Frank West Level Up Strategies

Need to test my reset. Only know it works on neutral techs right now.

None of that is going against anything I stated (besides the frank point).

The whole POINT of Pro players teams is to control the options of your opponents to Limit unpredictability. From the ground up, many player’s teams are constructed to limit your opponent’s chance of doing something upredictable while also putting themselves in a safe position that will ultimately increase their chances of doing something unpredictable themselves, especially since soon enough devolve into Combo–> TAC–> Unblockable setups on last character. You can see this throughout all of FChamp at EVO or even the Chris G set vs FChamp that happened today.

The combo itself before legion actually does 605K adding the FFC does about 200K Unscaled I believe so it’s about 800K for 3 bars and level 4 frank. Good setup or not, this is just another option and I think we can all agree no one hates more options :wink: . Also worst comes to worst and I see them physically tech backwards I can put them into another reset Situation with Frank’s Charged H–> Roll–>Roll

Ok, I can agree with that. And more options are certainly better. I personally wouldn’t put much stock in an FFC that I know won’t always hit mostly because I think the hitbox is junky and if I whiff I’m gonna lose the best character on my team. But that’s me; if you can discern the situation and use it properly even when it isn’t 100% kudos.

Nice to see a discussion can actually be a discussion. Thought that wasn’t possible on the internet.

Well, now I’ve read the whole conversation and done my respective amount of stream monstering, I’mma chime in.

I feel if the reset isn’t 100%, I’ll just jump up and bring them to the ground safely enough so I can begin a blockstring, whatever gets them blocking me is usually my aim. I usually run Frank with some spooky assists to roll during (shield slash, low voltage, something like that), and if nothing opens them up, Tools L or Zombie Swing L, the ranged assist lets me go in again if they advancing guard, and if they don’t, chip city, and a frame trap into a nearly identical string. I like Zansam’s point, and I agree with him, that Frank can reliably win through attrition and safe neutral. And half the time they better jump between strings or they’re going to be in a scary high-low situation from Frank instant overhead jazz, and his kinda-predictable but still low-hitting slide.

I find it much more consistent to FFC at that point, once they get pissed at the ludicrous chip and decide to up-back the hell outta there, or if they don’t want to deal with high-lows.

I also find I’m bad at reacting to the “if they tech this way do this” kind of resets, so I just don’t do 'em. Easy enough, I play Nemesis on many occasions, who has the resettyest of resets. There’s my scrubby qualifier to my deceptively-intelligent post.

This right here. Warmed my heart pretty good.

Hey guys, Can anyone here give me any info/tricks on how to get Frank Level 4 off of Nova? I want to run Nova/Frank?Sent. Thanks for your time…

Check the first two posts. Some great info there.

Indeed. Well I play Jill and Strider so either team composition is fine. Whether I have Jill/Strider if frank dies or Frank/Jill if Strider dies or even Strider/Frank if Jill dies and so on.

My game play revolves around unblockables and stupidly hard to block situations with minimal error if they happen to guess right they’re still put in another 50/50.

Yeah I can see where with that team you’d put a greater emphasis on that. Whereas with Nova/Frank/Rocket once I get chainsaws I take the “come at me bro” approach. Good luck stopping jump forward/backward chainsaws + log trap. nice that the character can be played with more than one different playstyles, that’s always a good sign.

Nova has like the easiest way to level Frank to level 5 as long as you get 2 meters… any random hit into super Nova at super jump height and early dhc into Frank will net you level 5 (with Nova assist for the 2nd snapshot)

Looking into tech with Messatsu-Goshoryu. Thinkin’ Survival Tech whiffing.

I thought I covered this already. Akuma can DHC from Messu Shryu into Frank’s BLS and snap a pic. Distance specific of course.

You can also manipulate some of Akuma’s post launch jump loops to allow you to turn around and hit from the other side. Then you can spike to the ground and do the grounded blast low to the ground. DHC to Frank’s cart since you are midscreen and get your level up.

No infallible setups that work in the corner?

Guess I gotta work on those Blue Light Special follow-ups, then.

