, a lot of fights are really easy with paddlesaws and peekaboo teamed up, just getting ludicrous damage off a j.MMS is less possible without something to groundbounce cancel on.

Edit: …

I just realized somewhere between most and all of this conversation may have been meant for the Frank Team Building Thread. Woops.

if task is dead you can probably squeeze out a good chunk of damage by doing frank’s whatever combo into scythe into j.ms like craaaazy into kneedrop into another super. frank certainly builds the meter for that kinda stuff.

also the incoming meaty scythe-> shield charge setup works. if you have a lot of setup time after the kill you can also throw round trip, raw tag out and then shield charge + cart. it forces them near the ground, where they fall into it and get hit by the unblockable.

in general tron and unassisted chris lose to track pretty much 100% freely, nevermind task/trish so i dunno if it’s a great team yet since i haven’t had the chance to really throw it around against non-local players but i got a good feeling it’s decent against certain team types.

also, another way to level up frank if you’ve used his assist to start a combo as task is the stuff in the unblockable video where you do the arrow lift relaunch- it’s tight, but it works on most characters so it’s pretty viable. that way you won’t have to deal with the stupid up arrows otg thing that doesn’t do good damage, get you meter or build you to level 5

I normally don’t trust my timing on the arrow lift relaunch, so if cart connected near the corner (as he sometimes did) I either did S, j.L swing, j.H 3 arrows M, land, j.M swing, j.MHS, shield skills one up arrow, forward arrows hyper, so I still got frank a nice level 5, or I just did the whole combo, down arrows super, DHC to Trish, get the kill, try levelling frank on the next victim.

Also, if you ever want to be silly, I believe up and diagonal arrows DHC correctly to scythe in the corner as well.

And yeah, that team’s a bit free to Task (well, Trish vs. Skrull I had to play smart, but I don’t worry about my roommate’s skrull much, his skrull is new and I sorta know the matchup). Oh, and killing a skrull when fatal buster is negated by peekaboo assist, priceless.

This isn’t my video just came across it randomly on youtube thought I should share. It has a lot of Frank West/Shuma synergy.

[media=youtube]DpPyrgFOY0U[/media]

I picked out some snippets and put them into the first post. I also updated some Ghost Rider stuff yesterday.

Anyone finding any new and interesting tech? I will likely work on Frank’s Friends Ammy this weekend.

shit, now I feel bad. Saw a ghost rider/Frank online a week ago or so and while there wasn’t anything jaw dropping, he did a few things. Mostly THCs/DHCs with maelstrom and wallbounce assist though.

Anyway to level Frank off of Drones assist? I am trying to do BnB into knockdown into Drones and then immediately doing BLS. It seems like I SHOULD be able to snap a picture as the drones catch the enemy after BLS but I can’t quite get it to work.

Got a few things with this actually:

If you call drones and then BLS (no snap) you can EASILY combo off it in the corner without a wall bounce (with a wall bounce its a tight knee drop). From mid screen you can combo it only if you have your bounce left. Just snap afterwards and you are good to go. If you have the meter you can easily get two BLS and two pictures in a combo with the drones assist as well. See the one I posted in my Frank Must Level Up video:
[media=youtube]dVLT_pmLpFg[/media]

Second combo.

Don’t think I added this in here, but found a way to get Strider to 4 with a DHC from Legion to whiffed Tools.

Pretty much L,M,2M,H,2H,4H,S, j.M,H, Excalibur L,j.MH,Excalibur L, S,j.M, Double Jump, HS, Legion, DHC to Tools immediately, Knee Drop, Call Vajra, Snap, Snap.

or

M,H,2H,Call Frank,4H, Form B, S, j.M,Double Jump, HS, Call Form C, Form B shot, Gram L, Legion, DHC to Tools, etc.

or

with Form B already loaded, you can do his midscren BNB into Gram H, Call Legion, DHC to BLS, and pic.

