Flying While Intoxicated: The MvC3 Iron Man thread

flight cancels or ignores pushblock for some reason , its super under used as people are content in derping there way through the game

What are you guys’ thoughts on Mr.Stark as an anchor?
I dropped Task because he’s pretty boring to play as and decided to pick him up.

I’m gonna be running Wesker (Gun Shot)/Captain America(Shield Slash) /Iron Man(Repulsor Blast)

The idea is to basically provide Wesker with offensive and Defensive assists, but I didn’t want to use Tron or Haggar either.

Repulsor Blast is not a very good defensive assist and Unibeam is better for wesker to keep your opponent in place.

I think Iron Man is best in the second slot. Simple reason, his assist (unibeam) is an amazing asset to the team and one of the main reasons you’d pick him to begin with, and he really needs an assist to help him out. Putting second lets you use the unibeam and you’ll still have one character to back him up.

Also, if you’re doing Wesker/IM give Iron Man the unibeam…

I run him as my anchor, and I’m happy with him as my go to guy. I don’t see why you’re using repulsor blast, I don’t see why wesker would need help offensively/defensively. And unibeam would benefit Cap A LOT, I know this from experience. Charging StarxUnibeam shuts down any zoning game and could potentially kill assists that fire projectiles if you time it right. Hope that helps.

For that reason wouldn’t it be best to place him third, losing such an assist theoretically would hamper any team.

He doesn’t need assists THAT bad lol. He could be run as anchor, he’s a jack of all trades but DEFINITELY master of none. I personally feel pretty comfortable running him as anchor, especially if my opponent is careless and likes to press buttons. Characters that really need assists are cap/tron/thor/hulk/sentinel (kinda). Not really Stark, he can function on his own fairly well.

Jack of all Trades master of none means he’ll be alone going up against a team that is the master of something or an anchor that will just straight fuck you up. I’d much rather give him an assist to make him the master of something and then press that advantage. Personally, I use JamSession and go for the throat.

I wanted to stop jump ins but I think that’s just something I’m gonna have to take care of myself. I used Unibeam when I started this team yesterday but I wanted to try something else, but it may be better to just go back.

Can someone help?

No matter how much I delay any combination of the hits in the combo I can’t seem to land cr. M relaunch consistently. Anyone got ideas?

I really believe keepaway will be valid in ultimate. Im thinking my team will look like Hawkeye/IM/deadpool depending on how the specifics of hawkeye. As fa as DHCs go i was thinking hawks scattershot into angled proton cannon will probably do some damage.

There’s a reason wesker is A-tier and on everyone’s team. Maybe start learning to use his counters, but then again, if you’re solid with wesker they should be advance guarding every button you press in fear of “insta-death” combos from anywhere on the screen. Not only is unibeam iron man’s best assist but, it’s one of the best beam assists, that shuts down pretty much any other projectile assist in the game. Repulsor blast is great when start is on point, but I don’t find so much as an assist. If you’re really having problems with jump ins try hulk’s gamma charge AA assist.

Dante Jam Session pulls double duty as AA and lockdown. Plus it’s great with IM.

I don’t know if this has beens stated, but while looking at the brady guide. I learned that stark can cancel his dashes at any point into jumps. As we all know stark can’t cancel his dashes into guarding/attacks until the 11th frame. This creates a problem against random beam supers, since you can get caught.

However, after testing a jump cancel at any point in the dash with a :ub: or :u: during the superflash at any point during the start up of your dash and then going into :b: before the actual beam fires you can cancel you ground dashes into blocking. I hope that’s useful to someone.

Sorry for the double post, but what I stated in my previous post also applies to Tony’s tri-dashes as well. Just tested it.

Hmm… You’ve given me an idea, I wonder if you can JCC the dash into another Dash… I’ll have to try this when I get a chance.

… just hold upback. this is common tech for every character in the game that can jump cancel there dashes.

-dime

Doesn’t work. I tired it and thought about it some more, and it just doesn’t work. I thought it might work based on the same principles as the Kara (Plink) Dash, but sadly it doesn’t appear to.

yeah, i tried that awhile ago… needless to say to smart for my own good… either doesnt work or is completely to hard for me to do.

anywho, i was experimenting around with som IM resets based off the new cr.H combo tech… and man IM has some decent resets off of this:

the combo:

c.L,c.m,h,c.h (jump) Lmmhs relaunch or super.

the reset and options:

c.L,c.m,h,c.h dash then:

jump airthrow

or AA combo

or trijump cr.lmhs (this crosses up on the ground… goes under them, very tricky)

these are all anticipating a backwards air recovery, and the setup for the reset is easy, and does 222k before the reset… not the most damage… but the reset plus a successful followup can easily kill any character from full if full dhc x 3 is used… if going for a non optimal tony combo… this still does around 800k for the easiest followups with only one super used… obviously the damage here can vary in the extreme since IM can end his combos with 1 super or a lvl 3 or a dhc x3/ xf etc etc etc.

oh yeah… the starter for the reset becomes supremely bad ass in lvl3 xf… no reset should be used its just a very good starter in xf 3

-dime

Actually, I’ve been on a recording binge lately, I might to a reset vid for IM. So, I’m trying to collect suggestions.

I was thinking, Repulsor blast and 2C, could we attempt to play him like wesker? As in, use an assist (Dante Jam Session in my case) to end combo’s with 2C or Repulsor and go for the reset. I’ve got a few setups that are hard to react to, and one true 50/50 involving an air throw (jB hits meaty, no delay timing required).

Also, I’ve been playing with Fuzzy guard setups involving instant overhead jA, but I haven’t really come up with much yet.

woohoo… found a really nice ground reset mixup with IM plus beam assist:

this one uses arthur daggers:

basic krispy kream starter c.L,c.m,h xx fly lmh, D+h +a1 xx unfly > dash trijump high/low

they will ground recover after the D+h hits them and arthurs daggers will meaty them as they recover from the backwards roll… ironman dashes in and trijumps with a low or high just as arthurs daggers get blocked or hit.

i guess its more of a gimmick since they can ground recover in the opposite direction… but no one ever said marvel wasnt about gimmicks… LOL. most resets are this way since opponents can recover in either direction whether or not grounded.

Actually, question.

If I get around to starting to making vids of resets and mixups, would you prefer a bunch of little vids, or one larger one? I’m kinda partial to the short but sweet format, with individual vids for tech.