Its about time we compiled all these strategies into one area. Ideally I would like to list each of the DHC options, THC options, hard tag setups, and assists that help Frank get at least one more picture throughout the thread. I will attempt to make a post for each one, and then ideally we can add in videos for each method along the way.
Frank’s Friends is a series about Frank’s individual synergy with another character. These are being completed and inserted into the post as links on the character’s name. Hopefully this can help answer some of the more basic questions with these pairings.
Before going into this list there are a few notes to make:
Hyper Combos:
- WST is Whiffing Survival Techniques in order to DHC in and take a picture
- BLS is Blue Light Special. This can only be done mid screen and the wall bounce must be intact. It also must be done at a height of around Frank’s shoulders at the start (airborne opponent). The usual follow up is S to jS and a picture.
- FFC is Funny Face Crusher. This is in situations in which Frank is set up for a free FFC through a hard tag or a DHC and can therefore combo off the throw into a picture. Without an assist at level 3 Frank can generally do a minimum of 30 hits. Frank can also set up a DHC using FFC only in certain situations in order to get a follow up or a picture.
Hard Tags:
- HTH is Hard Tag Hit in which the hard tag will hit. This generally requires very low HSD to continue the combo. Depending on height Frank is able to get a launcher or crouching or standing L.
- HTW is Hard Tag Whiff in which the hard tag will whiff, but allow for a picture.
- HTT is Hard Tag Whiff to THC. The timing on these are tight, but possible.
Special States:
- CSL is Capture State Launch. This is activated by putting the opponent into a capture state and then performing a DHC. The opponent will spiral into the air and land in a hard knockdown state. Not only are the capture states listed on the move lists usable, but it seems that cinematic supers are as well (Survival Techniques for one).
- DPS is Double Picture Super. These are done specifically as a DHC from Frank’s Survival Techniques into a raw tag to Frank, allowing for another picture.
- BFU is Blue Light Special Follow Up. This is where Frank does his Blue Light Special Hyper and DHCs to the other character and they can set up a hard tag follow up.
- TAG is Team Aerial Combo Glitch. This lets you do two TACs (whiffing one) to mess up people’s counters on it
Position Based:
- MSO is mid screen only
- CO is corner only
- SS is side switch while preserving the wall bounce. This allows you to set up a super move that you can DHC into BLS from a corner
- CR is crumple or dizzy. This allows you to get someone out of a corner or hard tag in
Compiled List of DHCs and Hard Tags:
Akuma:
DHC: Messatsu-Gouhadou Agyo DHC into BLS (Corner or mid screen)
DHC: Messatsu-Goshoryu DHC into BLS
SS: Demon Flip
Amaterasu:
DHC: Okami Shuffle DHC into WST
DHC: Vale of Mist DHC into BLS (leads to follows up such as launcher or even combo into Bottom’s Up)
HTT: jQCF+H to landing S (hits almost on the ground) to HTT
DPS: Vale of Mist
BFU: Vale of Mist to HTH
Arthur:
HTW: Heavenly Slash H (while in Gold Armor) into HTW
DPS: Golden Armor
BFU: Golden Armor to Heavenly Slash H into HTW
Hard Tag Combo
Captain America:
DHC: Charging Star DHC into BLS
DHC: Hyper Stars and Stripes DHC into BLS
HTH: Shield Slash into HTH
SS: Cartwheel
Hard Tag Combo
Chris Redfield:
DHC: Sweep Combo (second hit) DHC into WST
DHC: Sweep Combo (after magnum) DHC into WST (MSO)