Since Legion is random, there’s setups and times when you can get a dual snap in, or even a snap zombie throw,Sxxj.S, Knee Drop, Pic in… but Legion is random.

do u happen to remember what his third character was?

im interested in seeing what combos he used… primarily because with ghost rider on point, you can dhc into frank and WST then get a picture. in certain situations thats level 4, however sometimes it isn’t guaranteed. ideally i’d like to follow the picture up with ghost rider wall bounce assist. i’m not sure if that assist will always create a wall bounce tho (like if u use your wall bounce in ghost rider’s combo, which is used pretty often. )

what is the proper way to get the BLS to connect after Spirit of vengeance takes your opponent into the corner? I try to dhc when my opponent is high as possible from the bike, but ive never connected with the follow up S.

Lastly, your list shows MODOKs HPB as an option for WST but has anyone actually tested this? like does this work with all amounts of cubes? I want to say it requires at least 4 cubes to work but i could be wrong.

Dante’s Clay Pidgeon- Prop Shredder into Acid Rain- HTW to combo probably works as well but my execution is too ass to test it out.

since you wanted to collect all strats ill post these here aswell:
[media=youtube]gRVydPP1jQE[/media]
aaaand…
[media=youtube]mqUrobt4Q3k[/media]

Any advice for DHCing from Storm? I’m not sure how to DHC from Hail/Lightning Storm into BLS.

Here’s a good one I came up with last night.

[media=youtube]5p_2H2vjmGE[/media]

Corner only. I’ve tried to get the combo to work without a throw starter but the best I can find is starting with a closer than half screen magnum against someone in the corner which isn’t very practical. I’ll play with it some more and see what I can do. Damage is a bit lacking but it is a self-sufficient level 5 combo without the last hyper. Not applicable to this thread but if you want damage instead then cancel the last flame thrower into a team hyper and follow up with another flame thrower for just under 1M damage. I typically go for damage instead of levels so who knows how much I’ll actually use this, but it’s good to know it’s there.

LEVEL UP!

After my previous post, I’ve been messing around more with Storm’s Elemental Rage to level up Frank (Storm/Frank/Dante). I feel like I’m over complicating things, so feel free to criticize my findings/offer more optimal solutions:

Storm’s Elemental Rage has 15 hits total. In general, a DHC glitch with most characters can be performed anywhere between hits 1-14, though if you don’t immediately DHC after the initial hit(for ranged versions; point blanks ER won’t get the glitch regardless, in this sense), Survival Techniques will connect after the DHC. The 15th hit wall slams, which causes DHC to Survival Techniques to whiff, but will not activate the glitch. There are two points to this hyper in which Storm can successfully DHC glitch into Frank’s Survival Tools hyper.

First, there is a point between the 14th and 15th hit where Elemental Rage wall slams while the counter is at 14 hits. DHCing at this point will wall slam, allowing Survival Tools to whiff, but will still activate the DHC glitch.

Second, if the opponent is caught in the air by Elemental Rage, you can get a DHC glitch to Frank regardless of what distance and which of the first 1-14 hits you perform it at. With that, if a combo ends with Storm’s Double Typhoon, she can do a delayed Elemental Rage to catch them in the air and proceed to DHC. From c:h: > :h:Whirlwind, she can activate a far version of Elemental Rage immediately.

  • c:l::m::s: > sj:h: > ADDF > sj:h: > Land > (j:h: > ADF > j:h: > Land > s:m: > c:h:)x2 > j:h: > ADF > j:s: > Double Typhoon > Elemental Rage > DHC – Survival Techniques > Jam Session Assist + Snapshot > Snapshot
    => Damage?/Level? (my execution sucks, so I’ve only pulled this off maybe twice and forgot to see what kind of damage/level I got)

  • BnB > Elemental Rage (Last Possible Hit) > DHC – Survival Techniques > Jam Session Assist + Snapshot > Snapshot
    => 470-520k/Level 4

  • j:s: > c:m::h: > JC > j:m::m::h: > s:m: > c:h: > :h:Whirlwind > Elemental Rage > DHC – Survival Techniques > Jam Session Assist + Snapshot > Snapshot
    => 460k/Level 4

Still unsure of the timing/placement from Lightning/Hail Storm > BLS, though. D: Help.