FINAL AE 2012 Balance change Request for gouken to ONO!

Hmm but they already buffed lever spins lolol

I bet that we wil get something, just not what we asked for…lol

Yea this is most likely the case… We will know if capcom is truly listening to us come the end of this month. BRING ON THE FINAL CHANGES CAPCOM! IM FUCKING READY TO EITHER BE HAPPY OR START BITCHING LOL

St.MP becoming cancelable has me pretty hyped.

Why?

I use that normal a lot and I get a lot of mileage out of it; it beats a lot of mid normals and specials. If a lp.Hadouken connects afterward, Gouken has new opportunities to FADC sweep/combo as well from longer range.

I don’t think fireballs connect. MP palm will connect for a combo and it will still be unsafe on block.

With 1f hitstun buff given on the normal as written in dev blog, fireballs will connect, but only in certain distances (ie. very close), unless it pushes him forward more than I think it does.

After thinking over things a bit, beside used in footise where c.mp can do the job most of the time anyway, in combo, c.hp can do what standing mp can do too, same with block string.

It is not bad, but not really a big deal either.

How close is close? Is close cl.st.mp? st.mp isn’t exacttly the furthest poke in the world to begin with. I’m seeing it being used in one of two ways. One, like Sakura c.mk where you buffer palm hoping to stuff something but you throw it out knowing it won’t hit unless they force it and 2 you can do a frame trap with cl.st.mp st.mp xx fireball, where if st.mp counter hits you get a combo.

st.mp has a much better hit and hurtbox then cr.mp, but cr.mp has the range.

This is completely off topic but LOLOOLOLOL http://www.vgboxart.com/boxes/Wii/37304_ea_sports_vs_capcom-orig.jpg

Anyway on topic. Far standing Mp will help me online for an easier combo from standing mp. I hate droping that link online. As for overall general usage im waiting to take it in the lab for its full potential.

Nope, I mean the range where far st.MP will barely come out, right out of proximity. Like I said, I’m not sure how much far st.MP will push Gouken forward when cancelled into something.

In all honesty, far st.MP’s range SUCKS, especially for something with only 2 active frames. If pushback gets reduced, cl.st.MP -> st.MP -> cr.MP might be possible, but I don’t see it coming.

I hate that we’re trying to figure out how that MIGHT eventually lead to a low damage combo. Give me cr.MP combo to palm already. That has the proper range for a poke!

So pretty much not going to work…

As I said before, the biggest use I can see for this is trying to stuff a poke because of st.mp great hitbox, similiar to the way Sakura works with her cr.mk xx shoryuken. You throw it out when you are deliberately out of range. You are basically controlling that space out in front of you, not by hitting but by letting it be known that if you throw a poke into that space you are going to stuff it and then combo into palm.

It’s a bad version of the wishlist c.lk xx palm hitting from max range.

The only different thing is that far st.MP gets outranged by so many stuffs, and then some low profile moves can dodge it. Sakura’s cr.MK has 4 active frames as well, compared to Gouken’s 2 active frames.

TBH, I see the buff as really decent, but there are other available tweaks that could’ve made Gouken much better in footsie department. It’s like that we don’t see Ryus doing st.MP xx special often after he got that buff.

Yeah, I’m not saying this is going to be a tremendous game changer, it’s a buff no matter how you look at it. They def could have done so many more things that would have been better but whatever…

Well the main reason you don’t see Ryu’s doing that is because they have cr.MK. Gouken’s st.MP is a genuinely good move, and now you’re going to have genuinely good rewards for landing it.

I was just about to say,
Before they give us the ability to cancel out of gflip we need to clarify how fast shit will cancel to. I say I want Akuma-like instant transition to normal post apex and or tatsu pre-apex. All too many times does my shit get cut short as soon as they recognize im going for a 3rd flip on they asses!

I suppose changing counter to: LP Kongo - low counter, HP Kongo - high counter & MP Kongo - throw counter…One can dream.

have you noticed which kongo helps evade throw best? Its funky and char specific but i was going to look into this one.

ON A BIG SECONd THOUGHT >>>>LOW KONGO WASNT ALL THAT BAD MAPPED OUT TO KICKS!!!YEAH I SAID IT!