Ill start by listing all the balance changes listed for gouken so far from apha and beta changes.
• One of the most altered characters, the devs say. The main changes are to his Denjin and Senku Goshoha.
• His Denjin can be sped up to up to twice its normal speed and powered up by over half damage by doing a 3S SA3 Ryu (spinning the stick like a loon from Ultra start-up until you let go of the attack buttons). There are three speed-ups and five damage levels, with the charge times as follows:
Level 1 – 13 frames
Level 2 – 17 frames
Level 3 – 37 frames
Level 4 – 57 frames
Level 5 – 80 frames
• Each fully-charged Denjin now does 45 more damage, while charge times are now the same regardless of the amount of your ultra gauge.
• As for the Senku Goshoha, LP hits further in front, MP is the same as his Super LP version and HP is the same as his Super MP version. Also, Kongoshin has a slighty larger hitbox and deals 200 stun, while cr.HP deals more hitstun and so locks the opponent in place for longer, allowing cl.MP, cr.HP, EX Senku Goshoha to hit everyone.
[Sakotsukudaki] (f+MP): Hit box enlarged downwards, active frames changed to 4F. Hit stop and guard stop time has been changed from medium attack length to heavy attack length. Hittable area has been reduced, making it easier to dodge crouching attacks.
[Forbidden Shoryuken]: Startup greatly reduced from 11F->3F, which makes it easier to combo and counterattack with.
[far MP]: Deals additional 1F of hit stun, and is now special/super cancelable. Thus [far MP] -> [M. Senkugoshoha] combo is now possible.
[far HP]: Active hit frames changed from 3F->5F.
[close HK]: Active hit frames of first part changed from 2F->5F.
[Denjin Hadouken]: Lever rotations needed to speed up the move have been reduced
We have recieved quite a few changes but the golden question is will these changes help gouken in the long run or will he be more or less the same character who’s not viable.
I and im sure you guys still feel he needs changes in other areas to make him a more solid character and capcom seems to be skiping over these areas. Ill start by listing what I feel gouken needs to become more solid.
- Air parry needs to recover in 4 frames and should start up faster in the air.
- regular tastu’s startup and recovery needs to be lowered and lock in more
- crouching mp should deal more block stun and hit stun
-Charge time for regular 2 hit hadou should be reduced - Ex hadou should be instant 2 hits but alter hitstun and block stun for balance sake.
-Cancel hadou charge and store with kick button.
-Air tastu’s recovery should be less - Remove current backthrow and make it a command grab but if command grab is done you can’t get ultra or super anymore. give him a normal backthrow.
-Cr and standing jabs should be + 2 on block + 5 on hit to allow for more combo’s and pressure.
-Cl standing mk should be make a command normal to help goukens punish abilitys.
-ex tastu should hit crouchers
-Reports from the japanese are saying kongo’s and Chp to ex palm are still not working at times and this should be reworked.
-lp and mp palm need to be safe on block and hp palm stays the same.
This is what I feel what needs to be looked at when capcom is making the FINAL patch changes. Please everyone list what you feel capcom needs to touch on when making the FINAL changes that they will bring us later this year. They asked for our feedback and so im trying to speakout.