DHC: Boulder Punch H to Sweep Combo DHC (whiff) into WST (MSO)
DHC: Ice grenade on standing opponent to WST
DHC: Grenade Launcher DHC into BLS immediately after the second grenade is shot
HTW: H Grenade into HTW
Chun-Li:
DHC: Kikosho DHC into BLS
DHC: Hoyokusen DHC into BLS
CR: Kikoanken
TAG
Crimson Viper:
DHC: Burst Time DHC into WST
DHC: Emergency Combination DHC into WST
DHC: Emergency Combination DHC into BLS
HTH: S to aerial EX Burn Kick to HTH
HTH: H Thunder Knuckle to aerial EX Burn Kick to HTH
CR: EX Thunder Knuckle
CR: Level 2/3 Focus Attack
Dante:
DHC: Million Dollars DHC into WST
HTW: Sky Dance to HTW
HTW: Prop Shredder (aerial opponent) to TKed Acid Rain to hard tag
DPS: Devil Trigger
BFU: Devil Trigger (before Wall Bounce)
CSL: Grapple
CSL: Crazy Dance (MSO)
SS: Air Trick
SS: Sky Dance
Deadpool:
DHC: Cuttin’ Time (1st through 4th hit) DHC into FFC
DHC: Cuttin’ Time (5th hit) DHC into BLS
DHC: Teleport Malfunction into Aerial Happy Happy Trigger to quick DHC into WST
DHC: Teleport Malfunction into Aerial Happy Happy Trigger to quick DHC into BLS
DHC: Happy Happy Trigger DHC into BLS
HTH: H Quick Work to Full Screen Teleport into HTH
HTH: Chimichangas!! to Full Screen Teleport or Mid Screen Teleport into HTH
CSL: Ninja Gift H (Bolo)
Hard Tag Combos
Doctor Strange:
DHC: Spell of Vishanti with level 2 or 3 Flames of the Faltine DHC into WST
HTW: Level 3 Flames of the Faltine to HTW
CR: Impact Palm
Dormammu:
DHC: Chaotic Flame DHC into WST
DHC: Stalking Flare into WST
HTW: Stalking Flare into HTW
HTW: Liberation (1B2R) into HTW
HTW: Liberation (2B1R) into HTW
HTW: Dark Dimension into HTW
HTH: Liberation (2R) into HTH
HTH: Liberation (3R) into HTH
BFU: Stalking Flare into Meteors (has time to get one charge)
SS: Mass Change M
Hard Tag Combo
Dr. Doom:
DHC: Aerial Photon Array DHC into WST
DHC: Photon Array DHC into BLS (Airborne opponents)
SS: H Foot Dive
Hard Tag Combo
Felicia:
DHC: Dancing Flash DHC into BLS
HTH: Delta Kick into HTH
DPS: Kitty Helper
SS: Cat and Mouse
Firebrand:
DHC: Dark Fire DHC into BLS
DHC: jdH to Dark Fire or Luminous Body DHC into BLS
HTW: Bon Voyage into HTW (from full screen)
HTH: Bon Voyage into HTH (CO) [Does not work on: Ammy, Doom, GR, Haggar, Hawkeye, Hulk, MODOK, Nemesis, PW, Sent, Thor, Tron, Wesker]
HTH: Bon Voyage (dash back twice) into Spitfire H into HTH (CO)
DPS: Luminous Body
BFU: Luminous Body
CSL: 2nd Bon Voyage
SS: Demon Missile M
SS: Devil’s Claw to cH to Bon Voyage (Does not work on Rocket Raccoon, Shuma, Spencer, Strange, and Zero) (Hard Tag Combo 2 is an example)
Hard Tag Combo
Hard Tag Combo 2
Ghost Rider:
DHC: Hellfire Maelstrom DHC into WST
DHC: Spirit of Vengeance (Normal End) DHC into BLS
DHC: Spirit of Vengeance (L End) DHC into WST
DHC: Spirit of Vengeance (L End) DHC into BLS
DHC: Spirit of Vengeance (M End) DHC into WST
DHC: Spirit of Vengeance (M End) DHC into BLS
DHC: Spirit of Vengeance (H End) DHC into WST
DHC: Spirit of Vengeance (S End) DHC into WST
DHC: Spirit of Vengeance (S End) DHC into BLS
CR: Penance Stare
SS: Chaos Bringer (Brings out of the corner, needs an assist)
Haggar:
DHC: Rapid Fire Fist (between second to last and final hit) DHC into WST
DHC: Rapid Fire Fist DHC into BLS
DHC: Flying Body Press DHC into WST
DHC: Flying Body Press DHC into BLS
HTW: Rapid Fire Fist (after last hit) into HTW
HTW: jdH into HTW
HTH: H Violent Axe into HTH
BFU: Rapid Fire Fist (must be raw or off a throw or knee drop)
CSL: Hoodlum Launcher L
SS: Wild Swing
Hawkeye:
DHC: Launcher into Kamikaze/Scatter Shot cancelled into Gimlet DHC into WST
DHC: Super Scatter Shot DHC into WST