Hey everyone. I just decided to pick up Frank West for the first time ever tonight. I found a way for my team to get him to level 5 in one combo; it’s very team specific, but maybe it’ll give others some neat ideas.

Team is Frank/Dormammu/Morrigan.

c.LMH, sj.MMHS, Dark Hole, qcf.S, c.HS, sj.MMHS, A+S, A1+A2, qcf.S.

Basically, use Dark Hole to hit level 2, which gives you your roll. After your relaunch, Barrel Roll behind your opponent and THC cancel. Finishing Shower will take long enough to finish that you’ll have time to snap one picture.

This costs 3 bars, but I use Dark Harmonizer for my main assist, so it’s not really a problem.

Nice stuff, but Frank on point is usually considered less than optimal. See if you can do any DHC/tag shenanigans.

I’m pretty darn sure that there’s BL setups after a Chaotic Flame or even easier raw tag setups.

Have you tried timing the height of your purification before Chaotic Flame and DHCing?
Flame carpet setups?
2D 1C/2C 1D/3D setups for raw tags?

Yeah, Frank point is looked down upon, but a few people manage to really rock the Frank Whack. Either way,

Hrm…Morrigan would be good for TACs after missiles, and Dorm can tag to frank and continue the combo off of dark matter in the corner or rawtagging off of 2B1R.

Other than that, it would be kinda hard to have supereasy Frank lvl4 setups with that team.

I was thinking about Dorm/Vergil/Frank or Haggar/Dorm/Frank for a while, they have some interesting stuff (DHC to swords, Lunar Phase, tag, or Grounded Rapid Fire Fist into tag, pic and lariat assist, S S pic, among actually 2 or 3 other slightly less common frank levelling setups between the two of them), but otherwise, Dorm/Frank is a difficult pairing to make work except as a middleman to some more poweful Frank-levelling characters.

Also, Dorm/Trish/Frank is the mad notes. DHC to scythe, profit. Level 5 right off any dorm combo.

Landing a Roundhouse :m: after Tatsu is so hard. Does it require low hitstun scaling? They keep falling out too high, and I can’t even go for a j.:s: for a ground bounce because they recover so fast. Maybe I should go for a FFC reset, actually…

I’ll get to it. Frank West on point isn’t optimal, but what about Frank West on point with infinite meter? :wink:

I’ll see how I like Frank West on point. It largely depends on whether Shopping Cart can let Dormammu start the round right, though. Frank has a lot of health, so that helps.

Maybe Blue Light Special after Chaotic Flame in corners, but I don’t think it works mid-screen. Frank’s assists are all too crappy to let Dormammu relaunch, so I can’t count on that. I’d love to know a raw tag setup.

Do you mean 3D0C? Because 2D isn’t going to do anything. If Dormammu is on point and I have spells charged, it’s not a bad idea to use 1D2C or 2D1C into a raw tag, but I was working on Frank first.

I think a lot of people would be surprised how Dark Harmonizer changes the viability of certain characters on point. Frank West might not be a great point character, but Dormammu players nigh-universally agree that it’s downright bad to put Dormammu on point.

I prefer universal setups, personally. It’s not often Dormammu is rocking in the corner.

Maybe true, I’ll be sure to share other stuff I find.

Frank is a side character. No one replaces the glory of Morrigan backing Dormammu.

Lololol, I run Dormammu point. Lariat Assist changes everything.

Also, about your other comments, your team, most likely, would run Frank point, his relaunch with dark hole gets him quite a few hits and an extra pic, it would work. For the record, I have messed around with Dormammu and Frank a bit, I find it’s best if the third is a strong Frank leveller who is mutually beneficial for Dormammu’s game. Vergil and Haggar are currently the best I can find on that subject, but I’m still looking. Also, I don’t use a lot of the toptier, so I don’t have much knowledge of how they work with Frank (never ever touched Zero, Doom, barely touched Wesker, Dante, Mags, Viper, and so on) Oh, and Firebrand, forgot, Firebrand/Dormammu/Frank is an insanely strong team, ask TheCape on that one, he’s been running the pair since the summer, and has a lot of tech between them.