You can also likely run the team with Storm, Dante, Frank and DHC to Devil Trigger and hard tag from Elemental Rage. This way you can do it at just about any point and you have the Dante DHC backup as well.
Anytime you do a BLS you want to make sure you are outside the corner. I think that with choice assists Storm can actually do her lightning punch thing behind the opponent into lightning storm and therefore set up a BLS out of the corner. The two supers are also height based and you are usually better off comboing with lightning storm into the DHC as it launches the opponent away.
so im looking for an auto level 4 combo with frank/modok/doom (missiles). I’ve been using barrier with modok cuz its pretty ghelpful.
anyway, here is a simple combo i have but i’m looking if there is a way to do this without having to THC… ie what can i do to possibly get a BLS relaunch here and another snapshot?
frank point: LM,crMHS, sj MMHS, j qcf+H, cr H+doom missiles, S, sj MMHS, land missiles otg, sj knee drop. THC with modok. snapshot.
im looking for an option for when i dont have two bars for THC. I’m thinking at the end of my combo i can take a picture as the missiles land and cancel into BLS and then relaunch. However, I"ve never gotten the “S” after BLS to hit. any pointers? is this even possible with my combo notation?
To combo after a BLS you need to have it hitting when the opponent is at height with Frank’s head and shoulders. Thats the only way to get the follow ups to land.
I’m really behind on tech in this game so I don’t know if it’s old news or not, but with Spidey/Frank in the corner, I like to make my default combo starter be jump in, cr.:l: st. :h:(call Frank) st.:atk: + :s: j. :h: cr. :h: Web Swing :l: and go from there. Gets you an extra hit or two for the level up, but timed correctly you’ll get Spidey’s super fast high low mix up while being covered by Frank, so the exact same inputs are a great pressure string on block and a great combo starter on hit (and IIRC, the use of web zip should negate a lot of push blocking). We on some Vergil shit
I’d actually forgotten to mention this. It was actually the first thing I tried, but the timing for the Snapshot > Jam Session > Snapshot was such tight timing at the end that I started exploring alternatives. I’ll definitely give it more a shot, though, since leveling up straight from Dante is SIGNIFICANTLY easier.
Another thing you could do with Storm, Dante, Frank is in the corner finish with hailstorm DHC to DT then do j.S towards the end of hailstorm when they pop up a bit. After that you can df.hhh, stinger, BC, Skydance (or Beehive, back dash, S, H, stinger, BC, Skydance) into a hard knockdown and tag in frank. You usually end up on the other side so you need to delay the tag so you don’t hit them on incoming. You can still call dante for double snapshot.
Midscreen you have to use ER and possibly do some combo into the hard knockdown Skydance, couldn’t test it cause stick is broke so I have to use pad. Or just do the hard tag to Frank like mentioned above.
I have found that its generally better to do snapshot and then super jump knee drop to snapshot again. That way you don’t get the snapshot where they pop out immediately at the end.
With missiles you can do something like:
c.:l:, c., c.:h:, :s:, j. xx L Tools, j.:h:, land, j.:l:, j., j.:s:, land, j. H Tools, :h:, :s: + Doom, j.:l:, j.:l:, j., j., j.:h:, j.:s:, Snapshot, Missiles hit, j.d.:h:, Snapshot xx ST. 654k dmg, gets you to level 4.
Its a bit tight, you have to snapshot immediately after you land so you can recover to get the kneedrop. The j.d.:h: is also optional and only works in corner. The combo without it works anywhere. Also for the super to land you need to dash before the snapshot midscreen. You can do any combo before the :s: + Doom as long as you have 20 hits before the first Snapshot to get to level 4.
And you can get an extra H Tools if you still have the groundbouce :). Also with the Frank Friends you’re doing you should add a link to them on the op. Really like what you’re doing with them.
So for the combo u mentioned, taht is a jump loop after a delayed string? I didn’t know that j H would provide enough hitstun so that you could follw up with j LMS, unless i’m confusing something… and also, i iddn’t know j S would cause a hard knockdown like sj S… any video of this?
Damn, that’s unfortunate. Maybe explore his options with his Dead shot or w/e it’s called (Capture?), or explore ways to DHC from his other level 1 in the corner with TK arrows into it?
I would experiment myself, but I have the before-mentioned issue.
His net arrow can put them into the capture tumble state, but sadly doing either of his level 1 hypers will hit the opponent even with a DHC and therefore ruin the spin. You cannot hard tag Frank in with enough time when you hit with a net arrow, even on airborne opponents at the start of the combo. The hard tag is good because you can hit a raw launcher off of it and continue the combo which gives Frank SOMETHING with Hawkeye. In general though I think Hawkeye is the worst Frank partner in the game.
You do the launcher and the hit M asap. Fiddlestix is the one that came up with it. Here the link to his vid
[media=youtube]riCeoA79zbU[/media]
As for Hawkeye, if after Hunter you do the KoF DHC immediately into ST you can chase them down and get a kneedrop. Its pretty tough doing it beyond midscreen. But if you are about midscreen or closer to the corner you just need to dash and then superjump forward. You can hitconfirm it as follows:
c.:h: + Frank, Trick Shot L xx Violent Fizz, [:h: xx Net arrow] x3, KoF.
You need to do it three times to allow for the assist cool off. This should get to ~19 hits after the kneedrop depends on how many of the super arrows hit. After the kneedrop you can do: Tk H Tools, c.H, S, j.H, j.S for some more damage.
Damn, I was messing around with that first combo yesterday thinking I had just discovered some groundbreaking stuff. Looks like someone beat me to it, good job to you and Fiddlestix!
erm, the description you wrote isnt totally accurate there, since in the video you already started at level 2, hence using a 1 hit assist will get you just short of level 4 (like 48 hits or something) not much of an issue for me since i use ham session, and ill definately be trying out that BnB once ive finished my own video im making
edit : okay lol nevermind i see on the second combo you are starting at level 1 and it gets you to level 4. does it work the same way on a lot of the cast or are there a lot of modifications you need to make to it?
double edit : and holy shit using the L to preserve the ground bounce is genius so good going. this is definately tech that every frank player is going to want to use!
Not my vid but from my experience its fairly universal. Although after the m xx L tools, h I find the doing j.l, j.m, j.s to be the most consistent. In the vid he does j.l, j.l, j.m, j.s and j.l, j.m, j.m, j.s. Also 23 hits before the first snap(24), 1 hit assist, snap again(26) will be exactly 50 hits.
yeah that incoming hit confirm with jM,M is really interesting!
i’m having trouble getting the standing L to connect consistently. I’m guessing its a height thing… that page has some very solid information that has helped a lot. Thanks Ocaml!