HTW: F throw (CO)
CSL: Hunter/Net Arrow
Hsein-Ko:
DHC: Tenrai Ha DHC into WST
DHC: Chireitou (first hit) DHC into BLS
HTW: Chireitou into HTW (MSO)
DPS: Rimoukon
DPS: Chireitou (MSO)
SS: Forward Dash
SS: Senpu Bu
SS: Houten Geki
Hulk:
DHC: Gamma Crush DHC into WST (Initial Hit)
DHC: Gamma Crush DHC into WST (Explosion Hit)
DHC: Gamma Crush DHC into BLS (any rock hit before the explosion)
DHC: Gamma Quake (fist hits the ground) DHC into WST
DHC: Gamma Tornado into any super into WST
HTW: Anti-Air Gamma Charge into H followup into HTW
HTH: Anti-Air Gama Charge into M followup into HTH
SS: Gamma Tornado
Iron Fist:
DHC: Volcanic Roar DHC into BLS
HTW: Dragon’s Touch into HTW
CR: Dragon’s Touch
Iron Man:
DHC: Proton Cannon DHC into BLS
HTW: Iron Avenger into HTW
SS: Repulsor Blast
Jill Valentine:
DHC: Raven Spike DHC to WST
DHC: Machine Gun Spray (aerial opponent) DHC to BLS
HTW: M or H Knee drop to HTW
DPS: Mad Beast
SS: Feral Crouch forward dash
Magneto:
DHC: Magnetic Shockwave DHC into WST (MSO)
HTW: Gravity Squeeze into HTW
HTH: Hyper Grav into HTH
HTT: Airdash down sjS into HTT
CSL: Hyper Grav
SS: Hyper Grav (Pulls from corner)
SS: Fatal Attraction (Pulls from the corner)
MODOK:
DHC: Hyper Psionic Blaster DHC into WST (last hit only)
DHC: Hyper Psionic Blaster DHC into BLS
DHC: Killer Illumination DHC into WST
DHC: Killer Illumination DHC into BLS
DHC: Hyper Battering Ram DHC into BLS
HTH: jS
Morrigan:
DHC: Finishing Shower DHC into WST
DHC: Finishing Shower DHC into BLS
DHC: Shadow Servant DHC into BLS
DPS: Astral Vision
TAG
Nemesis:
DHC: Bioweapon Assault (2 or 3 rocket) DHC into WST
DHC: Biohazard Rush (4th hit) DHC into WST
DHC: Biohazard Rush (5th hit) DHC into BLS
HTW: Tentacle Slam into HTW
HTH: Clothesline Rocket L into HTH
SS: Air Rocket Launcher (Pulls from corner)
Nova:
DHC: Super Nova DHC into WST
DHC: Super Nova DHC into BLS
DHC: Human Rocket DHC into BLS
HTW: Air Throw
HTH: (Crumpled Character) Energy Javelin to HTH
HTH: Launch, sJHxxQCF+L (dash down) jH to HTH
HTH: M Gravametric Pulse (30%) into HTH
CR: Nova Strike H
Hard Tag Combo
Phoenix:
DHC: Phoenix Rage DHC into WST
HTT: jS (Phoenix as low to the ground as possible)
DPS: Healing Field
TAG
Phoenix Wright:
DHC: Order in the Court DHC into WST
DHC: Steel Samurai Maya Smelting DHC into BLS
HTH: Break the Witness into HTH
HTW: Grounded objection dizzy cancelled into evidence into HTW
Note: Can grab any evidence in trial mode and throw away any evidence that does not hit the opponent when thrown to the tag; Trial mode: Can use vase evidence as long as the arcing beam misses, cannot use bad evidence.
Rocket Racoon:
DHC: Rock ‘n’ Roll DHC into WST
DHC: Mad Hopper DHC into BLS
HTW: Rocky Racoon into HTW
HTW: Net Trap into HTW
HTW: Oil Bomb Ground Explosion into HTW
HTH: Mad Hopper into HTH
HTH: Log Trap into HTH
DPS: Mad Hopper
BFU: Mad Hopper into HTH
SS: Tunnel Rat M
SS: Tunnel Rat H
Ryu:
DHC: Shin Tatsumaki Senpukyaku DHC into WST
DHC: Aerial (down) Shinku Hadoken DHC into BLS
DHC: (Shin) Tatsumaki Senpukyaku DHC into BLS
HTW: Shin Shoryuken into HTW
DPS: Hado Kakusei
Sentinel:
DHC: Hyper Sentinel Force DHC into WST
DHC: Hard Drive DHC into WST
DHC: Hard Drive DHC into BLS
DHC: Plasma Storm DHC into BLS
HTW: H Human Catapult
HTT: M Human Catapult
She-Hulk:
DHC: Emerald Disaster DHC into WST
HTW: Emerald Impulse into HTW
HTW: Road Rage into HTW
CR: Heavy Strike (Dizzy)
CR: Clothesline
SS: Heavy Strike L (Pulls from corner)
Shuma-Gorath:
Note: Mystic Stare allows for some interesting follow ups. Will be notated as (MS) in the following.
DHC: (MS) into Hyper Mystic Ray DHC into WST
DHC: Hyper Mystic Ray DHC into WST
DHC: (MS) to Hyper Mystic Ray DHC into BLS
HTW: (MS) into a hard knockdown move into HTW
Shuma TAC Combo Setups
TAG
Spencer:
DHC: Bionic Lancer DHC into WST
DHC: Bionic Lancer DHC into BLS
DHC: Bionic Maneuvers DHC into WST
DHC: Bionic Maneuvers DHC into BLS
HTH: Medium Wire Grapple ~ Zip Kick into HTH
HTH: Airborne Wire Grapple into HTH
HTW: H Wire Grapple into Reel in Punch into HTW
HTW: Jaw Breaker into HTW
BFU: Bionic Maneuvers into Air Wire Grapple H into Zip Line into Zip Line into H Wire Grapple into Reel in Punch to HTW
Spider-Man:
DHC: Maximum Spider DHC into WST
DHC: Ultimate Web Throw DHC into WST
DHC: Crawler Assault DHC into BLS
HTW: Web Throw into HTW
SS: Web Throw
TAG
Storm:
DHC: Elemental Rage DHC into WST
DHC: Hail Storm DHC into WST
DHC: Hail Storm DHC into BLS
DHC: Lightning Storm DHC into BLS
SS: Foul Wind (Pulls from corner)
Strider Hiryu:
DHC: Legion DHC to WST
DHC: Legion (OTG opponents only) DHC to BLS
HTH: Gram H into Dipodal Saucer into HTH
DPS: Ouroboros
SS: Vajra M
Super Skrull:
DHC: Inferno DHC into WST
DHC: Skrull Torch DHC into BLS
HTH: Stone Smite into HTH
SS: Elastic Slam
Taskmaster:
DHC: Legion Arrows (Up) (OTG) DHC to WST
DHC: Aegis Counter (activated) DHC to WST
DHC: Aegis Counter (activated) DHC to BLS
SS: Shield Skills
Thor:
DHC: Mighty Tornado DHC into WST
DHC: Mighty Thunder DHC into WST (MSO)
DHC: Mighty Punish DHC into FFC
HTW: M Mighty Smash into HTW
HTW: Forward ground throw into HTW
HTW: jS (opponent as high as possible)
HTH: Backwards ground throw into HTH
HTH: Mighty Punish
DPS: Mighty Punish
Trish:
DHC: Round Harvest DHC into BLS
DHC: Aerial High Voltage DHC into BLS
DHC: High Voltage DHC into BLS
HTW: Round Harvest into HTW (works ground or air)
BFU: Round Harvest into HTW
CSL: Peekaboo
Tron Bonne:
DHC: Servbot Takeout (first hit) DHC into WST
DHC: Servbot Takeout DHC into BLS
HTW: Beacon Bomb (sets up for FFC on level 3+ Frank)
HTW: Aerial F throw into HTW
CSL: Beacon Bomb
Vergil:
DHC: Dimension Slash DHC into WST
DHC: Dimension Slash DHC into BLS
HTW: Lunar Phase into HTW
HTW: Round Trip into HTW
HTH: Stinger (Airborne opponent) to Round Trip to HTH
DPS: Devil Trigger
DPS: Spiral Swords
BFU: Devil Trigger into Lunar Phase into HTW
BFU: Spiral Swords into Lunar Phase into HTW
CR: Dark Angel
SS: Trick M
SS: Rapid Slash
Viewtiful Joe:
DHC: Aerial Desperado DHC into WST (must be high up)
DHC: Aerial Desperado DHC into BLS
DHC: Mach Speed DHC into BLS
HTT: Air Joe to low jS
Wesker:
DHC: Maximum Wesker DHC into WST
DHC: Maximum Wesker DHC into BLS
HTH: L Mustang Kick (CO)
HTH: H Mustang Kick
CR: Rhino Charge (Activated)
SS: Phantom Move L
Wolverine:
DHC: Fatal Claw DHC into BLS
DHC: Berserker Barrage DHC into BLS
HTH: Divekick (aerial opponent) into HTH
HTH: H Berserker Slash into Berserker Charge into HTH (CO)
DPS: Berserker Charge
SS: Berserker Slash
X-23:
DHC: Weapon X Prime into WST
DHC: Rage Trigger DHC into BLS
HTW: Decapitating Slice
DPS: Dirt Nap
SS: Decapitating Slice
SS: Mirage Feint M
Zero:
DHC: Rekkoha DHC to BLS
HTW: (In Sougenmu) Delay air string ending in falling S to HTW
DPS: Sougenmu
SS: Hienkyaku
SS: Air Hienkyaku (M/H)
SS: Raikousen
TAG